Capture the Flag is a team-based FPS game for the Minetest engine
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rubenwardy 3070001a88 Merge pull request #47 from Thomas--S/patch-1
Reset the vote when new match starts
2016-02-10 20:24:21 +00:00
menu Initial Commit 2015-07-16 18:44:01 +01:00
mods Reset the vote when new match starts 2016-02-10 20:34:18 +01:00
.gitignore Initial Commit 2015-07-16 18:44:01 +01:00
.gitmodules submodule 2015-07-16 19:03:03 +01:00
build.sh Settings Cacher 2015-09-26 15:01:31 +01:00
game.conf Initial Commit 2015-07-16 18:44:01 +01:00
game_api.txt Initial Commit 2015-07-16 18:44:01 +01:00
minetest.conf Add random_messages 2016-02-05 21:55:45 +00:00
minetest.conf.example Initial Commit 2015-07-16 18:44:01 +01:00
README.md Update README.md 2015-12-31 04:28:53 +08:00
settings_cache.csv Update settings_cache.csv 2015-12-30 14:24:03 +00:00

CaptureTheFlag

Uses the CTF PvP engine

  • Fast rounds of CTF games
  • Removed nodes for focus

System Requirements

Hosting your server using the dummy backend

minimum

Hosting your server using the leveldb or redis backend

Hosting using sqlite on an SSD or ramdisk (with this guide)

License

Created by rubenwardy Code: LGPL 2.1 or later Textures: CC-BY-SA 3.0

Derived from minetest_game