241 lines
7.8 KiB
Lua
241 lines
7.8 KiB
Lua
local old = ctf.get_spawn
|
|
function ctf.get_spawn(tname)
|
|
local team = ctf.team(tname)
|
|
if team and #team.flags >= 1 then
|
|
local flag = team.flags[1]
|
|
local i = 0
|
|
local r = 6
|
|
while i < 6 do
|
|
i = i + 1
|
|
local pos = {x=0, z=0}
|
|
pos.x = flag.x + math.random() * 40 - 20
|
|
pos.z = math.random() * 30 + 49
|
|
if pos.x < -99 then
|
|
pos.x = -99
|
|
end
|
|
if pos.x > 99 then
|
|
pos.x = 99
|
|
end
|
|
if team.flags[1].z < 0 then
|
|
pos.z = -pos.z
|
|
end
|
|
local res = minetest.find_nodes_in_area_under_air(
|
|
{ x = pos.x - r, y = 2, z = pos.z - r},
|
|
{ x = pos.x + r, y = 17, z = pos.z + r},
|
|
{"default:dirt_with_grass"})
|
|
if #res > 0 then
|
|
res[1].y = res[1].y + 1
|
|
team.spawn = res[1]
|
|
return res[1]
|
|
end
|
|
end
|
|
return team.spawn or old(tname)
|
|
else
|
|
return team.spawn
|
|
end
|
|
end
|
|
|
|
local function max(a, b)
|
|
return (a > b) and a or b
|
|
end
|
|
|
|
local function get_is_player_pro(player)
|
|
local players = {}
|
|
for pname, pstat in pairs(ctf_stats.players) do
|
|
pstat.name = pname
|
|
pstat.color = nil
|
|
table.insert(players, pstat)
|
|
end
|
|
local pstat = ctf_stats.player(player:get_player_name())
|
|
local kd = pstat.kills / max(pstat.deaths, 1)
|
|
return pstat.score > 1000 and kd > 2
|
|
end
|
|
|
|
local colors = {"red", "blue"}
|
|
local chest_name_to_team = {}
|
|
for _, chest_color in pairs(colors) do
|
|
chest_name_to_team["ctf_team_base:chest_" .. chest_color] = chest_color
|
|
minetest.register_node("ctf_team_base:chest_" .. chest_color, {
|
|
description = "Chest",
|
|
tiles = {
|
|
"default_chest_top_" .. chest_color .. ".png",
|
|
"default_chest_top_" .. chest_color .. ".png",
|
|
"default_chest_side_" .. chest_color .. ".png",
|
|
"default_chest_side_" .. chest_color .. ".png",
|
|
"default_chest_side_" .. chest_color .. ".png",
|
|
"default_chest_front_" .. chest_color .. ".png"},
|
|
paramtype2 = "facedir",
|
|
groups = {immortal = 1, team_chest=1},
|
|
legacy_facedir_simple = true,
|
|
is_ground_content = false,
|
|
sounds = default.node_sound_wood_defaults(),
|
|
on_construct = function(pos)
|
|
local meta = minetest.get_meta(pos)
|
|
meta:set_string("infotext", "Chest")
|
|
local inv = meta:get_inventory()
|
|
inv:set_size("main", 5*4)
|
|
inv:set_size("pro", 3*4)
|
|
end,
|
|
on_rightclick = function(pos, node, player)
|
|
if chest_color ~= ctf.player(player:get_player_name()).team then
|
|
minetest.chat_send_player(player:get_player_name(), "You're not on team " .. chest_color)
|
|
return
|
|
end
|
|
|
|
local territory_owner = ctf.get_territory_owner(pos)
|
|
if chest_color ~= territory_owner then
|
|
ctf.warning("ctf_team_base", "Wrong chest, changing to " .. territory_owner .. " from " .. chest_color)
|
|
minetest.set_node(pos, "ctf_team_base:chest_" .. territory_owner)
|
|
end
|
|
|
|
local chestinv = "nodemeta:" .. pos.x .. "," .. pos.y .. "," .. pos.z
|
|
local is_pro = get_is_player_pro(player)
|
|
|
|
local formspec =
|
|
"size[8,9]" ..
|
|
"label[0,-0.2;" .. minetest.formspec_escape("Any team member can take from here") .. "]" ..
|
|
default.gui_bg ..
|
|
default.gui_bg_img ..
|
|
default.gui_slots ..
|
|
"list[" .. chestinv .. ";main;0,0.3;5,4;]" ..
|
|
"background[5,-0.2;3.15,4.7;ctf_team_base_pro_only.png;false]" ..
|
|
"list[" .. chestinv .. ";pro;5,0.3;3,4;]" ..
|
|
"list[current_player;main;0,4.85;8,1;]" ..
|
|
"list[current_player;main;0,6.08;8,3;8]"
|
|
|
|
if is_pro then
|
|
formspec = formspec .. "listring[current_name;pro]" ..
|
|
"label[5,-0.2;" .. minetest.formspec_escape("Pro players only (1k+ score, good KD)") .. "]"
|
|
else
|
|
formspec = formspec .. "listring[current_name;pro]" ..
|
|
"label[5,-0.2;" .. minetest.formspec_escape("You need 1k+ score and good KD") .. "]"
|
|
end
|
|
|
|
formspec = formspec ..
|
|
"listring[current_name;main]" ..
|
|
"listring[current_player;main]" ..
|
|
default.get_hotbar_bg(0,4.85)
|
|
|
|
minetest.show_formspec(player:get_player_name(), "ctf_team_base:chest", formspec)
|
|
end,
|
|
|
|
allow_metadata_inventory_move = function(pos, from_list, from_index,
|
|
to_list, to_index, count, player)
|
|
local meta = minetest.get_meta(pos)
|
|
if chest_color ~= ctf.player(player:get_player_name()).team then
|
|
minetest.chat_send_player(player:get_player_name(), "You're not on team " .. chest_color)
|
|
return 0
|
|
end
|
|
|
|
if (from_list ~= "pro" and to_list ~= "pro") or get_is_player_pro(player) then
|
|
return count
|
|
else
|
|
return 0
|
|
end
|
|
end,
|
|
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
|
|
if chest_color ~= ctf.player(player:get_player_name()).team then
|
|
minetest.chat_send_player(player:get_player_name(), "You're not on team " .. chest_color)
|
|
return 0
|
|
end
|
|
|
|
if listname ~= "pro" or get_is_player_pro(player) then
|
|
return stack:get_count()
|
|
else
|
|
return 0
|
|
end
|
|
end,
|
|
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
|
|
local meta = minetest.get_meta(pos)
|
|
if chest_color ~= ctf.player(player:get_player_name()).team then
|
|
minetest.chat_send_player(player:get_player_name(), "You're not on team " .. chest_color)
|
|
return 0
|
|
end
|
|
|
|
if listname ~= "pro" or get_is_player_pro(player) then
|
|
return stack:get_count()
|
|
else
|
|
return 0
|
|
end
|
|
end,
|
|
can_dig = function(pos, player)
|
|
return false
|
|
end,
|
|
on_metadata_inventory_put = function(pos, listname, index, stack, player)
|
|
minetest.log("action", player:get_player_name() ..
|
|
" moves " .. (stack:get_name() or "stuff") .. " " .. (stack:get_count() or 0) .. " to chest at " .. minetest.pos_to_string(pos))
|
|
end,
|
|
on_metadata_inventory_take = function(pos, listname, index, stack, player)
|
|
minetest.log("action", player:get_player_name() ..
|
|
" takes " .. (stack:get_name() or "stuff") .. " " .. (stack:get_count() or 0) .. " from chest at " .. minetest.pos_to_string(pos))
|
|
end
|
|
})
|
|
end
|
|
|
|
minetest.register_abm({
|
|
nodenames = {"group:team_chest"},
|
|
interval = 2, -- Run every 10 seconds
|
|
chance = 1, -- Select every 1 in 50 nodes
|
|
action = function(pos, node, active_object_count, active_object_count_wider)
|
|
local current_owner = assert(chest_name_to_team[node.name])
|
|
|
|
local territory_owner = ctf.get_territory_owner(pos)
|
|
if territory_owner and current_owner ~= territory_owner then
|
|
ctf.warning("ctf_team_base", "Wrong chest, changing to " .. territory_owner .. " from " .. current_owner)
|
|
minetest.set_node(pos, { name = "ctf_team_base:chest_" .. territory_owner })
|
|
end
|
|
end
|
|
})
|
|
|
|
minetest.register_on_generated(function(minp, maxp, seed)
|
|
for tname, team in pairs(ctf.teams) do
|
|
for _, flag in pairs(team.flags) do
|
|
if minp.x <= flag.x and maxp.x >= flag.x and
|
|
minp.y <= flag.y and maxp.y >= flag.y and
|
|
minp.z <= flag.z and maxp.z >= flag.z then
|
|
-- Spawn ind base
|
|
for x = flag.x - 2, flag.x + 2 do
|
|
for z = flag.z - 2, flag.z + 2 do
|
|
minetest.set_node({ x = x, y = flag.y - 1, z = z},
|
|
{name = "default:cobble"})
|
|
end
|
|
end
|
|
minetest.set_node({ x = flag.x, y = flag.y - 1, z = flag.z},
|
|
{name = "ctf_barrier:ind_stone"})
|
|
|
|
-- Check for trees
|
|
for y = flag.y, flag.y + 3 do
|
|
for x = flag.x - 3, flag.x + 3 do
|
|
for z = flag.z - 3, flag.z + 3 do
|
|
local pos = {x=x, y=y, z=z}
|
|
if minetest.get_node(pos).name == "default:tree" then
|
|
minetest.set_node(pos, {name="air"})
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Spawn chest
|
|
local chest = {name = "ctf_team_base:chest_" .. team.data.color}
|
|
local dz = 2
|
|
if flag.z < 0 then
|
|
dz = -2
|
|
chest.param2 = minetest.dir_to_facedir({x=0,y=0,z=-1})
|
|
end
|
|
local pos = {
|
|
x = flag.x,
|
|
y = flag.y,
|
|
z = flag.z + dz
|
|
}
|
|
minetest.set_node(pos, chest)
|
|
local inv = minetest.get_meta(pos):get_inventory()
|
|
inv:add_item("main", ItemStack("default:cobble 99"))
|
|
inv:add_item("main", ItemStack("default:cobble 99"))
|
|
inv:add_item("main", ItemStack("default:cobble 99"))
|
|
inv:add_item("main", ItemStack("default:wood 99"))
|
|
inv:add_item("main", ItemStack("default:glass 5"))
|
|
inv:add_item("main", ItemStack("default:torch 10"))
|
|
end
|
|
end
|
|
end
|
|
end)
|