81 lines
2 KiB
Lua
81 lines
2 KiB
Lua
minetest.register_privilege("ctf_match", {
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description = "can skip matches"
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})
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minetest.register_chatcommand("ctf_next", {
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description = "Skip to the next match",
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privs = {
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ctf_match = true
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},
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func = function(name, param)
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ctf_match.next()
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end
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})
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minetest.register_chatcommand("ctf_start", {
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description = "End build time",
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privs = {
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ctf_match = true
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},
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func = function(name, param)
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ctf_match.build_timer = 0.01
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end
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})
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minetest.register_chatcommand("ctf_respawn", {
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description = "Respawn a player (clean inv, send to base)",
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privs = {
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ctf_team_mgr = true
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},
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func = function(name, param)
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minetest.log("action", name .. " ran /ctf_respawn " .. param)
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local tplayer = ctf.player_or_nil(param)
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if tplayer then
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local player = minetest.get_player_by_name(param)
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if player then
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ctf.move_to_spawn(param)
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give_initial_stuff(player)
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minetest.chat_send_player(param,
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"You were sent back to base and your inventory wiped (by " .. name .. ")")
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return true, "Moved player to spawn and wiped inventory."
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else
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return false, "Player is not online."
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end
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else
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return false, "Player does not exist or is not in any teams."
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end
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end
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})
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local restart_on_next_match = false
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local restart_on_next_match_by = nil
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minetest.register_chatcommand("ctf_queue_restart", {
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description = "Queue server restart",
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privs = {
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server = true
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},
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func = function(name, param)
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restart_on_next_match = true
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restart_on_next_match_by = name
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return true, "Restart queued."
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end
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})
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minetest.register_chatcommand("ctf_unqueue_restart", {
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description = "Unqueue server restart",
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privs = {
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server = true
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},
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func = function(name, param)
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restart_on_next_match = false
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return true, "Restart cancelled."
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end
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})
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ctf_match.register_on_new_match(function()
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if restart_on_next_match then
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minetest.chat_send_player(restart_on_next_match_by, "Shutting down now!")
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minetest.request_shutdown("Restarting server at operator request.", true)
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end
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end)
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