112d4389ea
This has always been a bug, it's just now more obvious as 0,0,0 may have been visible before. Ideally the engine would just not bug with entity attachments, but alas. A better mod-side fix would be to constantly reattach in wield3d and guages, but cba.
167 lines
4.2 KiB
Lua
167 lines
4.2 KiB
Lua
assert(minetest.get_mapgen_setting("mg_name") == "singlenode", "singlenode mapgen is required.")
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minetest.register_alias("mapgen_singlenode", "ctf_map:ignore")
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local max_r = 120
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local mapdir = minetest.get_modpath("ctf_map") .. "/maps/"
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ctf_map.map = nil
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do
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local files_hash = {}
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local dirs = minetest.get_dir_list(mapdir, true)
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table.insert(dirs, ".")
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for _, dir in pairs(dirs) do
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local files = minetest.get_dir_list(mapdir .. dir, false)
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for i=1, #files do
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files_hash[dir .. "/" .. files[i]:split(".")[1]] = true
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end
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end
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ctf_map.available_maps = {}
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for key, _ in pairs(files_hash) do
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table.insert(ctf_map.available_maps, key)
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end
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print(dump(ctf_map.available_maps))
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end
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function ctf_map.place_map(map)
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ctf_map.emerge_with_callbacks(nil, map.pos1, map.pos2, function()
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local schempath = mapdir .. map.schematic
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local res = minetest.place_schematic(map.pos1, schempath,
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map.rotation == "z" and "0" or "90")
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assert(res)
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local seed = minetest.get_mapgen_setting("seed")
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for _, value in pairs(ctf_map.map.teams) do
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place_chests(value.chests.from, value.chests.to, seed, value.chests.n)
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minetest.log("error", "Placing " .. value.chests.n .. " chests from " ..
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minetest.pos_to_string(value.chests.from) .. " to "..
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minetest.pos_to_string(value.chests.to))
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ctf_team_base.place(value.color, value.pos)
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end
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minetest.after(2, function()
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minetest.chat_send_all("Map: " .. map.name .. " by " .. map.author)
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end)
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minetest.after(10, function()
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minetest.fix_light(ctf_map.map.pos1, ctf_map.map.pos2)
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end)
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end, nil)
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end
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function ctf_match.load_map_meta(idx, name)
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local offset = vector.new(600 * idx, 0, 0)
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local meta = Settings(mapdir .. name .. ".conf")
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local initial_stuff = meta:get("initial_stuff")
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local map = {
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idx = idx,
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name = meta:get("name"),
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author = meta:get("author"),
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rotation = meta:get("rotation"),
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schematic = name .. ".mts",
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r = tonumber(meta:get("r")),
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h = tonumber(meta:get("h")),
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teams = {},
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initial_stuff = initial_stuff and initial_stuff:split(","),
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}
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assert(map.r <= max_r)
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map.pos1 = vector.add(offset, { x = -map.r, y = -map.h / 2, z = -map.r })
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map.pos2 = vector.add(offset, { x = map.r, y = map.h / 2, z = map.r })
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local i = 1
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while meta:get("team." .. i) do
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local tname = meta:get("team." .. i)
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local tcolor = meta:get("team." .. i .. ".color")
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local tpos = minetest.string_to_pos(meta:get("team." .. i .. ".pos"))
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local chests1 = meta:get("team." .. i .. ".chests1")
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if chests1 then
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chests1 = vector.add(offset, minetest.string_to_pos(chests1))
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elseif i == 1 then
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chests1 = vector.add(offset, { x = -map.r, y = -map.h / 2, z = 0 })
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elseif i == 2 then
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chests1 = map.pos1
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end
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local chests2 = meta:get("team." .. i .. ".chests2")
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if chests2 then
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chests2 = vector.add(offset, minetest.string_to_pos(chests2))
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elseif i == 1 then
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chests2 = map.pos2
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elseif i == 2 then
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chests2 = vector.add(offset, { x = map.r, y = map.h / 2, z = 0 })
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end
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map.teams[tname] = {
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color = tcolor,
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pos = vector.add(offset, tpos),
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chests = {
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from = chests1,
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to = chests2,
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n = tonumber(meta:get("team." .. i .. ".num_chests") or "18"),
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},
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}
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i = i + 1
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end
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return map
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end
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ctf_match.register_on_new_match(function()
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-- Choose next map index, but don't select the same one again
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local idx
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if ctf_map.map then
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idx = math.random(#ctf_map.available_maps - 1)
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if idx >= ctf_map.map.idx then
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idx = idx + 1
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end
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else
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idx = math.random(#ctf_map.available_maps)
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end
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-- Load meta data
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local name = ctf_map.available_maps[idx]
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ctf_map.map = ctf_match.load_map_meta(idx, name)
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-- Place map
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ctf_map.place_map(ctf_map.map)
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end)
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function ctf_match.create_teams()
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local number = ctf.setting("match.teams")
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for key, value in pairs(ctf_map.map.teams) do
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local name = key
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local color = value.color
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local flag = value.pos
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if name and color and flag then
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print(" - creating " .. key)
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ctf.team({
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name = name,
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color = color,
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add_team = true
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})
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ctf_flag.add(name, flag)
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minetest.after(0, function()
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ctf_flag.assert_flag(flag)
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end)
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else
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minetest.log("error", " - Failed to create " .. key)
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end
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end
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end
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