capturetheflag/mods/pvp/gauges/init.lua
2020-03-14 20:00:32 +00:00

89 lines
2.5 KiB
Lua

-- Adds health bars above players.
-- Code by 4aiman, textures by Calinou. Licensed under CC0.
gauges = {}
local hp_bar = {
physical = false,
collisionbox = {x = 0, y = 0, z = 0},
visual = "sprite",
textures = {"20.png"}, -- The texture is changed later in the code.
visual_size = {x = 1.5, y = 0.09375, z = 1.5}, -- Y value is (1 / 16) * 1.5.
wielder = nil,
}
function vector.sqdist(a, b)
local dx = a.x - b.x
local dy = a.y - b.y
local dz = a.z - b.z
return dx*dx + dy*dy + dz*dz
end
function hp_bar:on_step(dtime)
local wielder = self.wielder and minetest.get_player_by_name(self.wielder)
if wielder == nil then
minetest.log("warning", "[gauges] Gauge removed as null wielder! " .. dump(self.wielder))
self.object:remove()
return
end
if vector.sqdist(wielder:get_pos(), self.object:get_pos()) > 3 then
minetest.log("warning", "[gauges] Gauge removed as not attached! " .. dump(self.wielder))
self.object:remove()
return
end
local hp = math.floor(20 * wielder:get_hp() / wielder:get_properties().hp_max)
local breath = math.floor(20 * wielder:get_breath() / wielder:get_properties().breath_max)
self.object:set_properties({
textures = {
"health_" .. tostring(hp) .. ".png^breath_" .. tostring(breath) .. ".png",
},
})
end
minetest.register_entity("gauges:hp_bar", hp_bar)
function gauges.add_HP_gauge(name)
local player = minetest.get_player_by_name(name)
if player then
local pos = player:get_pos()
local ent = minetest.add_entity(pos, "gauges:hp_bar")
assert(ent)
if ent ~= nil then
ent:set_attach(player, "", {x = 0, y = 19, z = 0}, {x = 0, y = 0, z = 0})
ent = ent:get_luaentity()
ent.wielder = player:get_player_name()
end
end
end
-- If health_bars not defined or set to true
if minetest.settings:get_bool("health_bars") ~= false and
minetest.settings:get_bool("enable_damage") then
minetest.register_on_joinplayer(function(player)
minetest.after(2, gauges.add_HP_gauge, player:get_player_name())
end)
end
function gauges.check_gauges()
for _, player in pairs(minetest.get_connected_players()) do
local pname = player:get_player_name()
local found = false
local objects = minetest.get_objects_inside_radius(player:get_pos(), 1)
for _, object in pairs(objects) do
local le = object:get_luaentity()
if le and le.wielder == pname then
found = true
break
end
end
if not found then
minetest.log("warning", "[gauges] Gauge not found for player " .. pname)
gauges.add_HP_gauge(pname)
end
end
minetest.after(9.3, gauges.check_gauges)
end
minetest.after(2, gauges.check_gauges)