487 lines
11 KiB
Lua
487 lines
11 KiB
Lua
-- Get or add a team
|
|
function ctf.team(name)
|
|
if name == nil then
|
|
return nil
|
|
end
|
|
if type(name) == "table" then
|
|
if not name.add_team then
|
|
ctf.error("team", "Invalid table given to ctf.team")
|
|
return
|
|
end
|
|
|
|
return ctf.create_team(name.name, name)
|
|
else
|
|
local team = ctf.teams[name]
|
|
if team then
|
|
if not team.data or not team.players then
|
|
ctf.warning("team", "Assertion failed, data{} or players{} not " ..
|
|
"found in team{}")
|
|
end
|
|
return team
|
|
else
|
|
if name and name:trim() ~= "" then
|
|
ctf.warning("team", dump(name) .. " does not exist!")
|
|
end
|
|
return nil
|
|
end
|
|
end
|
|
end
|
|
|
|
function ctf.create_team(name, data)
|
|
ctf.log("team", "Creating team " .. name)
|
|
|
|
ctf.teams[name] = {
|
|
data = data,
|
|
spawn = nil,
|
|
players = {}
|
|
}
|
|
|
|
for i = 1, #ctf.registered_on_new_team do
|
|
ctf.registered_on_new_team[i](ctf.teams[name])
|
|
end
|
|
|
|
return ctf.teams[name]
|
|
end
|
|
|
|
function ctf.remove_team(name)
|
|
local team = ctf.team(name)
|
|
if team then
|
|
for username, player in pairs(team.players) do
|
|
player.team = nil
|
|
end
|
|
for i = 1, #team.flags do
|
|
team.flags[i].team = nil
|
|
end
|
|
ctf.teams[name] = nil
|
|
return true
|
|
else
|
|
return false
|
|
end
|
|
end
|
|
|
|
function ctf.list_teams(name)
|
|
minetest.chat_send_player(name, "Teams:")
|
|
for tname, team in pairs(ctf.teams) do
|
|
if team and team.players then
|
|
local numPlayers = ctf.count_players_in_team(tname)
|
|
local details = numPlayers .. " members"
|
|
if team.flags then
|
|
local numFlags = 0
|
|
for flagid, flag in pairs(team.flags) do
|
|
numFlags = numFlags + 1
|
|
end
|
|
details = details .. ", " .. numFlags .. " flags"
|
|
end
|
|
|
|
minetest.chat_send_player(name, ">> " .. tname ..
|
|
" (" .. details .. ")")
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Count number of players in a team
|
|
function ctf.count_players_in_team(team)
|
|
local count = 0
|
|
for name, player in pairs(ctf.team(team).players) do
|
|
count = count + 1
|
|
end
|
|
return count
|
|
end
|
|
|
|
function ctf.new_player(name)
|
|
if name then
|
|
ctf.players[name] = {
|
|
name = name
|
|
}
|
|
else
|
|
ctf.error("team", "Can't create a blank player")
|
|
ctf.log("team", debug.traceback())
|
|
end
|
|
end
|
|
|
|
-- get a player
|
|
function ctf.player(name)
|
|
if not ctf.players[name] then
|
|
ctf.new_player(name)
|
|
end
|
|
return ctf.players[name]
|
|
end
|
|
|
|
function ctf.player_or_nil(name)
|
|
return ctf.players[name]
|
|
end
|
|
|
|
function ctf.chat_send_team(team, msg)
|
|
if type(team) == "string" then
|
|
team = ctf.team(team)
|
|
end
|
|
|
|
for pname, _ in pairs(team.players) do
|
|
minetest.chat_send_player(pname, msg)
|
|
end
|
|
end
|
|
|
|
function ctf.remove_player(name)
|
|
ctf.log("team", "Removing player ".. dump(name))
|
|
local player = ctf.players[name]
|
|
if player then
|
|
local team = ctf.team(player.team)
|
|
if team then
|
|
team.players[name] = nil
|
|
end
|
|
ctf.players[name] = nil
|
|
return true
|
|
else
|
|
return false
|
|
end
|
|
end
|
|
|
|
ctf.registered_on_join_team = {}
|
|
function ctf.register_on_join_team(func)
|
|
if ctf._mt_loaded then
|
|
error("You can't register callbacks at game time!")
|
|
end
|
|
table.insert(ctf.registered_on_join_team, func)
|
|
end
|
|
|
|
ctf.player_last_team = {}
|
|
local first_alloc = {}
|
|
|
|
-- Player joins team
|
|
-- Called by /join, /team join or auto allocate.
|
|
function ctf.join(name, team, force, by)
|
|
if not name or name == "" or not team or team == "" then
|
|
ctf.log("team", "Missing parameters to ctf.join")
|
|
return false
|
|
end
|
|
|
|
local player = ctf.player(name)
|
|
|
|
if not force and not ctf.setting("players_can_change_team")
|
|
and player.team and ctf.team(player.team) then
|
|
if by then
|
|
if by == name then
|
|
ctf.action("teams", name .. " attempted to change to " .. team)
|
|
minetest.chat_send_player(by, "You are not allowed to switch teams, traitor!")
|
|
else
|
|
ctf.action("teams", by .. " attempted to change " .. name .. " to " .. team)
|
|
minetest.chat_send_player(by, "Failed to add " .. name .. " to " .. team ..
|
|
" as players_can_change_team = false")
|
|
end
|
|
else
|
|
ctf.log("teams", "failed to add " .. name .. " to " .. team ..
|
|
" as players_can_change_team = false")
|
|
end
|
|
return false
|
|
end
|
|
|
|
local team_data = ctf.team(team)
|
|
if not team_data then
|
|
if by then
|
|
minetest.chat_send_player(by, "No such team.")
|
|
ctf.list_teams(by)
|
|
if by == name then
|
|
minetest.log("action", by .. " tried to move " .. name .. " to " .. team .. ", which doesn't exist")
|
|
else
|
|
minetest.log("action", name .. " attempted to join " .. team .. ", which doesn't exist")
|
|
end
|
|
else
|
|
ctf.log("teams", "failed to add " .. name .. " to " .. team ..
|
|
" as team does not exist")
|
|
end
|
|
return false
|
|
end
|
|
|
|
if player.team then
|
|
local oldteam = ctf.team(player.team)
|
|
if oldteam then
|
|
oldteam.players[player.name] = nil
|
|
end
|
|
end
|
|
|
|
player.team = team
|
|
team_data.players[player.name] = player
|
|
ctf.player_last_team[name] = team
|
|
|
|
local tcolor = ctf_colors.get_color(player).css
|
|
|
|
local join_msg
|
|
if first_alloc[name] then
|
|
join_msg = minetest.colorize(tcolor, name) .. " has joined the game" ..
|
|
" (team " .. minetest.colorize(tcolor, team) .. ")"
|
|
first_alloc[name] = false
|
|
else
|
|
join_msg = minetest.colorize(tcolor, name) ..
|
|
" has joined team " .. minetest.colorize(tcolor, team)
|
|
end
|
|
|
|
minetest.chat_send_all("*** " .. join_msg)
|
|
minetest.log("action", name .. " joined team " .. team)
|
|
|
|
for i = 1, #ctf.registered_on_join_team do
|
|
ctf.registered_on_join_team[i](name, team)
|
|
end
|
|
return true
|
|
end
|
|
|
|
-- Cleans up the player lists
|
|
function ctf.clean_player_lists()
|
|
ctf.log("utils", "Cleaning player lists")
|
|
for _, str in pairs(ctf.players) do
|
|
if str and str.team and ctf.teams[str.team] then
|
|
ctf.log("utils", " - Adding player "..str.name.." to team "..str.team)
|
|
ctf.teams[str.team].players[str.name] = str
|
|
else
|
|
ctf.log("utils", " - Skipping player "..str.name)
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Automatic Allocation
|
|
function ctf.autoalloc(name, alloc_mode)
|
|
alloc_mode = alloc_mode or ctf.setting("allocate_mode")
|
|
if alloc_mode == 0 then
|
|
return
|
|
end
|
|
local last_team = ctf.player_last_team[name]
|
|
if last_team then
|
|
return last_team
|
|
end
|
|
|
|
local max_players = ctf.setting("maximum_in_team")
|
|
|
|
local mtot = false -- more than one team
|
|
if next(ctf.teams) then
|
|
mtot = true
|
|
end
|
|
|
|
if not mtot then
|
|
ctf.error("autoalloc", "No teams to allocate " .. name .. " to!")
|
|
return
|
|
end
|
|
|
|
if alloc_mode == 1 then
|
|
local index = {}
|
|
|
|
for key, team in pairs(ctf.teams) do
|
|
if team.data.allow_joins ~= false and (max_players == -1 or
|
|
ctf.count_players_in_team(key) < max_players) then
|
|
table.insert(index, key)
|
|
end
|
|
end
|
|
|
|
if #index == 0 then
|
|
ctf.error("autoalloc", "No teams to join!")
|
|
else
|
|
return index[math.random(1, #index)]
|
|
end
|
|
elseif alloc_mode == 2 then
|
|
local one = nil
|
|
local one_count = -1
|
|
local two = nil
|
|
local two_count = -1
|
|
for key, team in pairs(ctf.teams) do
|
|
local count = ctf.count_players_in_team(key)
|
|
if team.data.allow_joins ~= false and
|
|
(max_players == -1 or count < max_players) then
|
|
if count > one_count then
|
|
two = one
|
|
two_count = one_count
|
|
one = key
|
|
one_count = count
|
|
end
|
|
|
|
if count > two_count then
|
|
two = key
|
|
two_count = count
|
|
end
|
|
end
|
|
end
|
|
|
|
if not one and not two then
|
|
ctf.error("autoalloc", "No teams to join!")
|
|
elseif one and two then
|
|
if math.random() > 0.5 then
|
|
return one
|
|
else
|
|
return two
|
|
end
|
|
else
|
|
if one then
|
|
return one
|
|
else
|
|
return two
|
|
end
|
|
end
|
|
elseif alloc_mode == 3 then
|
|
local smallest = nil
|
|
local smallest_count = 1000
|
|
for key, team in pairs(ctf.teams) do
|
|
local count = ctf.count_players_in_team(key)
|
|
if team.data.allow_joins ~= false and
|
|
(not smallest or count < smallest_count) then
|
|
smallest = key
|
|
smallest_count = count
|
|
end
|
|
end
|
|
|
|
if not smallest then
|
|
ctf.error("autoalloc", "No teams to join!")
|
|
else
|
|
return smallest
|
|
end
|
|
elseif alloc_mode == 4 then
|
|
return ctf.custom_alloc(name)
|
|
else
|
|
ctf.error("autoalloc",
|
|
"Unknown allocation mode: " .. alloc_mode)
|
|
end
|
|
end
|
|
|
|
-- Custom team allocation function. Throws error
|
|
-- if unimplemented, and autoalloc mode 4 is selected
|
|
function ctf.custom_alloc()
|
|
error("Allocation mode set to custom while " ..
|
|
"ctf.custom_alloc hasn't been overridden!")
|
|
end
|
|
|
|
-- updates the spawn position for a team
|
|
function ctf.get_spawn(team)
|
|
if ctf.team(team) then
|
|
local spawn = ctf.team(team).spawn
|
|
if not spawn then
|
|
return nil
|
|
end
|
|
return vector.add(spawn, minetest.string_to_pos(ctf.setting("spawn_offset")))
|
|
else
|
|
return nil
|
|
end
|
|
end
|
|
|
|
function ctf.move_to_spawn(name)
|
|
local player = minetest.get_player_by_name(name)
|
|
local tplayer = ctf.player(name)
|
|
if ctf.team(tplayer.team) then
|
|
local spawn = ctf.get_spawn(tplayer.team)
|
|
if spawn then
|
|
player:move_to(spawn, false)
|
|
return true
|
|
end
|
|
end
|
|
return false
|
|
end
|
|
|
|
minetest.register_on_respawnplayer(function(player)
|
|
if not player then
|
|
return false
|
|
end
|
|
|
|
return ctf.move_to_spawn(player:get_player_name())
|
|
end)
|
|
|
|
function ctf.get_territory_owner(pos)
|
|
local largest = nil
|
|
local largest_weight = 0
|
|
for i = 1, #ctf.registered_on_territory_query do
|
|
local team, weight = ctf.registered_on_territory_query[i](pos)
|
|
if team and weight then
|
|
if weight == -1 then
|
|
return team
|
|
end
|
|
if weight > largest_weight then
|
|
largest = team
|
|
largest_weight = weight
|
|
end
|
|
end
|
|
end
|
|
return largest
|
|
end
|
|
|
|
minetest.register_on_newplayer(function(player)
|
|
local name = player:get_player_name()
|
|
local team = ctf.autoalloc(name)
|
|
if team then
|
|
ctf.log("autoalloc", name .. " was allocated to " .. team)
|
|
ctf.join(name, team)
|
|
ctf.move_to_spawn(player:get_player_name())
|
|
end
|
|
end)
|
|
|
|
minetest.after(0, function()
|
|
if ctf.setting("autoalloc_on_joinplayer") then
|
|
-- Disable engine join messages if autoalloc_on_joinplayer is enabled
|
|
function minetest.send_join_message() end
|
|
end
|
|
end)
|
|
|
|
minetest.register_on_joinplayer(function(player)
|
|
if not ctf.setting("autoalloc_on_joinplayer") then
|
|
return
|
|
end
|
|
|
|
local name = player:get_player_name()
|
|
if ctf.team(ctf.player(name).team) then
|
|
return
|
|
end
|
|
|
|
first_alloc[name] = true
|
|
local team = ctf.autoalloc(name)
|
|
if team then
|
|
ctf.log("autoalloc", name .. " was allocated to " .. team)
|
|
ctf.join(name, team)
|
|
ctf.move_to_spawn(player:get_player_name())
|
|
end
|
|
end)
|
|
|
|
-- Disable friendly fire.
|
|
ctf.registered_on_killedplayer = {}
|
|
function ctf.register_on_killedplayer(func)
|
|
if ctf._mt_loaded then
|
|
error("You can't register callbacks at game time!")
|
|
end
|
|
table.insert(ctf.registered_on_killedplayer, func)
|
|
end
|
|
local dead_players = {}
|
|
minetest.register_on_respawnplayer(function(player)
|
|
dead_players[player:get_player_name()] = nil
|
|
end)
|
|
minetest.register_on_joinplayer(function(player)
|
|
dead_players[player:get_player_name()] = nil
|
|
end)
|
|
minetest.register_on_punchplayer(function(player, hitter,
|
|
time_from_last_punch, tool_capabilities, dir, damage)
|
|
if player and hitter then
|
|
local pname = player:get_player_name()
|
|
local hname = hitter:get_player_name()
|
|
|
|
local to = ctf.player(pname)
|
|
local from = ctf.player(hname)
|
|
|
|
if dead_players[pname] then
|
|
return
|
|
end
|
|
|
|
if to.team == from.team and to.team ~= "" and
|
|
to.team ~= nil and to.name ~= from.name then
|
|
minetest.chat_send_player(hname, pname .. " is on your team!")
|
|
if not ctf.setting("friendly_fire") then
|
|
return true
|
|
end
|
|
end
|
|
|
|
local hp = player:get_hp()
|
|
if hp == 0 then
|
|
return false
|
|
end
|
|
|
|
if hp - damage <= 0 then
|
|
dead_players[pname] = true
|
|
local wielded = hitter:get_wielded_item()
|
|
for i = 1, #ctf.registered_on_killedplayer do
|
|
ctf.registered_on_killedplayer[i](pname, hname,
|
|
wielded, tool_capabilities)
|
|
end
|
|
return false
|
|
end
|
|
end
|
|
end)
|