Capture the Flag is a team-based FPS game for the Minetest engine
3e2b6c083b
- Removes `default/trees.lua`, which is full of tree-growing code. - Removes `killme` mod, as the exact same code is present in `game_commands` mod. Fixes #362 |
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menu | ||
mods | ||
.gitignore | ||
.gitmodules | ||
.luacheckrc | ||
.travis.yml | ||
build.sh | ||
game.conf | ||
game_api.txt | ||
minetest.conf | ||
minetest.conf.example | ||
README.md | ||
screenshot.png | ||
settings_cache.csv | ||
update.sh |
CaptureTheFlag
Uses the CTF PvP engine
- Fast rounds of CTF games
- Removed nodes for focus
USE RECURSIVE CLONING!
Capture the flag uses several submodules. Make sure to grab them all by cloning like this:
git clone --recursive https://github.com/MT-CTF/capturetheflag.git
System Requirements
Recommended
Hosting your server using the dummy backend
minimum
Hosting your server using the leveldb or redis backend
Hosting using sqlite on an SSD or ramdisk (with this guide)
License
Created by rubenwardy
Code: LGPLv2.1+
Textures: CC-BY-SA 3.0
Mods
- afkkick by GunshipPenguin (CC0 1.0)
- ctf_pvp_engine by rubenwardy (LGPLv2.1+)
- chatplus by rubenwardy (LGPLv2.1+)
- dropondie by minermoder27 (Apache 2.0)
- email by rubenwardy (MIT)
- gauges by Calinou (CC0)
- random_messages by arsdragonfly (CC0)
- report by rubenwardy (CC0)
- sprint by GunshipPenguin, rewritten and optimised (CC0 1.0)
- treasurer by Wuzzy (WTFPL)
- tsm_chests by Wuzzy (WTFPL)
- vote by rubenwardy (MIT)
- wield3d by stu (WTFPL)
- Minetest Game mods: default, doors, furnace, game_commands, player_api, sfinv, stairs, wool. Fun fact: sfinv was made for this subgame, and then merged into MTG.
Custom Mods:
- hpregen by rubenwardy (LGPLv2.1+)
- ctf_* by rubenwardy (LGPLv2.1+)
- no_minimap by rubenwardy (LGPLv2.1+)
- respawn_immunity by rubenwardy (LGPLv2.1+)