65 lines
1.9 KiB
Lua
65 lines
1.9 KiB
Lua
ctf_respawn_immunity = {}
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local IMMUNE_TIME = 5
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local immune_serial = 0
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local immune_players = {}
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function ctf_respawn_immunity.is_immune(player)
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return immune_players[player:get_player_name()]
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end
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function ctf_respawn_immunity.set_immune(player)
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immune_serial = immune_serial + 1
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immune_players[player:get_player_name()] = immune_serial
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minetest.after(1, function()
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ctf_respawn_immunity.update_effects(player)
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end)
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-- Set time out
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minetest.after(IMMUNE_TIME, function(name, id)
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if immune_players[name] == id then
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immune_players[name] = nil
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ctf_respawn_immunity.update_effects(minetest.get_player_by_name(name))
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end
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end, player:get_player_name(), immune_serial)
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end
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function ctf_respawn_immunity.update_effects(player)
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-- TODO: transparent player when immune
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--
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-- if immune_players[player:get_player_name()] then
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-- player:set_texture_mod("[multiply:#1f1")
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-- else
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-- player:set_texture_mod(nil)
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-- end
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end
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minetest.register_on_punchplayer(function(player, hitter,
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time_from_last_punch, tool_capabilities, dir, damage)
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if not player or not hitter then
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return false
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end
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local pname = player:get_player_name()
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local hname = hitter:get_player_name()
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local pteam = ctf.player(pname).team
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local hteam = ctf.player(hname).team
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if pteam ~= hteam then
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if player and ctf_respawn_immunity.is_immune(player) then
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minetest.chat_send_player(hname, minetest.colorize("#EE8822", pname ..
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" just respawned or joined," .. " and is immune to attacks!"))
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return true
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end
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if hitter and ctf_respawn_immunity.is_immune(hitter) then
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minetest.chat_send_player(hname, minetest.colorize("#FF8C00",
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"Your immunity has ended because you attacked a player"))
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immune_players[hname] = nil
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ctf_respawn_immunity.update_effects(hitter)
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end
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end
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end)
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minetest.register_on_joinplayer(ctf_respawn_immunity.set_immune)
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minetest.register_on_respawnplayer(ctf_respawn_immunity.set_immune)
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