capturetheflag/mods/other/sprint
2019-05-12 14:52:12 +05:30
..
textures Reorganise game into modpacks 2019-01-11 15:52:47 +00:00
depends.txt Add physics modifiers wrapper mod for player physics overrides (#289) 2019-03-17 01:50:27 +00:00
init.lua Remove leftover debug message 2019-05-12 14:52:12 +05:30
LICENSE.txt Reorganise game into modpacks 2019-01-11 15:52:47 +00:00
README.md Reorganise game into modpacks 2019-01-11 15:52:47 +00:00

Sprint Mod For minetest

Allows players to sprint by holding E, by default increasing their travel speed by 80% and their jump speed by 10%. Also adds a stamina bar that goes down when the player sprints and goes up they're not sprinting.

This mod is compatible with the HUD bars [hudbars] mod, but does not depend on it. In this case, a green HUD bar will be displayed, also showing a number. If this mod is not present, a standard statbar with 0-20 “half-arrows” is shown, which is a bit more coarse than the HUD bar version.

This mod is by rubenwardy, and is based on a mod by GunshipPenguin but heavily rewritten to be more performant.

License: MIT (see license.txt)

Settings

1.0 represents normal speed so 1.5 would mean that a sprinting player would travel 50% faster than a walking player and 2.4 would mean that a sprinting player would travel 140% faster than a walking player.

  • sprint_speed- 1 is normal walking speed, defaults to 1.8.
  • sprint_jump - 1 is normal jump speed, defaults to 1.1.
  • sprint_stamina - How long the sprint lasts in seconds, defaults to 20.
  • sprint_heal_rate - Multiply this by the stamina to get how long it takes to recharge, defaults to 0.5.
  • sprint_min - The minimum value at which you can start sprinting, defaults to 0.5.

Recharging when the sprint key is down

Follow the instructions in comments marked by ##number##.