capturetheflag/mods/ctf/ctf_map/time_sky.lua
ANAND cbee83a2ac Improve directory structure of maps
- Each map will have its own sub-dir, containing
  - `map.conf` (used to be `<map_name>.conf`)
  - `map.mts` (used to be `<map_name>.mts`)
  - `screenshot.png` (used to be `<map_name>.png`)
  - `skybox_<n>.png` (used to be `<map_name>_skybox_<n>.png`)
- The `ctf_map` post-processing actions for maps has been moved into a dedicated shell script `setup_maps.sh`. This script appropriately renames all the textures to while copying them over to the mod's textures/ sub-dir. e.g.
  - `cool_map/screenshot.png` ---> `cool_map.png`
  - `awesome_map/skybox_2.png` ---> `awesome_map_skybox_2.png`
2019-11-10 17:20:38 +05:30

53 lines
1.2 KiB
Lua

local BASE_TIME_SPEED = 72
function ctf_map.update_time()
local time = ctf_map.map.start_time
local mult = ctf_map.map.time_speed or 1
if time then
minetest.set_timeofday(time)
else
minetest.set_timeofday(0.4)
end
minetest.settings:set("time_speed", BASE_TIME_SPEED * mult)
end
function ctf_map.skybox_exists(subdir)
return ctf_map.file_exists(subdir, {
"skybox_1.png",
"skybox_2.png",
"skybox_3.png",
"skybox_4.png",
"skybox_5.png",
"skybox_6.png"
})
end
function ctf_map.set_skybox(player)
if ctf_map.map.skybox then
local prefix = ctf_map.map.dirname .. "_skybox_"
local skybox_textures = {
prefix .. "1.png", -- up
prefix .. "2.png", -- down
prefix .. "3.png", -- east
prefix .. "4.png", -- west
prefix .. "5.png", -- south
prefix .. "6.png" -- north
}
player:set_sky(0xFFFFFFFF, "skybox", skybox_textures, false)
else
player:set_sky(0xFFFFFFFF, "regular", {}, true)
end
end
function ctf_map.set_skybox_all()
for _, player in pairs(minetest.get_connected_players()) do
ctf_map.set_skybox(player)
end
end
minetest.register_on_joinplayer(function(player)
if ctf_map.map then
ctf_map.set_skybox(player)
end
end)