339 lines
9 KiB
Lua
339 lines
9 KiB
Lua
local storage = minetest.get_mod_storage()
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local randint = math.random(100)
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local defaults = {
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mapname = "ctf_" .. randint,
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mapauthor = nil,
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maptitle = "Untitled Map " .. randint,
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mapinitial = "",
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barrier_r = 110,
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barrier_rot = 0,
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center = { x = 0, y = 0, z = 0, r = 115, h = 140 },
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flags = {}
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}
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-- Reload mapmaker context from mod_storage if it exists
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local context = {
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mapname = storage:get_string("mapname"),
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maptitle = storage:get_string("maptitle"),
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mapauthor = storage:get_string("mapauthor"),
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mapinitial = storage:get_string("mapinitial"),
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center = storage:get_string("center"),
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flags = storage:get_string("flags"),
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barrier_r = storage:get_int("barrier_r"),
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barrier_rot = storage:get_string("barrier_rot"),
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barriers_placed = storage:get_int("barriers_placed") == 1
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}
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if context.mapname == "" then
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context.mapname = defaults.mapname
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end
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if context.mapauthor == "" then
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context.mapauthor = defaults.mapauthor
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end
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if context.maptitle == "" then
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context.maptitle = defaults.maptitle
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end
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if context.barrier_r == 0 then
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context.barrier_r = defaults.barrier_r
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end
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if context.center == "" then
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context.center = defaults.center
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else
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context.center = minetest.parse_json(storage:get_string("center"))
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end
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if context.flags == "" then
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context.flags = defaults.flags
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else
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context.flags = minetest.parse_json(storage:get_string("flags"))
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end
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--------------------------------------------------------------------------------
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minetest.register_on_joinplayer(function(player)
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minetest.after(1, function(name)
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minetest.chat_send_player(name,
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minetest.colorize("#BB33EE", "*** ctf_map is in map-maker mode ***"))
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end, player:get_player_name())
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local inv = player:get_inventory()
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if not inv:contains_item("main", "map_maker:adminpick") then
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inv:add_item("main", "map_maker:adminpick")
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end
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end)
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minetest.register_on_respawnplayer(function(player)
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local inv = player:get_inventory()
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if not inv:contains_item("main", "map_maker:adminpick") then
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inv:add_item("main", "map_maker:adminpick")
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end
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end)
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assert(minetest.get_modpath("worldedit") and
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minetest.get_modpath("worldedit_commands"),
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"worldedit and worldedit_commands are required!")
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-- Register special pickaxe to break indestructible nodes
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minetest.register_tool("map_maker:adminpick", {
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description = "Admin pickaxe used to break indestructible nodes.",
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inventory_image = "map_maker_adminpick.png",
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range = 16,
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tool_capabilities = {
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full_punch_interval = 1.0,
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max_drop_level = 3,
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groupcaps = {
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immortal = {times = {[1] = 0.5}, uses = 0, maxlevel = 3}
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},
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damage_groups = {fleshy = 10000}
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}
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})
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minetest.register_node(":ctf_map:flag", {
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description = "Flag",
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drawtype="nodebox",
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paramtype = "light",
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walkable = false,
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tiles = {
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"default_wood.png",
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"default_wood.png",
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"default_wood.png",
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"default_wood.png",
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"map_maker_flag_grey.png",
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"map_maker_flag_grey.png"
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},
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node_box = {
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type = "fixed",
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fixed = {
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{ 0.250000,-0.500000,0.000000,0.312500,0.500000,0.062500},
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{ -0.5,0,0.000000,0.250000,0.500000,0.062500}
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}
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},
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groups = {oddly_breakable_by_hand=1,snappy=3},
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after_place_node = function(pos)
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table.insert(context.flags, vector.new(pos))
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storage:set_string("flags", minetest.write_json(context.flags))
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end,
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on_destruct = function(pos)
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for i, v in pairs(context.flags) do
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if vector.equals(pos, v) then
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context.flags[i] = nil
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return
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end
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end
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end,
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})
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local function check_step()
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for _, pos in pairs(context.flags) do
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if minetest.get_node(pos).name ~= "ctf_map:flag" then
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minetest.set_node(pos, { name = "ctf_map:flag" })
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end
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end
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minetest.after(1, check_step)
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end
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minetest.after(1, check_step)
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local function get_flags()
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local negative = nil
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local positive = nil
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for _, pos in pairs(context.flags) do
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pos = vector.subtract(pos, context.center)
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if context.barrier_rot == 0 and pos.x < 0 or pos.z < 0 then
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negative = pos
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end
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if context.barrier_rot == 0 and pos.x > 0 or pos.z > 0 then
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positive = pos
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end
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end
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return negative, positive
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end
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local function to_2pos()
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return {
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x = context.center.x - context.center.r,
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y = context.center.y - context.center.h / 2,
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z = context.center.z - context.center.r,
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}, {
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x = context.center.x + context.center.r,
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y = context.center.y + context.center.h / 2,
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z = context.center.z + context.center.r,
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}
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end
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local function max(a, b)
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if a > b then
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return a
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else
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return b
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end
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end
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--------------------------------------------------------------------------------
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-- API --
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--------------------------------------------------------------------------------
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function map_maker.get_context()
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return context
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end
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function map_maker.emerge(name)
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local pos1, pos2 = to_2pos()
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map_maker.show_progress_formspec(name, "Emerging area...")
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ctf_map.emerge_with_callbacks(name, pos1, pos2, function()
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map_maker.show_gui(name)
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end, map_maker.emerge_progress)
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return true
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end
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function map_maker.we_select(name)
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local pos1, pos2 = to_2pos()
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worldedit.pos1[name] = pos1
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worldedit.mark_pos1(name)
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worldedit.player_notify(name, "position 1 set to " .. minetest.pos_to_string(pos1))
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worldedit.pos2[name] = pos2
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worldedit.mark_pos2(name)
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worldedit.player_notify(name, "position 2 set to " .. minetest.pos_to_string(pos2))
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end
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function map_maker.we_import(name)
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local pos1 = worldedit.pos1[name]
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local pos2 = worldedit.pos2[name]
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if pos1 and pos2 then
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local size = vector.subtract(pos2, pos1)
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local r = max(size.x, size.z) / 2
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context.center = vector.divide(vector.add(pos1, pos2), 2)
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context.center.r = r
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context.center.h = size.y
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storage:set_string("center", minetest.write_json(context.center))
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end
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end
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function map_maker.set_meta(k, v)
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if v ~= context[k] then
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context[k] = v
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if type(v) == "number" then
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storage:set_int(k, v)
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else
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storage:set_string(k, v)
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end
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end
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end
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function map_maker.set_center(name, center)
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if center then
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for k, v in pairs(center) do
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context.center[k] = v
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end
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else
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local r = context.center.r
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local h = context.center.h
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local pos = minetest.get_player_by_name(name):get_pos()
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context.center = vector.floor(pos)
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context.center.r = r
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context.center.h = h
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end
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storage:set_string("center", minetest.write_json(context.center))
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end
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function map_maker.get_flag_status()
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if #context.flags > 2 then
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return "Too many flags! (" .. #context.flags .. "/2)"
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elseif #context.flags < 2 then
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return "Place more flags (" .. #context.flags .. "/2)"
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else
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local negative, positive = get_flags()
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if positive and negative then
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return "Flags placed (" .. #context.flags .. "/2)"
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else
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return "Place one flag on each side of the barrier."
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end
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end
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end
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function map_maker.place_barriers(name)
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local pos1, pos2 = to_2pos()
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map_maker.show_progress_formspec(name, "Emerging area...")
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ctf_map.emerge_with_callbacks(name, pos1, pos2, function()
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map_maker.show_progress_formspec(name,
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"Placing center barrier, this may take a while...")
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minetest.after(0.1, function()
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ctf_map.place_middle_barrier(context.center, context.barrier_r,
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context.center.h, (context.barrier_rot == 0) and "x" or "z")
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map_maker.show_progress_formspec(name,
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"Placing outer barriers, this may take a while...")
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minetest.after(0.1, function()
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ctf_map.place_outer_barrier(context.center, context.barrier_r, context.center.h)
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map_maker.show_gui(name)
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end)
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end)
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end, map_maker.emerge_progress)
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return true
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end
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function map_maker.export(name)
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if #context.flags ~= 2 then
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minetest.chat_send_all("You need to place two flags!")
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return
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end
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map_maker.we_select(name)
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map_maker.show_progress_formspec(name, "Exporting...")
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local path = minetest.get_worldpath() .. "/schems/" .. context.mapname .. "/"
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minetest.mkdir(path)
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-- Reset mod_storage
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storage:set_string("center", "")
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storage:set_string("maptitle", "")
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storage:set_string("mapauthor", "")
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storage:set_string("mapname", "")
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storage:set_string("mapinitial", "")
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storage:set_string("barrier_rot", "")
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storage:set_string("barrier_r", "")
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-- Write to .conf
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local meta = Settings(path .. "map.conf")
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meta:set("name", context.maptitle)
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meta:set("author", context.mapauthor)
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if context.mapinitial ~= "" then
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meta:set("initial_stuff", context.mapinitial)
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end
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meta:set("rotation", context.barrier_rot)
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meta:set("r", context.center.r)
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meta:set("h", context.center.h)
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for _, flags in pairs(context.flags) do
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local pos = vector.subtract(flags, context.center)
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if context.barrier_rot == 0 then
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local old = vector.new(pos)
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pos.x = old.z
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pos.z = -old.x
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end
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local idx = pos.z > 0 and 1 or 2
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meta:set("team." .. idx, pos.z > 0 and "red" or "blue")
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meta:set("team." .. idx .. ".color", pos.z > 0 and "red" or "blue")
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meta:set("team." .. idx .. ".pos", minetest.pos_to_string(pos))
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end
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meta:write()
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minetest.after(0.1, function()
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local filepath = path .. "map.mts"
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if minetest.create_schematic(worldedit.pos1[name], worldedit.pos2[name],
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worldedit.prob_list[name], filepath) then
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minetest.chat_send_all("Exported " .. context.mapname .. " to " .. path)
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minetest.close_formspec(name, "")
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else
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minetest.chat_send_all("Failed!")
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map_maker.show_gui(name)
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end
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end)
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return
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end
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