capturetheflag/mods/ctf/ctf_crafting/init.lua

307 lines
6.4 KiB
Lua

local full_ores = {
diamond = "default:diamond",
mese = "default:mese_crystal",
--bronze = "default:bronze_ingot",
steel = "default:steel_ingot",
stone = "default:cobble",
}
local sword_materials = {
steel = "default:steel_ingot",
diamond = "default:diamond",
mese = "default:mese_crystal",
}
-- Rocket <== Gold ingot x5 + Coal lump x4
crafting.register_recipe({
type = "inv",
output = "shooter_rocket:rocket",
items = { "default:gold_ingot 5", "default:coal_lump 4" },
always_known = false,
level = 1,
})
-- Rocket <== Mese x1 + Coal lump x4
crafting.register_recipe({
type = "inv",
output = "shooter_rocket:rocket",
items = { "default:mese 1", "default:coal_lump 4" },
always_known = false,
level = 1,
})
-- Swords
for material, craft_material in pairs(sword_materials) do
crafting.register_recipe({
type = "inv",
output = "default:sword_" .. material,
items = { "default:stick", craft_material .. " 2" },
always_known = true,
level = 1,
})
end
-- Pickaxes
for ore, ore_item in pairs(full_ores) do
crafting.register_recipe({
type = "inv",
output = "default:pick_" .. ore,
items = { "default:stick 2", ore_item .. " 3" },
always_known = true,
level = 1,
})
end
--Mese block <== Mese crystal x9
crafting.register_recipe({
type = "inv",
output = "default:mese",
items = { "default:mese_crystal 9" },
always_known = true,
level = 1,
})
-- Mese crystal x9 <== Mese block
crafting.register_recipe({
type = "inv",
output = "default:mese_crystal 9",
items = { "default:mese" },
always_known = true,
level = 1,
})
-- Furnace <== group:stone x8
crafting.register_recipe({
type = "inv",
output = "default:furnace",
items = { "group:stone 8" },
always_known = true,
level = 1,
})
-- Team door
crafting.register_recipe({
type = "inv",
output = "doors:door_steel",
items = { "default:steel_ingot 6" },
always_known = true,
level = 1,
})
-- Reinforced Cobblestone
crafting.register_recipe({
type = "inv",
output = "ctf_map:reinforced_cobble 2",
items = { "default:cobble 6", "default:steel_ingot" },
always_known = true,
level = 1,
})
-- Cobble Stairs
crafting.register_recipe({
type = "inv",
output = "stairs:stair_cobble 8",
items = { "default:cobble 6"},
always_known = true,
level = 1,
})
-- Desert Cobble Stairs
crafting.register_recipe({
type = "inv",
output = "stairs:stair_desert_cobble 8",
items = { "default:desert_cobble 6"},
always_known = true,
level = 1,
})
-- Wood x4
crafting.register_recipe({
type = "inv",
output = "default:wood 4",
items = { "group:tree" },
always_known = true,
level = 1,
})
-- Stick x4
crafting.register_recipe({
type = "inv",
output = "default:stick 4",
items = { "group:wood" },
always_known = true,
level = 1,
})
-- Torch x5
crafting.register_recipe({
type = "inv",
output = "default:torch 5",
items = { "default:stick", "default:coal_lump" },
always_known = true,
level = 1,
})
-- Ammo <== Tin ingot x3 + Coal lump x2
crafting.register_recipe({
type = "inv",
output = "shooter:ammo",
items = { "default:tin_ingot 2", "default:coal_lump" },
always_known = true,
level = 1,
})
-- Ammo <== Steel ingot x3 + Coal lump x2
crafting.register_recipe({
type = "inv",
output = "shooter:ammo 2",
items = { "default:steel_ingot 2", "default:coal_lump 2" },
always_known = true,
level = 1,
})
-- 7.62mm sniper rifle (unloaded)
crafting.register_recipe({
type = "inv",
output = "sniper_rifles:rifle_762",
items = { "default:steel_ingot 10", "default:mese_crystal", "group:wood 2" },
always_known = false,
level = 1
})
-- Magnum sniper rifle (unloaded)
crafting.register_recipe({
type = "inv",
output = "sniper_rifles:rifle_magnum",
items = { "default:steel_ingot 10", "default:coal_lump 5", "default:diamond", "group:wood 2" },
always_known = false,
level = 1,
})
-- Wooden ladder x4
crafting.register_recipe({
type = "inv",
output = "default:ladder 4",
items = { "default:stick 8" },
always_known = true,
level = 1,
})
-- Stick x2 <== Wooden ladder
crafting.register_recipe({
type = "inv",
output = "default:stick 2",
items = { "default:ladder" },
always_known = true,
level = 1,
})
-- Traps
crafting.register_recipe({
type = "inv",
output = "ctf_traps:spike 1",
items = { "default:steel_ingot 4" },
always_known = true,
level = 1,
})
crafting.register_recipe({
type = "inv",
output = "ctf_traps:dirt 5",
items = { "default:dirt 5", "default:coal_lump" },
always_known = true,
level = 1,
})
crafting.register_recipe({
type = "inv",
output = "ctf_traps:cobble 4",
items = { "default:cobble 4", "default:coal_lump" },
always_known = true,
level = 1,
})
crafting.register_recipe({
type = "inv",
output = "ctf_traps:stone 1",
items = { "default:stone 5", "default:coal_lump" },
always_known = true,
level = 1,
})
crafting.register_recipe({
type = "inv",
output = "ctf_traps:damage_cobble",
items = { "ctf_traps:cobble", "ctf_traps:spike" },
always_known = true,
level = 1,
})
-- Shovels
for ore, ore_item in pairs(full_ores) do
local show = true
if ore == "diamond" or ore == "mese" or ore == "bronze" then
show = false
end
crafting.register_recipe({
type = "inv",
output = "default:shovel_" .. ore,
items = { "default:stick 2", ore_item },
always_known = show,
level = 1,
})
end
-- Axes
for ore, ore_item in pairs(full_ores) do
local show = true
if ore == "diamond" or ore == "mese" or ore == "bronze" then
show = false
end
crafting.register_recipe({
type = "inv",
output = "default:axe_" .. ore,
items = { "default:stick 2", ore_item},
always_known = show,
level = 1,
})
end
--
--- Grenade Crafts
--
crafting.register_recipe({
type = "inv",
output = "grenades:frag 1",
items = { "default:steel_ingot 5", "default:iron_lump", "group:wood", "default:coal_lump",},
always_known = true,
level = 1,
})
-- crafting.register_recipe({
-- type = "inv",
-- output = "grenades:frag_sticky 1",
-- items = { "grenades:frag", "default:stick 4" },
-- always_known = true,
-- level = 1,
-- })
crafting.register_recipe({
type = "inv",
output = "grenades:smoke 1",
items = { "default:steel_ingot 5", "default:coal_lump 5", "group:wood" },
always_known = true,
level = 1,
})
-- crafting.register_recipe({
-- type = "inv",
-- output = "grenades:flashbang 1",
-- items = { "default:steel_ingot 5", "default:torch 5" },
-- always_known = true,
-- level = 1,
-- })