241 lines
5.7 KiB
Lua
241 lines
5.7 KiB
Lua
ctf_flag.registered_on_capture = {}
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function ctf_flag.register_on_capture(func)
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if ctf._mt_loaded then
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error("You can't register callbacks at game time!")
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end
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table.insert(ctf_flag.registered_on_capture, func)
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end
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ctf_flag.registered_on_pick_up = {}
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function ctf_flag.register_on_pick_up(func)
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if ctf._mt_loaded then
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error("You can't register callbacks at game time!")
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end
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table.insert(ctf_flag.registered_on_pick_up, func)
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end
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ctf_flag.registered_on_drop = {}
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function ctf_flag.register_on_drop(func)
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if ctf._mt_loaded then
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error("You can't register callbacks at game time!")
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end
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table.insert(ctf_flag.registered_on_drop, func)
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end
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ctf_flag.registered_on_precapture = {}
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function ctf_flag.register_on_precapture(func)
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if ctf._mt_loaded then
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error("You can't register callbacks at game time!")
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end
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table.insert(ctf_flag.registered_on_precapture, func)
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end
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ctf_flag.registered_on_prepick_up = {}
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function ctf_flag.register_on_prepick_up(func)
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if ctf._mt_loaded then
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error("You can't register callbacks at game time!")
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end
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table.insert(ctf_flag.registered_on_prepick_up, func)
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end
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function ctf_flag.collect_claimed()
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local claimed = {}
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for _, team in pairs(ctf.teams) do
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for i = 1, #team.flags do
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if team.flags[i].claimed then
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table.insert(claimed, team.flags[i])
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end
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end
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end
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return claimed
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end
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function ctf_flag.has_flag(name)
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local claimed = ctf_flag.collect_claimed()
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for _, flag in pairs(claimed) do
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if flag.claimed.player == name then
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return true
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end
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end
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return false
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end
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function ctf_flag.player_drop_flag(name)
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if not name then
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return
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end
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local claimed = ctf_flag.collect_claimed()
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for i = 1, #claimed do
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local flag = claimed[i]
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if flag.claimed.player == name then
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flag.claimed = nil
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local flag_name = ""
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if flag.name then
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flag_name = flag.name .. " "
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end
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flag_name = flag.team .. "'s " .. flag_name .. "flag"
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ctf.hud.updateAll()
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ctf.action("flag", name .. " dropped " .. flag_name)
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minetest.chat_send_all(flag_name.." has returned.")
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for j = 1, #ctf_flag.registered_on_drop do
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ctf_flag.registered_on_drop[j](name, flag)
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end
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end
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end
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end
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-- add a flag to a team
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function ctf_flag.add(team, pos)
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if not team or team == "" then
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return
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end
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ctf.log("flag", "Adding flag to " .. team .. " at (" .. pos.x ..
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", " .. pos.y .. ", " .. pos.z .. ")")
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if not ctf.team(team).flags then
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ctf.team(team).flags = {}
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end
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pos.team = team
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table.insert(ctf.team(team).flags,pos)
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end
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function ctf_flag.update(pos)
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if minetest.get_node(pos).name ~= "ctf_flag:flag" then
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return
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end
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local top = {x=pos.x,y=pos.y+1,z=pos.z}
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local flagmeta = minetest.get_meta(pos)
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if not flagmeta then
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return
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end
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local flag_team_data = ctf_flag.get(pos)
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if not flag_team_data or not ctf.team(flag_team_data.team)then
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ctf.log("flag", "Flag does not exist! Deleting nodes. "..dump(pos))
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minetest.set_node(pos,{name="air"})
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minetest.set_node(top,{name="air"})
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return
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end
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local flag_name = flag_team_data.name
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if flag_name and flag_name ~= "" then
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flagmeta:set_string("infotext", flag_name.." - "..flag_team_data.team)
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else
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flagmeta:set_string("infotext", flag_team_data.team.."'s flag")
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end
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if not ctf.team(flag_team_data.team).data.color then
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ctf.team(flag_team_data.team).data.color = "red"
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end
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if flag_team_data.claimed then
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minetest.set_node(top,{name="ctf_flag:flag_captured_top"})
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else
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minetest.set_node(top,{name="ctf_flag:flag_top_"..ctf.team(flag_team_data.team).data.color})
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end
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local topmeta = minetest.get_meta(top)
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if flag_name and flag_name ~= "" then
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topmeta:set_string("infotext", flag_name.." - "..flag_team_data.team)
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else
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topmeta:set_string("infotext", flag_team_data.team.."'s flag")
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end
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end
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function ctf_flag.flag_tick(pos)
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ctf_flag.update(pos)
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minetest.get_node_timer(pos):start(5)
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end
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-- get a flag from a team
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function ctf_flag.get(pos)
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if not pos then
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return
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end
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local result = nil
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for _, team in pairs(ctf.teams) do
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for i = 1, #team.flags do
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if (
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team.flags[i].x == pos.x and
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team.flags[i].y == pos.y and
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team.flags[i].z == pos.z
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) then
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if result then
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minetest.chat_send_all("[CTF ERROR] Multiple teams have same flag. Please report this to the server operator / admin")
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print("CTF ERROR DATA")
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print("Multiple teams have same flag.")
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print("This is a sign of ctf.txt corruption.")
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print("----------------")
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print(dump(result))
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print(dump(team.flags[i]))
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print("----------------")
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else
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result = team.flags[i]
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end
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end
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end
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end
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return result
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end
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-- delete a flag from a team
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function ctf_flag.delete(team, pos)
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if not team or team == "" then
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return
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end
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ctf.log("flag", "Deleting flag from " .. team .. " at (" .. pos.x ..
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", " .. pos.y .. ", " .. pos.z .. ")")
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for i = 1, #ctf.team(team).flags do
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if (
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ctf.team(team).flags[i].x == pos.x and
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ctf.team(team).flags[i].y == pos.y and
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ctf.team(team).flags[i].z == pos.z
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) then
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table.remove(ctf.team(team).flags,i)
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return
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end
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end
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end
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function ctf_flag.assert_flag(flag)
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minetest.get_voxel_manip(flag, { x = flag.x + 1, y = flag.y + 1, z = flag.z + 1})
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local nodename = minetest.get_node(flag).name
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if nodename ~= "ctf_flag:flag" then
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ctf.log("flag", flag.team .. " has wrong node at flag position, " .. nodename .. ", correcting...")
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minetest.set_node(flag, { name = "ctf_flag:flag"})
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ctf_flag.update(flag)
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end
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end
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function ctf_flag.assert_flags()
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for tname, team in pairs(ctf.teams) do
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ctf_flag.assert_flags_team(tname)
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end
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end
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function ctf_flag.assert_flags_team(tname)
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local team = ctf.team(tname)
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if not tname or not team then
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return false
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end
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if not team.flags then
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team.flags = {}
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end
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for i=1, #team.flags do
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ctf_flag.assert_flag(team.flags[i])
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end
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end
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