111 lines
3.2 KiB
Lua
111 lines
3.2 KiB
Lua
ctf.register_on_init(function()
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ctf._set("match.build_time", 60)
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end)
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ctf_match.registered_on_build_time_start = {}
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function ctf_match.register_on_build_time_start(func)
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if ctf._mt_loaded then
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error("You can't register callbacks at game time!")
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end
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table.insert(ctf_match.registered_on_build_time_start, func)
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end
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ctf_match.registered_on_build_time_end = {}
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function ctf_match.register_on_build_time_end(func)
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if ctf._mt_loaded then
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error("You can't register callbacks at game time!")
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end
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table.insert(ctf_match.registered_on_build_time_end, func)
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end
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ctf_match.build_timer = 0
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function ctf_match.is_in_build_time()
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return ctf_match.build_timer > 0
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end
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ctf_match.register_on_new_match(function()
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ctf_match.build_timer = ctf.setting("match.build_time")
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end)
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ctf.register_on_new_game(function()
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ctf_match.build_timer = ctf.setting("match.build_time")
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if ctf_match.build_timer > 0 then
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for i = 1, #ctf_match.registered_on_build_time_start do
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ctf_match.registered_on_build_time_start[i]()
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end
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end
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end)
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local function get_m_s_from_s(s)
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local m = math.floor(s / 60)
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s = math.floor(s - m * 60)
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return m .. "m " .. s .. "s"
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end
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local last = 0
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minetest.register_globalstep(function(delta)
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if ctf_match.build_timer > 0 then
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ctf_match.build_timer = ctf_match.build_timer - delta
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if ctf_match.build_timer <= 0 then
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for i = 1, #ctf_match.registered_on_build_time_end do
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ctf_match.registered_on_build_time_end[i]()
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end
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end
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local rbt = math.floor(ctf_match.build_timer)
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if last ~= rbt then
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local text = get_m_s_from_s(ctf_match.build_timer) .. " until match begins!"
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for _, player in pairs(minetest.get_connected_players()) do
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ctf.hud:change(player, "ctf_match:countdown", "text", text)
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end
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end
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end
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end)
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minetest.register_on_punchplayer(function(_, hitter)
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if ctf_match.is_in_build_time() then
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minetest.chat_send_player(hitter:get_player_name(), "Match hasn't started yet!")
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return true
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end
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end)
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ctf_match.register_on_build_time_start(function()
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minetest.chat_send_all("Prepare your base! Match starts in " ..
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ctf.setting("match.build_time") .. " seconds.")
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end)
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ctf_match.register_on_build_time_end(function()
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if minetest.global_exists("chatplus") then
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chatplus.log("Build time over!")
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end
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minetest.chat_send_all("Build time over! Attack and defend!")
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for _, player in pairs(minetest.get_connected_players()) do
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ctf.hud:remove(player, "ctf_match:countdown")
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end
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end)
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ctf_flag.register_on_prepick_up(function(name, flag)
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if ctf_match.is_in_build_time() then
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minetest.chat_send_player(name, "Match hasn't started yet!")
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ctf.move_to_spawn(name)
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return false
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else
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return true
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end
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end)
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ctf.hud.register_part(function(player, name, tplayer)
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if ctf_match.build_timer <= 0 then
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ctf.hud:remove(player, "ctf_match:countdown")
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elseif not ctf.hud:exists(player, "ctf_match:countdown") then
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ctf.hud:add(player, "ctf_match:countdown", {
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hud_elem_type = "text",
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position = {x = 0.5, y = 0.5},
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scale = {x = 0, y = 70},
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text = get_m_s_from_s(ctf_match.build_timer) .. " until match begins!",
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number = 0xFFFFFF,
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offset = {x = -20, y = 20},
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alignment = {x = 0.2, y = 0}
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})
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end
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end)
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