274 lines
7.6 KiB
Lua
274 lines
7.6 KiB
Lua
local function regen_update()
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local get = ctf_classes.get
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local players = minetest.get_connected_players()
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local medic_by_team = { red = {}, blue = {} }
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local tnames = {}
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local found_medic = false
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-- First get medic positions and team names
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for i=1, #players do
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local player = players[i]
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local pname = player:get_player_name()
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local class = get(player)
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local tname = ctf.player(pname).team
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if medic_by_team[tname] == nil then return end
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tnames[pname] = tname
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if class.properties.nearby_hpregen then
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if tname then
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medic_by_team[tname][#medic_by_team[tname] + 1] = player:get_pos()
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found_medic = true
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end
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end
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end
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if not found_medic then
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return
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end
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-- Next, update hp
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local function sqdist(a, b)
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local x = a.x - b.x
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local y = a.y - b.y
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local z = a.z - b.z
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return x*x + y*y + z*z
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end
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for i=1, #players do
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local player = players[i]
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local pname = player:get_player_name()
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local tname = tnames[pname]
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local hp = player:get_hp()
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local max_hp = player:get_properties().hp_max
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if tname and hp ~= max_hp and hp > 0 then
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local pos = player:get_pos()
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local medics = medic_by_team[tname]
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for j=1, #medics do
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if sqdist(pos, medics[j]) < 100 then
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hp = hp + hpregen.amount
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player:set_hp(hp)
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break
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end
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end
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end
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end
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end
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local update = hpregen.interval / 2
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minetest.register_globalstep(function(delta)
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update = update + delta
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if update < hpregen.interval then
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return
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end
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update = update - hpregen.interval
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regen_update()
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end)
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ctf_classes.dont_heal = {}
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minetest.register_on_player_hpchange(function(player, hp_change, reason)
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local name = player:get_player_name()
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if reason.type == "drown" or reason.type == "node_damage" then
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ctf_classes.dont_heal[name] = true
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elseif ctf_classes.dont_heal[name] then
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ctf_classes.dont_heal[name] = nil
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end
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end)
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minetest.register_on_leaveplayer(function(player)
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ctf_classes.dont_heal[player:get_player_name()] = nil
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end)
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local bandage_on_use = minetest.registered_items["ctf_bandages:bandage"].on_use
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minetest.override_item("ctf_bandages:bandage", {
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on_use = function(stack, user, pointed_thing)
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if pointed_thing.type ~= "object" then
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return
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end
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local object = pointed_thing.ref
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if not object:is_player() then
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return
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end
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local pname = object:get_player_name()
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local name = user:get_player_name()
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if ctf.player(pname).team == ctf.player(name).team then
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local nodename = minetest.get_node(object:get_pos()).name
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if ctf_classes.dont_heal[pname] or nodename:find("lava") or nodename:find("water") or nodename:find("trap") then
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return -- Can't heal players in lava/water/spikes
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end
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local hp = object:get_hp()
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local limit = ctf_bandages.heal_percent * object:get_properties().hp_max
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if hp > 0 and hp < limit and ctf_classes.get(user).name == "medic" then
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local main, match = ctf_stats.player(name)
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if main and match then
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local reward = 3
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if ctf_flag.has_flag(pname) then reward = 6 end
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main.score = main.score + reward
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match.score = match.score + reward
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hud_score.new(name, {
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name = "ctf_classes:medic_heal",
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color = "0x00FF00",
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value = reward
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})
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ctf_stats.request_save()
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end
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end
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end
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return bandage_on_use(stack, user, pointed_thing)
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end
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})
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local diggers = {}
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local DIG_COOLDOWN = 45
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local DIG_DIST_LIMIT = 30
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local DIG_SPEED = 0.1
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local function isdiggable(name)
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return name:find("default:") and (
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name:find("cobble") or name:find("wood" ) or
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name:find("leaves") or name:find("dirt" ) or
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name:find("gravel") or name:find("sand" ) or
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name:find("tree" ) or name:find("brick") or
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name:find("glass" ) or name:find("ice" ) or
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name:find("snow" )
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)
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end
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local function remove_pillar(pos, pname)
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local name = minetest.get_node(pos).name
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if name:find("default") and isdiggable(name) then
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local player = minetest.get_player_by_name(pname)
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if minetest.get_modpath("antisabotage") then
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-- Fix paxel being capable of mining blocks under teammates
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if antisabotage.is_sabotage(pos, minetest.get_node(pos), player) then return end
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end
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minetest.dig_node(pos)
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if player and diggers[pname] and type(diggers[pname]) ~= "table" then
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if vector.distance(player:get_pos(), pos) <= DIG_DIST_LIMIT then
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pos.y = pos.y + 1
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minetest.after(DIG_SPEED, remove_pillar, pos, pname)
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else
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minetest.chat_send_player(pname, "Pillar digging stopped, too far away from digging pos. Can activate again in "..DIG_COOLDOWN.." seconds")
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diggers[pname] = minetest.after(DIG_COOLDOWN, function() diggers[pname] = nil end)
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end
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end
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else
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minetest.chat_send_player(pname, "Pillar digging stopped at undiggable node. Can activate again in "..DIG_COOLDOWN.." seconds")
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diggers[pname] = minetest.after(DIG_COOLDOWN, function() diggers[pname] = nil end)
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end
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end
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minetest.register_tool("ctf_classes:paxel_bronze", {
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description = "Bronze Paxel\n" ..
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"Rightclick bottom of pillar to start destroying it, hold rightclick to stop\n"..
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"Can't use during build time",
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inventory_image = "default_tool_bronzepick.png^default_tool_bronzeshovel.png",
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tool_capabilities = {
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full_punch_interval = 1.0,
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max_drop_level=1,
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groupcaps={
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cracky = {times={[1]=4.00, [2]=1.60, [3]=0.80}, uses=0, maxlevel=2},
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crumbly = {times={[1]=1.50, [2]=0.90, [3]=0.40}, uses=0, maxlevel=2},
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choppy={times={[1]=2.50, [2]=1.40, [3]=1.00}, uses=0, maxlevel=2},
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},
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damage_groups = {fleshy=4},
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},
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sound = {breaks = "default_tool_breaks"},
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on_place = function(itemstack, placer, pointed_thing)
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if pointed_thing.type == "node" then
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local pname = placer:get_player_name()
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if not isdiggable(minetest.get_node(pointed_thing.under).name) or ctf_match.is_in_build_time() then
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minetest.chat_send_player(pname, "Can't dig node or build time active")
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return minetest.item_place(itemstack, placer, pointed_thing)
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end
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if not diggers[pname] then
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minetest.chat_send_player(pname, "Pillar digging started")
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diggers[pname] = true
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remove_pillar(pointed_thing.under, pname)
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elseif type(diggers[pname]) ~= "table" then
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minetest.chat_send_player(pname, "Pillar digging stopped. Can activate again in "..DIG_COOLDOWN.." seconds")
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diggers[pname] = minetest.after(DIG_COOLDOWN, function() diggers[pname] = nil end)
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else
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minetest.chat_send_player(pname, "You can't activate yet")
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end
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end
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end,
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on_secondary_use = function(itemstack, user, pointed_thing)
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local pname = user:get_player_name()
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if diggers[pname] and diggers[pname] == true and type(diggers[pname]) ~= "table" then
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diggers[pname] = 1
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minetest.after(2, function()
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if user and user:get_player_control().RMB then
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if diggers[pname] and type(diggers[pname]) ~= "table" then
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minetest.chat_send_player(pname, "Pillar digging stopped. Can activate again in "..DIG_COOLDOWN.." seconds")
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diggers[pname] = minetest.after(DIG_COOLDOWN, function() diggers[pname] = nil end)
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end
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end
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end)
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end
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end,
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})
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minetest.register_on_dieplayer(function(player)
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local pname = player:get_player_name()
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if type(diggers[pname]) == "table" then
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diggers[pname]:cancel()
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end
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diggers[pname] = nil
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end)
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minetest.register_on_leaveplayer(function(player)
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local pname = player:get_player_name()
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if type(diggers[pname]) == "table" then
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diggers[pname]:cancel()
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end
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diggers[pname] = nil
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end)
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ctf_match.register_on_new_match(function()
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if diggers and #diggers > 0 then
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for _, v in pairs(diggers) do
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if type(v) == "table" then
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v:cancel()
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end
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end
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end
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diggers = {}
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end)
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ctf.register_on_new_game(function()
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if diggers and #diggers > 0 then
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for _, v in pairs(diggers) do
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if type(v) == "table" then
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v:cancel()
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end
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end
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end
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diggers = {}
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end)
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