Capture the Flag is a team-based FPS game for the Minetest engine
66a8a73c68
- Match summary is now shown at the end of the going match (using `registered_on_winner` and `register_on_skip_map` callbacks), instead of at the start of the next match. - Therefore, `prev_match_summary` is now preserved even after restart. - Also fixes the "Can't initialize mod storage twice" error which occurred due to mod storage also being initialized in `gui.lua` to set/get summary from mod storage. Now, the code for storing and retrieving `prev_match_summary` has been moved to init.lua itself. |
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menu | ||
mods | ||
.gitignore | ||
.gitmodules | ||
.luacheckrc | ||
.travis.yml | ||
build.sh | ||
game.conf | ||
game_api.txt | ||
minetest.conf | ||
minetest.conf.example | ||
README.md | ||
screenshot.png | ||
settings_cache.csv | ||
update.sh |
CaptureTheFlag
Uses the CTF PvP engine
- Fast rounds of CTF games
- Removed nodes for focus
System Requirements
Recommended
Hosting your server using the dummy backend
minimum
Hosting your server using the leveldb or redis backend
Hosting using sqlite on an SSD or ramdisk (with this guide)
License
Created by rubenwardy
Code: LGPLv2.1+
Textures: CC-BY-SA 3.0
Mods
- afkkick by GunshipPenguin (CC0 1.0)
- ctf_pvp_engine by rubenwardy (LGPLv2.1+)
- chatplus by rubenwardy (LGPLv2.1+)
- dropondie by minermoder27 (Apache 2.0)
- email by rubenwardy (MIT)
- gauges by Calinou (CC0)
- random_messages by arsdragonfly (CC0)
- report by rubenwardy (CC0)
- sprint by GunshipPenguin, rewritten and optimised (CC0 1.0)
- treasurer by Wuzzy (WTFPL)
- tsm_chests by Wuzzy (WTFPL)
- vote by rubenwardy (MIT)
- wield3d by stu (WTFPL)
- Minetest Game mods: default, doors, sfinv, killme, stairs. Fun fact: sfinv was made for this subgame, and then merged into MTG.
Custom Mods:
- hpregen by rubenwardy (LGPLv2.1+)
- ctf_* by rubenwardy (LGPLv2.1+)
- no_minimap by rubenwardy (LGPLv2.1+)
- respawn_immunity by rubenwardy (LGPLv2.1+)