Capture the Flag is a team-based FPS game for the Minetest engine
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.travis.yml Fix a load of issues, add luacheck and travis 2018-04-06 14:04:56 +01:00
build.sh Settings Cacher 2015-09-26 15:01:31 +01:00
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settings_cache.csv Dissolve ctf_pvp_engine modpack into other modpacks 2019-08-28 18:46:14 +01:00
setup_maps.sh Improve directory structure of maps 2019-11-10 17:20:38 +05:30
update.sh Improve directory structure of maps 2019-11-10 17:20:38 +05:30

Capture The Flag

  • Fast rounds of CTF games.
  • Removed nodes for focus.

Installation

Capture the flag uses several submodules. Make sure to grab them all by cloning like this:

git clone --recursive https://github.com/MT-CTF/capturetheflag.git

System Requirements

Hosting your server using the dummy backend.

Minimum

Hosting your server using the leveldb or redis backend.

Hosting using sqlite3 on an SSD or ramdisk (with this guide).

License

Created by rubenwardy. Code: LGPLv2.1+ Textures: CC-BY-SA 3.0

Mods

Check out mods/ to see all the installed mods and their respective licenses.

update.sh

Content in this repository and its sub-modules are arranged in a manner best optimised for distribution. For all features of CTF to work properly, run update.sh instead of manually syncing the local copy. update.sh automatically pulls the latest master of the repository and all its submodules, and does some extra processing to make stuff work.