703a3bbc50
- Reduce collision-checking interval - Increase initial velocity of grenade entity - Make grenade blast damage scaling more realistic
81 lines
2.1 KiB
Lua
81 lines
2.1 KiB
Lua
minetest.register_entity("shooter:grenade_entity", {
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physical = false,
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timer = 0,
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visual = "cube",
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visual_size = {x=1/8, y=1/8},
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textures = {
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"shooter_grenade.png",
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"shooter_grenade.png",
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"shooter_grenade.png",
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"shooter_grenade.png",
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"shooter_grenade.png",
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"shooter_grenade.png",
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},
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player = nil,
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player_name = nil,
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collisionbox = {0,0,0, 0,0,0},
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on_activate = function(self, staticdata)
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if staticdata == "expired" then
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self.object:remove()
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end
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end,
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on_step = function(self, dtime)
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self.timer = self.timer + dtime
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if self.timer > 0.1 then
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local pos = self.object:getpos()
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local above = {x=pos.x, y=pos.y + 1, z=pos.z}
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if minetest.get_node(pos).name ~= "air" then
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self.object:remove()
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shooter:blast(above, 2, 25, 5, self.player)
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end
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self.timer = 0
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end
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end,
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get_staticdata = function(self)
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return "expired"
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end,
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})
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minetest.register_tool("shooter:grenade", {
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description = "Grenade",
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inventory_image = "shooter_hand_grenade.png",
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on_use = function(itemstack, user, pointed_thing)
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if not minetest.settings:get_bool("creative_mode") then
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itemstack:take_item()
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end
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if pointed_thing.type ~= "nothing" then
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local pointed = minetest.get_pointed_thing_position(pointed_thing)
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if vector.distance(user:get_pos(), pointed) < 10 then
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shooter:blast(pointed, 2, 25, 5)
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return
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end
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end
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local pos = user:get_pos()
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local dir = user:get_look_dir()
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local yaw = user:get_look_yaw()
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if pos and dir then
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pos.y = pos.y + 1.5
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local obj = minetest.add_entity(pos, "shooter:grenade_entity")
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if obj then
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obj:set_velocity({x = dir.x * 20, y = dir.y * 20, z = dir.z * 20})
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obj:set_acceleration({x=dir.x * -3, y=-10, z=dir.z * -3})
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obj:set_yaw(yaw + math.pi)
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local ent = obj:get_luaentity()
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if ent then
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ent.player = ent.player or user
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ent.player_name = user:get_player_name()
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end
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end
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end
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return itemstack
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end,
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})
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if SHOOTER_ENABLE_CRAFTING == true then
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minetest.register_craft({
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output = "shooter:grenade",
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recipe = {
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{"tnt:gunpowder", "default:steel_ingot"},
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},
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})
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end
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