1ef6ddadfd
* Fix running cooldown when changing... ...to the same class. * Implement savilli's suggestion Co-authored-by: savilli <savilli@users.noreply.github.com> * Move return and remove unneeded check * Completely remove an if check as now unneeded * Remove whitespace from empty line Co-authored-by: savilli <savilli@users.noreply.github.com> Co-authored-by: LoneWolfHT <lonewolf04361@gmail.com>
187 lines
4.9 KiB
Lua
187 lines
4.9 KiB
Lua
function ctf_classes.register(cname, def)
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assert(not ctf_classes.__classes[cname])
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def.name = cname
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ctf_classes.__classes[cname] = def
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table.insert(ctf_classes.__classes_ordered, def)
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def.pros = def.pros or {}
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def.cons = def.cons or {}
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def.properties = def.properties or {}
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if def.properties.can_capture == nil then
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def.properties.can_capture = true
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end
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def.properties.initial_stuff = def.properties.initial_stuff or {}
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if not def.properties.item_blacklist then
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def.properties.item_blacklist = {}
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for i, item in ipairs(def.properties.initial_stuff) do
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local iname = ItemStack(item):get_name()
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-- Only add to item blacklist if not in the whitelist
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if table.indexof(def.properties.item_whitelist or {}, iname) == -1 then
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def.properties.item_blacklist[i] = iname
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end
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end
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end
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if def.properties.additional_item_blacklist then
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for i=1, #def.properties.additional_item_blacklist do
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table.insert(def.properties.item_blacklist,
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def.properties.additional_item_blacklist[i])
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end
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end
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-- Validate items
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for i=1, #def.properties.initial_stuff do
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local item_name = ItemStack(def.properties.initial_stuff[i]):get_name()
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assert(minetest.registered_items[item_name], "Item " .. item_name .. " not found")
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end
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for i=1, #def.properties.item_blacklist do
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local item_name = def.properties.item_blacklist[i]
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assert(minetest.registered_items[item_name], "Item " .. item_name .. " not found")
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end
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def.properties.speed = def.properties.speed or 1
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def.properties.max_hp = def.properties.max_hp or 20
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end
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local registered_on_changed = {}
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function ctf_classes.register_on_changed(func)
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table.insert(registered_on_changed, func)
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end
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function ctf_classes.get(player)
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if type(player) == "string" then
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player = minetest.get_player_by_name(player)
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end
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-- Return class from player meta if valid, or default class
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local cname = player:get_meta():get("ctf_classes:class")
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if not ctf_classes.__classes[cname] then
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cname = ctf_classes.default_class
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end
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return ctf_classes.__classes[cname]
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end
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function ctf_classes.set(player, new_name)
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assert(type(new_name) == "string")
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local new = ctf_classes.__classes[new_name]
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assert(new)
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local meta = player:get_meta()
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local old_name = meta:get("ctf_classes:class")
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if old_name == new_name then
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return
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end
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meta:set_string("ctf_classes:class", new_name)
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ctf_classes.update(player)
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ctf_classes.set_cooldown(player:get_player_name())
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local old = old_name and ctf_classes.__classes[old_name]
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for i=1, #registered_on_changed do
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registered_on_changed[i](player, old, new)
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end
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end
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local function set_max_hp(player, max_hp)
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local cur_hp = player:get_hp()
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local old_max = player:get_properties().hp_max
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local new_hp = cur_hp + max_hp - old_max
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player:set_properties({
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hp_max = max_hp
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})
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if new_hp > max_hp then
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minetest.log("error", string.format("New hp %d is larger than new max %d, old max is %d", new_hp, max_hp, old_max))
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new_hp = max_hp
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end
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if cur_hp > max_hp then
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player:set_hp(max_hp)
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elseif new_hp > cur_hp then
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player:set_hp(new_hp)
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end
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end
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function ctf_classes.update(player)
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local name = player:get_player_name()
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local class = ctf_classes.get(player)
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local color = ctf_colors.get_color(ctf.player(name)).text
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set_max_hp(player, class.properties.max_hp)
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ctf_classes.set_skin(player, color, class)
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physics.set(player:get_player_name(), "ctf_classes:physics", {
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speed = class.properties.speed,
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jump = class.properties.jump,
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gravity = class.properties.gravity,
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})
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crafting.lock_all(player:get_player_name())
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for i=1, #(class.properties.crafting or {}) do
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crafting.unlock(player:get_player_name(), class.properties.crafting[i])
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end
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end
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local function sqdist(a, b)
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local x = a.x - b.x
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local y = a.y - b.y
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local z = a.z - b.z
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return x*x + y*y + z*z
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end
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function ctf_classes.get_flag_pos(player)
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local tplayer = ctf.player(player:get_player_name())
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if not tplayer or not tplayer.team then
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return nil
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end
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local team = ctf.team(tplayer.team)
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if team and team.flags[1] then
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return vector.new(team.flags[1])
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end
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return nil
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end
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function ctf_classes.can_change(player)
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if minetest.check_player_privs(player, "ctf_admin") then
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return true
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end
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if ctf_classes.get_cooldown(player:get_player_name()) then
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return false, "You need to wait to change classes again!"
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end
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local flag_pos = ctf_classes.get_flag_pos(player)
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if flag_pos then
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return sqdist(player:get_pos(), flag_pos) < 25,
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"Move closer to the flag to change classes!"
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end
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return false, "Flag does not exist!"
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end
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-- Cooldown time to prevent consumables abuse by changing to a class and back
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local COOLDOWN_TIME = 30
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local cooldown = {}
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function ctf_classes.get_cooldown(name)
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return cooldown[name]
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end
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function ctf_classes.set_cooldown(name)
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cooldown[name] = true
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minetest.after(COOLDOWN_TIME, function()
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cooldown[name] = nil
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end)
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end
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minetest.register_on_dieplayer(function(player)
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cooldown[player:get_player_name()] = nil
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end)
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