60 lines
1.5 KiB
Lua
60 lines
1.5 KiB
Lua
dropondie = {}
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local registered_drop_filters = {}
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-- return true to drop, false to destroy
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function dropondie.register_drop_filter(func, priority)
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table.insert(registered_drop_filters,
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priority or (#registered_drop_filters + 1),
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func)
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end
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local blacklist_drop = {}
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dropondie.register_drop_filter(function(player, itemname)
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return table.indexof(blacklist_drop, itemname) == -1
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end)
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local function drop(player, pos, itemstack)
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local it = itemstack:take_item(itemstack:get_count())
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local sname = it:get_name()
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for i=1, #registered_drop_filters do
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if not registered_drop_filters[i](player, sname) then
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return itemstack
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end
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end
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local obj = minetest.add_item(pos, it)
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if obj then
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obj:set_velocity({ x = math.random(-1, 1), y = 5, z = math.random(-1, 1) })
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local remi = minetest.settings:get("remove_items")
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if minetest.is_yes(remi) then
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obj:remove()
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end
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end
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return itemstack
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end
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local function drop_list(player, pos, inv, list)
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for i = 1, inv:get_size(list) do
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drop(player, pos, inv:get_stack(list, i))
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inv:set_stack(list, i, nil)
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end
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end
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local function drop_all(player)
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local pos = player:get_pos()
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pos.y = math.floor(pos.y + 0.5)
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local inv = player:get_inventory()
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for _, item in pairs(give_initial_stuff.get_stuff(player)) do
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inv:remove_item("main", ItemStack(item))
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end
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drop_list(player, pos, inv, "main")
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drop_list(player, pos, inv, "craft")
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end
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minetest.register_on_dieplayer(drop_all)
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minetest.register_on_leaveplayer(drop_all)
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