255 lines
7.4 KiB
Lua
255 lines
7.4 KiB
Lua
-- Number of entries to display in the player rankings table
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ctf_stats.rankings_display_count = 50
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-- Formspec element that governs table columns and their attributes
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local tablecolumns = {
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"tablecolumns[color;",
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"text;",
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"text,width=16;",
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"text,width=4;",
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"text,width=4;",
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"text,width=4;",
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"text,width=6;",
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"text,width=6;",
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"text,width=6;",
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"text,width=6]"
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}
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tablecolumns = table.concat(tablecolumns, "")
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local function render_team_stats(red, blue, stat, round)
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local red_stat, blue_stat = red[stat], blue[stat]
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if round then
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red_stat = math.floor(red_stat * 10) / 10
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blue_stat = math.floor(blue_stat * 10) / 10
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end
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return red_stat + blue_stat .. " (" ..
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minetest.colorize(red.color, tostring(red_stat)) .. " - " ..
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minetest.colorize(blue.color, tostring(blue_stat)) .. ")"
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end
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function ctf_stats.get_formspec_match_summary(stats, winner_team, winner_player, time)
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local players = {}
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local red = {
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color = ctf.flag_colors.red:gsub("0x", "#"),
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kills = 0,
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attempts = 0,
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score = 0,
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}
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local blue = {
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color = ctf.flag_colors.blue:gsub("0x", "#"),
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kills = 0,
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attempts = 0,
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score = 0,
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}
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for name, pstat in pairs(stats.red) do
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pstat.name = name
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pstat.color = ctf.flag_colors.red
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table.insert(players, pstat)
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red.kills = red.kills + pstat.kills
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red.attempts = red.attempts + pstat.attempts
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red.score = red.score + pstat.score
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end
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for name, pstat in pairs(stats.blue) do
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pstat.name = name
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pstat.color = ctf.flag_colors.blue
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table.insert(players, pstat)
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blue.kills = blue.kills + pstat.kills
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blue.attempts = blue.attempts + pstat.attempts
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blue.score = blue.score + pstat.score
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end
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local match_length = "-"
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if time then
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match_length = string.format("%02d:%02d:%02d",
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math.floor(time / 3600), -- hours
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math.floor((time % 3600) / 60), -- minutes
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math.floor(time % 60)) -- seconds
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end
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local ret = ctf_stats.get_formspec("Match Summary", players, 1)
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-- Winning team and flag capturer name
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if stats[winner_team] then
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local winner_color = ctf.flag_colors[winner_team]:gsub("0x", "#")
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ret = ret .. "item_image[0,0;1,1;ctf_flag:flag_top_"..winner_team.."]"
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ret = ret .. "label[1,0;" .. minetest.colorize(winner_color,
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"TEAM " .. winner_team:upper() .. " WON!") .. "]"
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ret = ret .. "label[1,0.5;Flag captured by " ..
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minetest.colorize(winner_color, winner_player) .. "]"
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else
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ret = ret .. "label[1,0;NO WINNER]"
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end
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-- Map name
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ret = ret .. "label[1,7.6;Map: " .. minetest.colorize("#EEEE00", stats.map) .. "]"
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ret = ret .. "label[6.5,0;Kills]"
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ret = ret .. "label[8,0;" .. render_team_stats(red, blue, "kills") .. "]"
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ret = ret .. "label[6.5,0.5;Attempts]"
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ret = ret .. "label[8,0.5;" .. render_team_stats(red, blue, "attempts") .. "]"
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ret = ret .. "label[10.5,0;Duration]"
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ret = ret .. "label[12,0;" .. match_length .. "]"
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ret = ret .. "label[10.5,0.5;Total score]"
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ret = ret .. "label[12,0.5;" .. render_team_stats(red, blue, "score", true) .. "]"
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ret = ret .. "label[8,7.2;Tip: type /rankings for league tables]"
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return ret
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end
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function ctf_stats.get_formspec(title, players, header, target)
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table.sort(players, function(one, two)
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return one.score > two.score
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end)
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local ret = "size[14," .. 7 + header .. "]"
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ret = ret .. default.gui_bg .. default.gui_bg_img
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ret = ret .. "container[0," .. header .. "]"
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ret = ret .. "vertlabel[0,1;" .. title .. "]"
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ret = ret .. tablecolumns
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ret = ret .. "tableoptions[highlight=#00000000]"
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ret = ret .. "table[0.5,0;13.25,6.1;scores;"
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ret = ret .. "#ffffff,,Player,Kills,Deaths,K/D,Bounty Kills,Captures,Attempts,Score"
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local hstat, hplace
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if type(target) == "number" then
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hstat = players[target]
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hplace = target
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elseif type(target) == "string" then
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for i, stat in pairs(players) do
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if stat.name == target then
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hplace = i
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hstat = stat
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break
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end
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end
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end
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for i = 1, math.min(#players, ctf_stats.rankings_display_count) do
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local pstat = players[i]
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local color
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if hplace == i then
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color = "#ffff00"
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else
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color = pstat.color or "#ffffff"
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end
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local kd = pstat.kills
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if pstat.deaths > 1 then
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kd = kd / pstat.deaths
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end
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ret = ret ..
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"," .. string.gsub(color, "0x", "#") ..
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"," .. i ..
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"," .. pstat.name ..
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"," .. pstat.kills ..
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"," .. pstat.deaths ..
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"," .. math.floor(kd * 10) / 10 ..
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"," .. pstat.bounty_kills ..
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"," .. pstat.captures ..
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"," .. pstat.attempts ..
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"," .. math.floor(pstat.score * 10) / 10
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end
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ret = ret .. ";-1]"
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-- If target not in top 50, add a separate table
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-- This would result in the player's score displayed at the bottom
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-- of the list but yet be visible without having to scroll
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if hplace and hplace > ctf_stats.rankings_display_count then
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local h_kd = hstat.kills
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if hstat.deaths > 1 then
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h_kd = h_kd / hstat.deaths
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end
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ret = ret .. tablecolumns
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ret = ret .. "tableoptions[highlight=#00000000]"
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ret = ret .. "table[0.5,6.1;13.25,0.4;hlt_score;"
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ret = ret .. "#ffff00" ..
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"," .. hplace ..
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"," .. hstat.name ..
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"," .. hstat.kills ..
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"," .. hstat.deaths ..
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"," .. math.floor(h_kd * 10) / 10 ..
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"," .. hstat.bounty_kills ..
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"," .. hstat.captures ..
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"," .. hstat.attempts ..
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"," .. math.floor(hstat.score * 10) / 10 .. ";-1]"
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--[[ else
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ret = ret .. "box[0.5,6.1;13.25,0.4;#101010]"
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Adds a box where the extra table should be, in order to make it
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appear as an extension of the main table, but the color can't be
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matched, and looks slightly brighter or slightly darker than the table]]
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end
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ret = ret .. "button_exit[10,6.5;3,1;close;Close]"
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ret = ret .. "container_end[]"
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return ret
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end
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function ctf_stats.get_html(title)
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local players = ctf_stats.get_ordered_players()
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local ret = "<h1>" .. title .. "</h1>"
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ret = ret .. "<table>" ..
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"<tr><th></th>" ..
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"<th>Player</th>" ..
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"<th>Kills</th>" ..
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"<th>Deaths</th>" ..
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"<th>K/D ratio</th>" ..
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"<th>Bounty kills</th>" ..
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"<th>Captures</th>" ..
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"<th>Attempts</th>" ..
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"<th>Score</th></tr>"
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for i = 1, math.min(#players, 50) do
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local pstat = players[i]
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local kd = pstat.kills
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if pstat.deaths > 1 then
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kd = kd / pstat.deaths
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end
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ret = ret ..
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"<tr><td>" .. i ..
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"</td><td>" .. pstat.name ..
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"</td><td>" .. pstat.kills ..
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"</td><td>" .. pstat.deaths ..
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"</td><td>" .. math.floor(kd * 10) / 10 ..
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"</td><td>" .. pstat.bounty_kills ..
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"</td><td>" .. pstat.captures ..
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"</td><td>" .. pstat.attempts ..
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"</td><td>" .. math.floor(pstat.score*10)/10 .. "</td></tr>"
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end
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ret = ret .. "</table>\n"
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return ret
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end
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function ctf_stats.html_to_file(filepath)
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local f = io.open(filepath, "w")
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f:write("<!doctype html>\n")
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f:write("<html><head>\n")
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f:write("<meta charset=\"utf-8\">\n")
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f:write("<title>Player Rankings</title>\n")
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f:write("<link rel=\"stylesheet\" href=\"score_style.css\">\n")
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f:write("</head><body>\n")
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f:write(ctf_stats.get_html("Player Rankings"))
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f:write("</body></html>\n")
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f:close()
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end
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if formname ~= "ctf_stats:match_summary" then
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return
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end
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local fs
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if fields.b_prev then
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fs = ctf_stats.prev_match_summary
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fs = fs .. "button[6,7.5;4,1;b_curr;Current match >>]"
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elseif fields.b_curr then
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fs = ctf_stats.get_formspec_match_summary(ctf_stats.current,
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ctf_stats.winner_team, ctf_stats.winner_player, ctf_match.get_match_duration())
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fs = fs .. "button[6,7.5;4,1;b_prev;<< Previous match]"
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else
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return
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end
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minetest.show_formspec(player:get_player_name(), "ctf_stats:match_summary", fs)
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end)
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