81 lines
2.3 KiB
Lua
81 lines
2.3 KiB
Lua
minetest.register_node("ctf_map:ignore", {
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description = "Artificial Ignore", -- this may need to be given a more appropriate name
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drawtype = "airlike",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = true,
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pointable = false,
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diggable = false,
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buildable_to = false,
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air_equivalent = true,
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drop = "",
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groups = {not_in_creative_inventory=1}
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})
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minetest.register_node("ctf_map:ind_glass", {
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description = "Indestructible Glass",
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drawtype = "glasslike_framed_optional",
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tiles = {"default_glass.png", "default_glass_detail.png"},
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inventory_image = minetest.inventorycube("default_glass.png"),
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = false,
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walkable = true,
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buildable_to = false,
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pointable = false,
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groups = {immortal = 1},
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sounds = default.node_sound_glass_defaults()
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})
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minetest.register_node("ctf_map:ind_stone", {
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description = "Indestructible Stone",
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groups = {immortal = 1},
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tiles = {"default_stone.png"},
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is_ground_content = false
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})
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minetest.register_node("ctf_map:ind_dirt", {
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description = "Indestructible Dirt",
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groups = {immortal = 1},
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tiles = {"default_dirt.png"},
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is_ground_content = false,
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sounds = default.node_sound_dirt_defaults({
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footstep = {name = "default_grass_footstep", gain = 0.25}
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}),
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})
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minetest.register_node("ctf_map:ind_dirt_with_grass", {
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description = "Indestructible Dirt with Grass",
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groups = {immortal = 1},
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tiles = {"default_grass.png", "default_dirt.png",
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{name = "default_dirt.png^default_grass_side.png",
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tileable_vertical = false}},
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is_ground_content = false,
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sounds = default.node_sound_dirt_defaults({
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footstep = {name = "default_grass_footstep", gain = 0.25},
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}),
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})
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minetest.register_node("ctf_map:ind_stone_red", {
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description = "Indestructible Red Stone",
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groups = {immortal = 1},
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tiles = {"ctf_map_stone_red.png"},
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is_ground_content = false
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})
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minetest.register_node("ctf_map:ind_glass_red", {
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description = "Indestructible Red Glass",
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drawtype = "glasslike",
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tiles = {"ctf_map_glass_red.png"},
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inventory_image = minetest.inventorycube("default_glass.png"),
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = false,
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walkable = true,
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buildable_to = false,
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use_texture_alpha = false,
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alpha = 0,
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pointable = false,
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groups = {immortal = 1},
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sounds = default.node_sound_glass_defaults()
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})
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