capturetheflag/mods/mtg/wool/init.lua
2021-02-07 07:06:08 -08:00

42 lines
1.2 KiB
Lua

-- This uses a trick: you can first define the recipes using all of the base
-- colors, and then some recipes using more specific colors for a few non-base
-- colors available. When crafting, the last recipes will be checked first.
local dyes = {
{"white", "White"},
{"grey", "Grey"},
{"black", "Black"},
{"red", "Red"},
{"yellow", "Yellow"},
{"green", "Green"},
{"cyan", "Cyan"},
{"blue", "Blue"},
{"magenta", "Magenta"},
{"orange", "Orange"},
{"violet", "Violet"},
{"brown", "Brown"},
{"pink", "Pink"},
{"dark_grey", "Dark Grey"},
{"dark_green", "Dark Green"},
}
for i = 1, #dyes do
local name, desc = unpack(dyes[i])
minetest.register_node("wool:" .. name, {
description = desc .. " Wool",
tiles = {"wool_" .. name .. ".png"},
is_ground_content = false,
groups = {snappy = 2, choppy = 2, oddly_breakable_by_hand = 3,
flammable = 3, wool = 1},
sounds = default.node_sound_dirt_defaults(),
})
end
-- legacy
-- Backwards compatibility with jordach's 16-color wool mod
minetest.register_alias("wool:dark_blue", "wool:blue")
minetest.register_alias("wool:gold", "wool:yellow")