Capture the Flag is a team-based FPS game for the Minetest engine
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2018-01-09 02:41:46 +00:00
menu Initial Commit 2015-07-16 18:44:01 +01:00
mods Defer ctf_stats.txt removal to reduce chance of loss of data 2018-01-09 02:41:46 +00:00
.gitignore Fix random_messages bug 2016-02-14 19:28:45 +00:00
.gitmodules submodule 2015-07-16 19:03:03 +01:00
build.sh Settings Cacher 2015-09-26 15:01:31 +01:00
game.conf Initial Commit 2015-07-16 18:44:01 +01:00
game_api.txt Initial Commit 2015-07-16 18:44:01 +01:00
minetest.conf Rewrite sprinting 2018-01-09 02:17:18 +00:00
minetest.conf.example Initial Commit 2015-07-16 18:44:01 +01:00
README.md Update README.md 2017-10-13 00:11:05 +01:00
settings_cache.csv Update ctf_pvp_engine 2017-10-12 15:25:23 +01:00
update.sh Update ctf_pvp_engine, add update script 2018-01-02 20:56:28 +00:00

CaptureTheFlag

Uses the CTF PvP engine

  • Fast rounds of CTF games
  • Removed nodes for focus

System Requirements

Hosting your server using the dummy backend

minimum

Hosting your server using the leveldb or redis backend

Hosting using sqlite on an SSD or ramdisk (with this guide)

License

Created by rubenwardy
Code: LGPLv2.1+ Textures: CC-BY-SA 3.0

Mods

Custom Mods:

  • hpregen by rubenwardy (LGPLv2.1+)
  • ctf_* by rubenwardy (LGPLv2.1+)
  • no_minimap by rubenwardy (LGPLv2.1+)