125 lines
3.9 KiB
Lua
125 lines
3.9 KiB
Lua
--[[
|
|
Sprint mod for Minetest by GunshipPenguin
|
|
|
|
To the extent possible under law, the author(s)
|
|
have dedicated all copyright and related and neighboring rights
|
|
to this software to the public domain worldwide. This software is
|
|
distributed without any warranty.
|
|
]]
|
|
|
|
local players = {}
|
|
local staminaHud = {}
|
|
|
|
minetest.register_on_joinplayer(function(player)
|
|
local playerName = player:get_player_name()
|
|
|
|
players[playerName] = {
|
|
sprinting = false,
|
|
timeOut = 0,
|
|
stamina = SPRINT_STAMINA,
|
|
shouldSprint = false,
|
|
}
|
|
if SPRINT_HUDBARS_USED then
|
|
hb.init_hudbar(player, "sprint")
|
|
else
|
|
players[playerName].hud = player:hud_add({
|
|
hud_elem_type = "statbar",
|
|
position = {x=0.5,y=1},
|
|
size = {x=24, y=24},
|
|
text = "sprint_stamina_icon.png",
|
|
number = 20,
|
|
alignment = {x=0,y=1},
|
|
offset = {x=-263, y=-110},
|
|
}
|
|
)
|
|
end
|
|
end)
|
|
minetest.register_on_leaveplayer(function(player)
|
|
local playerName = player:get_player_name()
|
|
players[playerName] = nil
|
|
end)
|
|
minetest.register_globalstep(function(dtime)
|
|
--Get the gametime
|
|
local gameTime = minetest.get_gametime()
|
|
|
|
--Loop through all connected players
|
|
for playerName,playerInfo in pairs(players) do
|
|
local player = minetest.get_player_by_name(playerName)
|
|
if player ~= nil then
|
|
--Check if the player should be sprinting
|
|
if player:get_player_control()["aux1"] and player:get_player_control()["up"] then
|
|
players[playerName]["shouldSprint"] = true
|
|
else
|
|
players[playerName]["shouldSprint"] = false
|
|
end
|
|
|
|
--If the player is sprinting, create particles behind him/her
|
|
if playerInfo["sprinting"] == true and gameTime % 0.1 == 0 then
|
|
local numParticles = math.random(1, 2)
|
|
local playerPos = player:getpos()
|
|
local playerNode = minetest.get_node({x=playerPos["x"], y=playerPos["y"]-1, z=playerPos["z"]})
|
|
if playerNode["name"] ~= "air" then
|
|
for i=1, numParticles, 1 do
|
|
minetest.add_particle({
|
|
pos = {x=playerPos["x"]+math.random(-1,1)*math.random()/2,y=playerPos["y"]+0.1,z=playerPos["z"]+math.random(-1,1)*math.random()/2},
|
|
velocity = {x=0, y=5, z=0},
|
|
acceleration = {x=0, y=-13, z=0},
|
|
expirationtime = math.random(),
|
|
size = math.random()+0.5,
|
|
collisiondetection = true,
|
|
vertical = false,
|
|
texture = "sprint_particle.png",
|
|
})
|
|
end
|
|
end
|
|
end
|
|
|
|
--Adjust player states
|
|
if players[playerName]["shouldSprint"] == true then --Stopped
|
|
setSprinting(playerName, true)
|
|
elseif players[playerName]["shouldSprint"] == false then
|
|
setSprinting(playerName, false)
|
|
end
|
|
|
|
--Lower the player's stamina by dtime if he/she is sprinting and set his/her state to 0 if stamina is zero
|
|
if playerInfo["sprinting"] == true then
|
|
playerInfo["stamina"] = playerInfo["stamina"] - dtime * 2
|
|
if playerInfo["stamina"] <= 0 then
|
|
playerInfo["stamina"] = 0
|
|
setSprinting(playerName, false)
|
|
end
|
|
|
|
--Increase player's stamina if he/she is not sprinting and his/her stamina is less than SPRINT_STAMINA
|
|
elseif playerInfo["sprinting"] == false and playerInfo["stamina"] < SPRINT_STAMINA then
|
|
playerInfo["stamina"] = playerInfo["stamina"] + dtime
|
|
end
|
|
-- Cap stamina at SPRINT_STAMINA
|
|
if playerInfo["stamina"] > SPRINT_STAMINA then
|
|
playerInfo["stamina"] = SPRINT_STAMINA
|
|
end
|
|
|
|
--Update the players's hud sprint stamina bar
|
|
|
|
if SPRINT_HUDBARS_USED then
|
|
hb.change_hudbar(player, "sprint", playerInfo["stamina"])
|
|
else
|
|
local numBars = (playerInfo["stamina"]/SPRINT_STAMINA)*20
|
|
player:hud_change(playerInfo["hud"], "number", numBars)
|
|
end
|
|
end
|
|
end
|
|
end)
|
|
|
|
function setSprinting(playerName, sprinting) --Sets the state of a player (0=stopped/moving, 1=sprinting)
|
|
local player = minetest.get_player_by_name(playerName)
|
|
if players[playerName] then
|
|
players[playerName]["sprinting"] = sprinting
|
|
if sprinting == true then
|
|
player:set_physics_override({speed=SPRINT_SPEED,jump=SPRINT_JUMP})
|
|
elseif sprinting == false then
|
|
player:set_physics_override({speed=1.0,jump=1.0})
|
|
end
|
|
return true
|
|
end
|
|
return false
|
|
end
|