capturetheflag/mods/ctf/ctf_flag/flag_func.lua
-sniper- a51d7cd347
Colorize "flag regarding" messages (#715)
* Colorize "flag regarding" messages

* edit flag_func.lua

* edit api.lua

* edit matches.lua

* fix small bug in flag_func.lua

* fix another small bug in flag_func.lua
2020-12-13 08:44:31 -08:00

247 lines
6.7 KiB
Lua

local function do_capture(attname, flag, returned)
local team = flag.team
local attacker = ctf.player(attname)
local flag_name = ""
if flag.name then
flag_name = flag.name .. " "
end
flag_name = team .. "'s " .. flag_name .. "flag"
if ctf.setting("flag.capture_take") and not returned then
for i = 1, #ctf_flag.registered_on_prepick_up do
if not ctf_flag.registered_on_prepick_up[i](attname, flag) then
return
end
end
local team_has_flag_color = "#ffffff"
local team_lose_flag_color = "#ffffff"
if attacker.team == "red" then
team_has_flag_color = ctf_colors.colors["red"]
team_lose_flag_color = ctf_colors.colors["blue"]
end
if attacker.team == "blue" then
team_has_flag_color = ctf_colors.colors["blue"]
team_lose_flag_color = ctf_colors.colors["red"]
end
team_has_flag_color = "#" .. tostring(team_has_flag_color):sub(3, 8)
team_lose_flag_color = "#" .. tostring(team_lose_flag_color):sub(3, 8)
minetest.chat_send_all((minetest.colorize(team_lose_flag_color, flag_name)).." has been picked up by "..
(minetest.colorize(team_has_flag_color, (attname.." (team "..attacker.team..")"))))
ctf.action("flag", attname .. " picked up " .. flag_name)
-- Add to claimed list
flag.claimed = {
team = attacker.team,
player = attname
}
ctf.hud.updateAll()
ctf_flag.update(flag)
for i = 1, #ctf_flag.registered_on_pick_up do
ctf_flag.registered_on_pick_up[i](attname, flag)
end
else
for i = 1, #ctf_flag.registered_on_precapture do
if not ctf_flag.registered_on_precapture[i](attname, flag) then
return
end
end
local team_win_color = "#ffffff"
local team_lose_color = "#ffffff"
if attacker.team == "red" then
team_win_color = ctf_colors.colors["red"]
team_lose_color = ctf_colors.colors["blue"]
end
if attacker.team == "blue" then
team_win_color = ctf_colors.colors["blue"]
team_lose_color = ctf_colors.colors["red"]
end
team_win_color = "#" .. tostring(team_win_color):sub(3, 8)
team_lose_color = "#" .. tostring(team_lose_color):sub(3, 8)
minetest.chat_send_all((minetest.colorize(team_lose_color, flag_name)).." has been captured "..
"by "..(minetest.colorize(team_win_color, (attname.." (team "..attacker.team..")"))))
ctf.action("flag", attname .. " captured " .. flag_name)
-- Take flag
if ctf.setting("flag.allow_multiple") then
ctf_flag.delete(team, vector.new(flag))
ctf_flag.add(attacker.team, vector.new(flag))
else
minetest.set_node(flag,{name="air"})
ctf_flag.delete(team,flag)
end
for i = 1, #ctf_flag.registered_on_capture do
ctf_flag.registered_on_capture[i](attname, flag)
end
end
end
local function player_drop_flag(player)
return ctf_flag.player_drop_flag(player:get_player_name())
end
minetest.register_on_dieplayer(player_drop_flag)
minetest.register_on_leaveplayer(player_drop_flag)
ctf_flag = {
on_punch_top = function(pos, node, puncher)
pos.y = pos.y - 1
ctf_flag.on_punch(pos, node, puncher)
end,
on_rightclick_top = function(pos, node, clicker)
pos.y = pos.y - 1
ctf_flag.on_rightclick(pos, node, clicker)
end,
on_rightclick = function(pos, node, clicker)
local name = clicker:get_player_name()
local flag = ctf_flag.get(pos)
if not flag then
return
end
if flag.claimed then
if ctf.setting("flag.capture_take") then
minetest.chat_send_player(name, "This flag has been taken by "..flag.claimed.player)
minetest.chat_send_player(name, "who is a member of team "..flag.claimed.team)
return
else
minetest.chat_send_player(name, "Oops! This flag should not be captured. Reverting...")
flag.claimed = nil
end
end
end,
on_punch = function(pos, node, puncher)
local name = puncher:get_player_name()
if not puncher or not name then
return
end
local flag = ctf_flag.get(pos)
if not flag then
return
end
if flag.claimed then
if ctf.setting("flag.capture_take") then
minetest.chat_send_player(name, "This flag has been taken by " .. flag.claimed.player)
minetest.chat_send_player(name, "who is a member of team " .. flag.claimed.team)
return
else
minetest.chat_send_player(name, "Oops! This flag should not be captured. Reverting.")
flag.claimed = nil
end
end
local team = flag.team
if not team then
return
end
if ctf.team(team) and ctf.player(name).team then
if ctf.player(name).team == team then
-- Clicking on their team's flag
if ctf.setting("flag.capture_take") then
ctf_flag._flagret(name)
end
else
do_capture(name, flag)
end
else
minetest.chat_send_player(name, "You are not part of a team!")
end
end,
_flagret = function(name)
local claimed = ctf_flag.collect_claimed()
for i = 1, #claimed do
local flag = claimed[i]
if flag.claimed.player == name then
do_capture(name, flag, true)
end
end
end,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("infotext", "Unowned flag")
minetest.get_node_timer(pos):start(5)
end,
after_place_node = function(pos, placer)
local name = placer:get_player_name()
if not pos or not name then
minetest.set_node(pos, {name="air"})
return
end
local meta = minetest.get_meta(pos)
if not meta then
minetest.set_node(pos, {name="air"})
return
end
local tplayer = ctf.player_or_nil(name)
if tplayer and ctf.team(tplayer.team) then
if not minetest.check_player_privs(name, {ctf_place_flag=true}) then
minetest.chat_send_player(name, "You're not allowed to place flags! Reported to admin for investigation.")
minetest.set_node(pos, {name="air"})
if minetest.global_exists("chatplus") then
chatplus.send_mail("*SERVER*", minetest.settings:get("name"),
"player " .. name .. " attempted to place flag!")
end
return
end
local tname = tplayer.team
local team = ctf.team(tplayer.team)
meta:set_string("infotext", tname.."'s flag")
-- add flag
ctf_flag.add(tname, pos)
-- TODO: fix this hackiness
if team.spawn and not ctf.setting("flag.allow_multiple") and
minetest.get_node(team.spawn).name == "ctf_flag:flag" then
-- send message
minetest.chat_send_all(tname .. "'s flag has been moved")
minetest.set_node(team.spawn, {name="air"})
minetest.set_node({
x = team.spawn.x,
y = team.spawn.y+1,
z = team.spawn.z
}, {name="air"})
team.spawn = pos
end
local pos2 = {
x = pos.x,
y = pos.y + 1,
z = pos.z
}
if not team.data.color then
team.data.color = "red"
end
minetest.set_node(pos2, {name="ctf_flag:flag_top_"..team.data.color})
local meta2 = minetest.get_meta(pos2)
meta2:set_string("infotext", tname.."'s flag")
else
minetest.chat_send_player(name, "You are not part of a team!")
minetest.set_node(pos, {name="air"})
end
end
}