353 lines
8.6 KiB
Lua
353 lines
8.6 KiB
Lua
ctf.gui = {
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tabs = {}
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}
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ctf.register_on_init(function()
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ctf._set("gui", true)
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ctf._set("gui.team", true)
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ctf._set("gui.team.initial", "news")
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for name, tab in pairs(ctf.gui.tabs) do
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ctf._set("gui.tab." .. name, true)
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end
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end)
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function ctf.gui.register_tab(name, title, func)
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ctf.gui.tabs[name] = {
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name = name,
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title = title,
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func = func
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}
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if ctf._defsettings and ctf._defsettings["gui.tab." .. name] == nil then
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ctf._set("gui.tab." .. name, true)
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end
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end
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function ctf.gui.show(name, tab, tname)
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if not tab then
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tab = ctf.setting("gui.team.initial") or "news"
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end
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if not tab or not ctf.gui.tabs[tab] or not name or name == "" then
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ctf.log("gui", "Invalid tab or name given to ctf.gui.show")
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return
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end
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if not ctf.setting("gui.team") or not ctf.setting("gui") then
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return
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end
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if not ctf.team(tname) then
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tname = ctf.player(name).team
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end
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if ctf.team(tname) then
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ctf.action("gui", name .. " views " .. tname .. "'s " .. tab .. " page")
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ctf.gui.tabs[tab].func(name, tname)
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else
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ctf.log("gui", "Invalid team given to ctf.gui.show")
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end
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end
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-- Get tab buttons
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function ctf.gui.get_tabs(name, tname)
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local result = ""
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local id = 1
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local function addtab(name,text)
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result = result .. "button[" .. (id*2-1) .. ",0;2,1;" .. name .. ";" .. text .. "]"
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id = id + 1
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end
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for name, tab in pairs(ctf.gui.tabs) do
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if ctf.setting("gui.tab." .. name) then
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addtab(name, tab.title)
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end
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end
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return result
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end
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-- Team interface
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ctf.gui.register_tab("news", "News", function(name, tname)
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local result = ""
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local team = ctf.team(tname).log
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if not team then
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team = {}
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end
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local amount = 0
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for i = 1, #team do
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if team[i].type == "request" then
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if ctf.can_mod(name, tname) then
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amount = amount + 2
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local height = (amount*0.5) + 0.5
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amount = amount + 1
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if team[i].mode == "diplo" then
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result = result .. "background[0.5," .. height .. ";8.3,1;diplo_" .. team[i].msg .. ".png]"
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if team[i].msg == "alliance" then
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result = result .. "label[1," .. height .. ";" ..
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team[i].team .. " offers an " ..
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minetest.formspec_escape(team[i].msg) .. " treaty]"
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else
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result = result .. "label[1," .. height .. ";" ..
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team[i].team .. " offers a " ..
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minetest.formspec_escape(team[i].msg) .. " treaty]"
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end
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result = result .. "button[6," .. height .. ";1,1;btn_y" .. i .. ";Yes]"
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result = result .. "button[7," .. height .. ";1,1;btn_n" .. i .. ";No]"
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else
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result = result .. "label[0.5," .. height .. ";RANDOM REQUEST TYPE]"
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end
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end
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else
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amount = amount + 1
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local height = (amount*0.5) + 0.5
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if height > 5 then
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break
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end
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result = result .. "label[0.5," .. height .. ";" ..
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minetest.formspec_escape(team[i].msg) .. "]"
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end
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end
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if ctf.can_mod(name, tname) then
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result = result .. "button[4,6;2,1;clear;Clear all]"
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end
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if amount == 0 then
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result = "label[0.5,1;Welcome to the news panel]" ..
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"label[0.5,1.5;News such as attacks will appear here]"
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end
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minetest.show_formspec(name, "ctf:news",
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"size[10,7]" ..
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ctf.gui.get_tabs(name, tname) ..
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result)
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end)
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-- Team interface
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ctf.gui.register_tab("diplo", "Diplomacy", function(name, tname)
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local result = ""
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local data = {}
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local amount = 0
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for key, value in pairs(ctf.teams) do
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if key ~= tname then
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table.insert(data,{
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team = key,
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state = ctf.diplo.get(tname, key),
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to = ctf.diplo.check_requests(tname, key),
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from = ctf.diplo.check_requests(key, tname)
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})
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end
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end
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result = result .. "label[1,1;Diplomacy from the perspective of " .. tname .. "]"
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for i = 1, #data do
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amount = i
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local height = (i*1)+0.5
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if height > 5 then
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break
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end
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result = result .. "background[1," .. height .. ";8.2,1;diplo_" ..
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data[i].state .. ".png]"
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result = result .. "button[1.25," .. height .. ";2,1;team_" ..
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data[i].team .. ";" .. data[i].team .. "]"
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result = result .. "label[3.75," .. height .. ";" .. data[i].state
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.. "]"
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if ctf.can_mod(name, tname) and ctf.player(name).team == tname then
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if not data[i].from and not data[i].to then
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if data[i].state == "war" then
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result = result .. "button[7.5," .. height ..
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";1.5,1;peace_" .. data[i].team .. ";Peace]"
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elseif data[i].state == "peace" then
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result = result .. "button[6," .. height ..
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";1.5,1;war_" .. data[i].team .. ";War]"
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result = result .. "button[7.5," .. height ..
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";1.5,1;alli_" .. data[i].team .. ";Alliance]"
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elseif data[i].state == "alliance" then
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result = result .. "button[6," .. height ..
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";1.5,1;peace_" .. data[i].team .. ";Peace]"
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end
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elseif data[i].from ~= nil then
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result = result .. "label[6," .. height ..
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";request recieved]"
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elseif data[i].to ~= nil then
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result = result .. "label[5.5," .. height ..
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";request sent]"
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result = result .. "button[7.5," .. height ..
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";1.5,1;cancel_" .. data[i].team .. ";Cancel]"
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end
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end
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end
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minetest.show_formspec(name, "ctf:diplo",
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"size[10,7]" ..
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ctf.gui.get_tabs(name, tname) ..
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result
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)
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end)
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local function formspec_is_ctf_tab(fsname)
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for name, tab in pairs(ctf.gui.tabs) do
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if fsname == "ctf:" .. name then
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return true
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end
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end
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return false
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end
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if not formspec_is_ctf_tab(formname) then
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return false
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end
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local name = player:get_player_name()
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local tplayer = ctf.player(name)
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local tname = tplayer.team
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local team = ctf.team(tname)
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if not team then
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return false
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end
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-- Do navigation
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for tabname, tab in pairs(ctf.gui.tabs) do
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if fields[tabname] then
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ctf.gui.show(name, tabname)
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return true
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end
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end
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-- Todo: move callbacks
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-- News page
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if fields.clear then
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team.log = {}
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ctf.needs_save = true
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ctf.gui.show(name, "news")
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return true
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end
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end)
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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local name = player:get_player_name()
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local tplayer = ctf.player(name)
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local tname = tplayer.team
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local team = ctf.team(tname)
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if not team then
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return false
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end
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if formname == "ctf:news" then
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for key, field in pairs(fields) do
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local ok, id = string.match(key, "btn_([yn])([0123456789]+)")
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if ok and id then
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if ok == "y" then
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ctf.diplo.set(tname, team.log[tonumber(id)].team, team.log[tonumber(id)].msg)
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-- Post to acceptor's log
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ctf.post(tname, {
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msg = "You have accepted the " ..
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team.log[tonumber(id)].msg .. " request from " ..
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team.log[tonumber(id)].team })
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-- Post to request's log
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ctf.post(team.log[tonumber(id)].team, {
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msg = tname .. " has accepted your " ..
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team.log[tonumber(id)].msg .. " request" })
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id = id + 1
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end
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table.remove(team.log, id)
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ctf.needs_save = true
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ctf.gui.show(name, "news")
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return true
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end
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end
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end
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end)
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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local name = player:get_player_name()
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local tplayer = ctf.player(name)
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local tname = tplayer.team
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local team = ctf.team(tname)
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if not team or formname ~= "ctf:diplo" then
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return false
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end
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for key, field in pairs(fields) do
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local tname2 = string.match(key, "team_(.+)")
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if tname2 and ctf.team(tname2) then
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ctf.gui.show(name, "diplo", tname2)
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return true
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end
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if ctf.can_mod(name, tname) then
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tname2 = string.match(key, "peace_(.+)")
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if tname2 then
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if ctf.diplo.get(tname, tname2) == "war" then
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ctf.post(tname2, {
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type = "request",
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msg = "peace",
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team = tname,
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mode = "diplo" })
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else
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ctf.diplo.set(tname, tname2, "peace")
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ctf.post(tname, {
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msg = "You have cancelled the alliance treaty with " .. tname2 })
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ctf.post(tname2, {
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msg = tname .. " has cancelled the alliance treaty" })
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end
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ctf.gui.show(name, "diplo")
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return true
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end
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tname2 = string.match(key, "war_(.+)")
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if tname2 then
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ctf.diplo.set(tname, tname2, "war")
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ctf.post(tname, {
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msg = "You have declared war on " .. tname2 })
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ctf.post(tname2, {
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msg = tname .. " has declared war on you" })
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ctf.gui.show(name, "diplo")
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return true
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end
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tname2 = string.match(key, "alli_(.+)")
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if tname2 then
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ctf.post(tname2, {
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type = "request",
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msg = "alliance",
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team = tname,
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mode = "diplo" })
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ctf.gui.show(name, "diplo")
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return true
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end
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tname2 = string.match(key, "cancel_(.+)")
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if tname2 then
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ctf.diplo.cancel_requests(tname, tname2)
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ctf.gui.show(name, "diplo")
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return true
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end
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end -- end if can mod
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end -- end for each field
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end)
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