127 lines
3.3 KiB
Lua
127 lines
3.3 KiB
Lua
shooter:register_weapon("shooter:pistol", {
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description = "Pistol",
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inventory_image = "shooter_pistol.png",
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rounds = 200,
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spec = {
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range = 100,
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step = 20,
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tool_caps = {full_punch_interval=0.5, damage_groups={fleshy=2}},
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groups = {snappy=3, fleshy=3, oddly_breakable_by_hand=3},
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sound = "shooter_pistol",
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particle = "shooter_cap.png",
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},
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})
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shooter:register_weapon("shooter:rifle", {
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description = "Rifle",
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inventory_image = "shooter_rifle.png",
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rounds = 100,
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spec = {
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range = 200,
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step = 30,
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tool_caps = {full_punch_interval=1.0, damage_groups={fleshy=3}},
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groups = {snappy=3, crumbly=3, choppy=3, fleshy=2, oddly_breakable_by_hand=2},
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sound = "shooter_rifle",
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particle = "shooter_bullet.png",
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},
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})
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shooter:register_weapon("shooter:shotgun", {
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description = "Shotgun",
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inventory_image = "shooter_shotgun.png",
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rounds = 50,
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spec = {
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range = 50,
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step = 15,
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tool_caps = {full_punch_interval=1.5, damage_groups={fleshy=4}},
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groups = {cracky=3, snappy=2, crumbly=2, choppy=2, fleshy=1, oddly_breakable_by_hand=1},
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sound = "shooter_shotgun",
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particle = "smoke_puff.png",
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},
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})
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shooter:register_weapon("shooter:machine_gun", {
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description = "Sub Machine Gun",
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inventory_image = "shooter_smgun.png",
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rounds = 50,
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shots = 4,
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spec = {
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range = 100,
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step = 20,
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tool_caps = {full_punch_interval=0.125, damage_groups={fleshy=2}},
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groups = {snappy=3, fleshy=3, oddly_breakable_by_hand=3},
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sound = "shooter_pistol",
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particle = "shooter_cap.png",
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},
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})
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minetest.register_craftitem("shooter:ammo", {
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description = "Ammo pack",
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inventory_image = "shooter_ammo.png",
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})
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if SHOOTER_ENABLE_CRAFTING == true then
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minetest.register_craft({
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output = "shooter:pistol 1 65535",
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recipe = {
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{"default:steel_ingot", "default:steel_ingot"},
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{"", "default:mese_crystal"},
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},
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})
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minetest.register_craft({
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output = "shooter:rifle 1 65535",
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recipe = {
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{"default:steel_ingot", "", ""},
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{"", "default:bronze_ingot", ""},
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{"", "default:mese_crystal", "default:bronze_ingot"},
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},
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})
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minetest.register_craft({
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output = "shooter:shotgun 1 65535",
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recipe = {
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{"default:steel_ingot", "", ""},
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{"", "default:steel_ingot", ""},
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{"", "default:mese_crystal", "default:bronze_ingot"},
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},
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})
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minetest.register_craft({
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output = "shooter:machine_gun 1 65535",
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recipe = {
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{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
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{"", "default:bronze_ingot", "default:mese_crystal"},
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{"", "default:bronze_ingot", ""},
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},
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})
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minetest.register_craft({
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output = "shooter:ammo",
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recipe = {
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{"tnt:gunpowder", "default:bronze_ingot"},
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},
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})
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end
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local rounds_update_time = 0
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minetest.register_globalstep(function(dtime)
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shooter.time = shooter.time + dtime
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if shooter.time - rounds_update_time > SHOOTER_ROUNDS_UPDATE_TIME then
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for i, round in ipairs(shooter.rounds) do
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if shooter:process_round(round) or round.dist > round.def.range then
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table.remove(shooter.rounds, i)
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else
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local v = vector.multiply(round.ray, round.def.step)
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shooter.rounds[i].pos = vector.add(round.pos, v)
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shooter.rounds[i].dist = round.dist + round.def.step
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end
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end
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rounds_update_time = shooter.time
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end
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if shooter.time > 100000 then
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shooter.shots = {}
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rounds_update_time = 0
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shooter.reload_time = 0
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shooter.update_time = 0
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shooter.time = 0
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end
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end)
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