capturetheflag/mods/ctf/ctf_map/map_maker/map_maker.lua

340 lines
9 KiB
Lua

local storage = minetest.get_mod_storage()
local randint = math.random(100)
local defaults = {
mapname = "ctf_" .. randint,
mapauthor = nil,
maptitle = "Untitled Map " .. randint,
mapinitial = "",
barrier_r = 110,
barrier_rot = 0,
center = { x = 0, y = 0, z = 0, r = 115, h = 140 },
flags = {}
}
-- Reload mapmaker context from mod_storage if it exists
local context = {
mapname = storage:get_string("mapname"),
maptitle = storage:get_string("maptitle"),
mapauthor = storage:get_string("mapauthor"),
mapinitial = storage:get_string("mapinitial"),
center = storage:get_string("center"),
flags = storage:get_string("flags"),
barrier_r = storage:get_int("barrier_r"),
barrier_rot = storage:get_string("barrier_rot"),
barriers_placed = storage:get_int("barriers_placed") == 1
}
if context.mapname == "" then
context.mapname = defaults.mapname
end
if context.mapauthor == "" then
context.mapauthor = defaults.mapauthor
end
if context.maptitle == "" then
context.maptitle = defaults.maptitle
end
if context.barrier_r == 0 then
context.barrier_r = defaults.barrier_r
end
if context.center == "" then
context.center = defaults.center
else
context.center = minetest.parse_json(storage:get_string("center"))
end
if context.flags == "" then
context.flags = defaults.flags
else
context.flags = minetest.parse_json(storage:get_string("flags"))
end
--------------------------------------------------------------------------------
minetest.register_on_joinplayer(function(player)
minetest.after(1, function(name)
minetest.chat_send_player(name,
minetest.colorize("#BB33EE", "*** ctf_map is in map-maker mode ***"))
end, player:get_player_name())
local inv = player:get_inventory()
if not inv:contains_item("main", "map_maker:adminpick") then
inv:add_item("main", "map_maker:adminpick")
end
end)
minetest.register_on_respawnplayer(function(player)
local inv = player:get_inventory()
if not inv:contains_item("main", "map_maker:adminpick") then
inv:add_item("main", "map_maker:adminpick")
end
end)
assert(minetest.get_modpath("worldedit") and
minetest.get_modpath("worldedit_commands"),
"worldedit and worldedit_commands are required!")
-- Register special pickaxe to break indestructible nodes
minetest.register_tool("map_maker:adminpick", {
description = "Admin pickaxe used to break indestructible nodes.",
inventory_image = "map_maker_adminpick.png",
range = 16,
tool_capabilities = {
full_punch_interval = 1.0,
max_drop_level = 3,
groupcaps = {
immortal = {times = {[1] = 0.5}, uses = 0, maxlevel = 3}
},
damage_groups = {fleshy = 10000}
}
})
minetest.register_node(":ctf_map:flag", {
description = "Flag",
drawtype="nodebox",
paramtype = "light",
walkable = false,
tiles = {
"default_wood.png",
"default_wood.png",
"default_wood.png",
"default_wood.png",
"map_maker_flag_grey.png",
"map_maker_flag_grey.png"
},
node_box = {
type = "fixed",
fixed = {
{ 0.250000,-0.500000,0.000000,0.312500,0.500000,0.062500},
{ -0.5,0,0.000000,0.250000,0.500000,0.062500}
}
},
groups = {oddly_breakable_by_hand=1,snappy=3},
after_place_node = function(pos)
table.insert(context.flags, vector.new(pos))
storage:set_string("flags", minetest.write_json(context.flags))
end,
on_destruct = function(pos)
for i, v in pairs(context.flags) do
if vector.equals(pos, v) then
context.flags[i] = nil
return
end
end
end,
})
local function check_step()
for _, pos in pairs(context.flags) do
if minetest.get_node(pos).name ~= "ctf_map:flag" then
minetest.set_node(pos, { name = "ctf_map:flag" })
end
end
minetest.after(1, check_step)
end
minetest.after(1, check_step)
local function get_flags()
local negative = nil
local positive = nil
for _, pos in pairs(context.flags) do
pos = vector.subtract(pos, context.center)
if context.barrier_rot == 0 and pos.x < 0 or pos.z < 0 then
negative = pos
end
if context.barrier_rot == 0 and pos.x > 0 or pos.z > 0 then
positive = pos
end
end
return negative, positive
end
local function to_2pos()
return {
x = context.center.x - context.center.r,
y = context.center.y - context.center.h / 2,
z = context.center.z - context.center.r,
}, {
x = context.center.x + context.center.r,
y = context.center.y + context.center.h / 2,
z = context.center.z + context.center.r,
}
end
local function max(a, b)
if a > b then
return a
else
return b
end
end
--------------------------------------------------------------------------------
-- API --
--------------------------------------------------------------------------------
function map_maker.get_context()
return context
end
function map_maker.emerge(name)
local pos1, pos2 = to_2pos()
map_maker.show_progress_formspec(name, "Emerging area...")
ctf_map.emerge_with_callbacks(name, pos1, pos2, function()
map_maker.show_gui(name)
end, map_maker.emerge_progress)
return true
end
function map_maker.we_select(name)
local pos1, pos2 = to_2pos()
worldedit.pos1[name] = pos1
worldedit.mark_pos1(name)
worldedit.player_notify(name, "position 1 set to " .. minetest.pos_to_string(pos1))
worldedit.pos2[name] = pos2
worldedit.mark_pos2(name)
worldedit.player_notify(name, "position 2 set to " .. minetest.pos_to_string(pos2))
end
function map_maker.we_import(name)
local pos1 = worldedit.pos1[name]
local pos2 = worldedit.pos2[name]
if pos1 and pos2 then
local size = vector.subtract(pos2, pos1)
local r = max(size.x, size.z) / 2
context.center = vector.divide(vector.add(pos1, pos2), 2)
context.center.r = r
context.center.h = size.y
storage:set_string("center", minetest.write_json(context.center))
end
end
function map_maker.set_meta(k, v)
if v ~= context[k] then
context[k] = v
if type(v) == "number" then
storage:set_int(k, v)
else
storage:set_string(k, v)
end
end
end
function map_maker.set_center(name, center)
if center then
for k, v in pairs(center) do
context.center[k] = v
end
else
local r = context.center.r
local h = context.center.h
local pos = minetest.get_player_by_name(name):get_pos()
context.center = vector.floor(pos)
context.center.r = r
context.center.h = h
end
storage:set_string("center", minetest.write_json(context.center))
end
function map_maker.get_flag_status()
if #context.flags > 2 then
return "Too many flags! (" .. #context.flags .. "/2)"
elseif #context.flags < 2 then
return "Place more flags (" .. #context.flags .. "/2)"
else
local negative, positive = get_flags()
if positive and negative then
return "Flags placed (" .. #context.flags .. "/2)"
else
return "Place one flag on each side of the barrier."
end
end
end
function map_maker.place_barriers(name)
local pos1, pos2 = to_2pos()
map_maker.show_progress_formspec(name, "Emerging area...")
ctf_map.emerge_with_callbacks(name, pos1, pos2, function()
map_maker.show_progress_formspec(name,
"Placing center barrier, this may take a while...")
minetest.after(0.1, function()
ctf_map.place_middle_barrier(context.center, context.barrier_r,
context.center.h, (context.barrier_rot == 0) and "x" or "z")
map_maker.show_progress_formspec(name,
"Placing outer barriers, this may take a while...")
minetest.after(0.1, function()
ctf_map.place_outer_barrier(context.center, context.barrier_r, context.center.h)
map_maker.show_gui(name)
end)
end)
end, map_maker.emerge_progress)
return true
end
function map_maker.export(name)
if #context.flags ~= 2 then
minetest.chat_send_all("You need to place two flags!")
return
end
map_maker.we_select(name)
map_maker.show_progress_formspec(name, "Exporting...")
local path = minetest.get_worldpath() .. "/schems/" .. context.mapname .. "/"
minetest.mkdir(path)
-- Reset mod_storage
storage:set_string("center", "")
storage:set_string("maptitle", "")
storage:set_string("mapauthor", "")
storage:set_string("mapname", "")
storage:set_string("mapinitial", "")
storage:set_string("barrier_rot", "")
storage:set_string("barrier_r", "")
-- Write to .conf
local meta = Settings(path .. "map.conf")
meta:set("name", context.maptitle)
meta:set("author", context.mapauthor)
if context.mapinitial ~= "" then
meta:set("initial_stuff", context.mapinitial)
end
meta:set("rotation", context.barrier_rot)
meta:set("r", context.center.r)
meta:set("h", context.center.h)
for _, flags in pairs(context.flags) do
local pos = vector.subtract(flags, context.center)
if context.barrier_rot == 0 then
local old = vector.new(pos)
pos.x = old.z
pos.z = -old.x
end
local idx = pos.z > 0 and 1 or 2
meta:set("team." .. idx, pos.z > 0 and "red" or "blue")
meta:set("team." .. idx .. ".color", pos.z > 0 and "red" or "blue")
meta:set("team." .. idx .. ".pos", minetest.pos_to_string(pos))
end
meta:write()
minetest.after(0.1, function()
local filepath = path .. "map.mts"
if minetest.create_schematic(worldedit.pos1[name], worldedit.pos2[name],
worldedit.prob_list[name], filepath) then
minetest.chat_send_all("Exported " .. context.mapname .. " to " .. path)
minetest.close_formspec(name, "")
else
minetest.chat_send_all("Failed!")
map_maker.show_gui(name)
end
end)
return
end