297 lines
6.2 KiB
Lua
297 lines
6.2 KiB
Lua
local full_ores = {
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diamond = "default:diamond",
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mese = "default:mese_crystal",
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bronze = "default:bronze_ingot",
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steel = "default:steel_ingot",
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stone = "default:cobble",
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}
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local sword_materials = {
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steel = "default:steel_ingot",
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mese = "default:mese_crystal",
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diamond = "default:diamond",
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}
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-- Rocket <== Gold ingot x16 + Coal lump x5
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crafting.register_recipe({
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type = "inv",
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output = "shooter_rocket:rocket",
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items = { "default:gold_ingot 16", "default:coal_lump 5" },
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always_known = false,
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level = 1,
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})
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-- Rocket <== Mese x5 + Coal lump x5
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crafting.register_recipe({
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type = "inv",
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output = "shooter_rocket:rocket",
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items = { "default:mese 5", "default:coal_lump 5" },
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always_known = false,
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level = 1,
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})
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-- Swords
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for material, craft_material in pairs(sword_materials) do
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crafting.register_recipe({
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type = "inv",
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output = "default:sword_" .. material,
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items = { "default:stick", craft_material .. " 2" },
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always_known = true,
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level = 1,
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})
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end
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-- Pickaxes
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for ore, ore_item in pairs(full_ores) do
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crafting.register_recipe({
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type = "inv",
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output = "default:pick_" .. ore,
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items = { "default:stick 2", ore_item .. " 3" },
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always_known = true,
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level = 1,
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})
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end
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-- Bronze ingot x9 <== Copper x9 + Tin x9
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crafting.register_recipe({
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type = "inv",
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output = "default:bronze_ingot 9",
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items = { "default:copper_ingot 8", "default:tin_ingot"},
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always_known = true,
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level = 1,
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})
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-- Mese crystal x9 <== Mese block
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crafting.register_recipe({
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type = "inv",
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output = "default:mese_crystal 9",
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items = { "default:mese"},
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always_known = true,
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level = 1,
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})
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--Bronze block <== Bronze Ingot x9
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crafting.register_recipe({
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type = "inv",
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output = "default:bronzeblock",
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items = { "default:bronze_ingot 9" },
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always_known = true,
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level = 1,
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})
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--Steel block <== Steel Ingot x9
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crafting.register_recipe({
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type = "inv",
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output = "default:steelblock",
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items = { "default:steel_ingot 9" },
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always_known = true,
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level = 1,
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})
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-- Furnace <== group:stone x8
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crafting.register_recipe({
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type = "inv",
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output = "default:furnace",
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items = { "group:stone 8" },
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always_known = true,
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level = 1,
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})
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-- Team door
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crafting.register_recipe({
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type = "inv",
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output = "doors:door_steel",
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items = { "default:steel_ingot 6" },
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always_known = true,
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level = 1,
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})
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-- Reinforced Cobblestone
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crafting.register_recipe({
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type = "inv",
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output = "ctf_map:reinforced_cobble",
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items = { "default:cobble 4", "default:steel_ingot" },
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always_known = true,
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level = 1,
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})
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-- Wood x4
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crafting.register_recipe({
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type = "inv",
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output = "default:wood 4",
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items = { "group:tree" },
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always_known = true,
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level = 1,
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})
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-- Stick x4
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crafting.register_recipe({
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type = "inv",
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output = "default:stick 4",
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items = { "default:wood" },
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always_known = true,
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level = 1,
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})
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-- Torch x5
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crafting.register_recipe({
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type = "inv",
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output = "default:torch 5",
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items = { "default:stick", "default:coal_lump" },
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always_known = true,
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level = 1,
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})
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-- Ammo <== Tin ingot x3 + Coal lump x2
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crafting.register_recipe({
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type = "inv",
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output = "shooter:ammo",
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items = { "default:tin_ingot 3", "default:coal_lump 2" },
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always_known = true,
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level = 1,
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})
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-- Ammo <== Steel ingot x3 + Coal lump x2
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crafting.register_recipe({
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type = "inv",
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output = "shooter:ammo",
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items = { "default:steel_ingot 3", "default:coal_lump 2" },
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always_known = true,
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level = 1,
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})
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-- Arrow x5
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crafting.register_recipe({
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type = "inv",
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output = "shooter:arrow_white 5",
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items = { "default:stick 5", "default:cobble" },
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always_known = true,
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level = 1,
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})
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-- 7.62mm sniper rifle (unloaded)
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crafting.register_recipe({
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type = "inv",
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output = "sniper_rifles:rifle_762",
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items = { "default:steelblock", "default:bronze_ingot 5", "default:mese_crystal", "default:wood" },
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always_known = true,
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level = 1
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})
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-- Magnum sniper rifle (unloaded)
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crafting.register_recipe({
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type = "inv",
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output = "sniper_rifles:rifle_magnum",
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items = { "default:steelblock", "default:bronzeblock", "default:diamond", "default:wood" },
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always_known = true,
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level = 1,
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})
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-- Wooden ladder x4
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crafting.register_recipe({
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type = "inv",
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output = "default:ladder 4",
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items = { "default:stick 8" },
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always_known = true,
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level = 1,
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})
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-- Stick x2 <== Wooden ladder
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crafting.register_recipe({
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type = "inv",
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output = "default:stick 2",
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items = { "default:ladder" },
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always_known = true,
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level = 1,
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})
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-- Traps
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crafting.register_recipe({
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type = "inv",
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output = "ctf_traps:spike 1",
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items = { "default:steel_ingot 5" },
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always_known = true,
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level = 1,
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})
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crafting.register_recipe({
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type = "inv",
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output = "ctf_traps:dirt 1",
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items = { "default:dirt 5", "default:coal_lump" },
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always_known = true,
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level = 1,
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})
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crafting.register_recipe({
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type = "inv",
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output = "ctf_traps:cobble 1",
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items = { "default:cobble 5", "default:coal_lump" },
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always_known = true,
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level = 1,
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})
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crafting.register_recipe({
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type = "inv",
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output = "ctf_traps:stone 1",
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items = { "default:stone 5", "default:coal_lump" },
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always_known = true,
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level = 1,
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})
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crafting.register_recipe({
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type = "inv",
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output = "ctf_traps:damage_cobble 1",
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items = { "default:cobble", "default:coal_lump 4", "default:steel_ingot 4" },
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always_known = true,
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level = 1,
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})
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-- Shovels
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for ore, ore_item in pairs(full_ores) do
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crafting.register_recipe({
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type = "inv",
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output = "default:shovel_" .. ore,
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items = { "default:stick 2", ore_item },
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always_known = true,
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level = 1,
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})
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end
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-- Axes
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for ore, ore_item in pairs(full_ores) do
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crafting.register_recipe({
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type = "inv",
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output = "default:axe_" .. ore,
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items = { "default:stick 2", ore_item .. " 3" },
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always_known = true,
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level = 1,
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})
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end
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--
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--- Grenade Crafts
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--
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crafting.register_recipe({
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type = "inv",
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output = "grenades:frag 1",
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items = { "default:steel_ingot 5", "default:iron_lump" },
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always_known = true,
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level = 1,
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})
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crafting.register_recipe({
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type = "inv",
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output = "grenades:smoke 1",
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items = { "default:steel_ingot 5", "default:coal_lump 4" },
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always_known = true,
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level = 1,
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})
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-- crafting.register_recipe({
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-- type = "inv",
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-- output = "grenades:flashbang 1",
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-- items = { "default:steel_ingot 5", "default:torch 5" },
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-- always_known = true,
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-- level = 1,
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-- })
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