332 lines
9 KiB
Lua
332 lines
9 KiB
Lua
assert(minetest.get_mapgen_setting("mg_name") == "singlenode", "singlenode mapgen is required.")
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minetest.register_alias("mapgen_singlenode", "ctf_map:ignore")
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minetest.register_alias("ctf_map:flag", "air")
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minetest.register_alias("flowers:mushroom_red", "air")
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minetest.register_alias("flowers:mushroom_brown", "air")
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minetest.register_alias("flowers:waterlily", "air")
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minetest.register_alias("flowers:rose", "air")
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minetest.register_alias("flowers:tulip", "air")
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minetest.register_alias("flowers:dandelion_yellow", "air")
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minetest.register_alias("flowers:geranium", "air")
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minetest.register_alias("flowers:viola", "air")
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minetest.register_alias("flowers:dandelion_white", "air")
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minetest.register_alias("flowers:chrysanthemum_green", "air")
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minetest.register_alias("default:grass_1", "air")
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minetest.register_alias("default:grass_2", "air")
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minetest.register_alias("default:grass_3", "air")
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minetest.register_alias("default:grass_4", "air")
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minetest.register_alias("default:sand_with_kelp", "default:sand")
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minetest.register_alias("default:grass_5", "air")
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minetest.register_alias("default:bush_leaves", "air")
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minetest.register_alias("default:bush_stem", "air")
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minetest.register_alias("default:stone_with_gold", "default:stone")
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local max_r = 120
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local mapdir = minetest.get_modpath("ctf_map") .. "/maps/"
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ctf_map.map = nil
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-- Modify server status message to include map info
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local map_str
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local old_server_status = minetest.get_server_status
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function minetest.get_server_status(name, joined)
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local status = old_server_status(name, joined)
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if not ctf_map.map or not map_str then
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return status
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end
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local str = map_str
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if name and minetest.get_player_by_name(name) then
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str = minetest.colorize("#44FF44", str)
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end
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status = status .. "\n" .. str
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-- If player just joined, also display map hint
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if joined and ctf_map.map.hint then
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status = status .. "\n" .. minetest.colorize("#22FF22", ctf_map.map.hint)
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end
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return status
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end
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local next_idx
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minetest.register_chatcommand("set_next", {
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privs = { ctf_admin = true },
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func = function(name, param)
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for i, mname in pairs(ctf_map.available_maps) do
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if mname:lower():find(param, 1, true) then
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next_idx = i
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return true, "Selected " .. mname
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end
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end
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end,
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})
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local function search_for_maps()
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local files_hash = {}
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local dirs = minetest.get_dir_list(mapdir, true)
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table.insert(dirs, ".")
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for _, dir in pairs(dirs) do
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if dir ~= ".git" then
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local files = minetest.get_dir_list(mapdir .. dir, false)
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for i=1, #files do
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local parts = files[i]:split(".")
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local filename = parts[1]
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local extension = parts[2]
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if extension == "mts" then
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files_hash[dir .. "/" .. filename] = true
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else
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if extension ~= "conf" and extension ~= "md"
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and files[i] ~= ".git" then
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error("Map extension is not '.mts': " .. files[i])
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end
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end
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end
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end
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end
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ctf_map.available_maps = {}
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for key, _ in pairs(files_hash) do
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local conf = Settings(mapdir .. "/" .. key .. ".conf")
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minetest.log("error", "ctf.maps." .. key:gsub("%./", ""):gsub("/", "."))
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local val = minetest.settings:get("ctf.maps." .. key:gsub("%./", ""):gsub("/", "."))
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if not conf:get_bool("disabled", false) and val ~= "false" then
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table.insert(ctf_map.available_maps, key)
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end
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end
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if next(ctf_map.available_maps) == nil then
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error("No maps found in directory " .. mapdir)
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end
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return ctf_map.available_maps
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end
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search_for_maps()
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minetest.register_chatcommand("maps_reload", {
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privs = { ctf_admin = true },
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func = function(name, param)
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local maps = search_for_maps()
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next_idx = nil
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return true, #maps .. " maps found: " .. table.concat(maps, ", ")
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end,
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})
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function ctf_map.place_map(map)
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ctf_map.emerge_with_callbacks(nil, map.pos1, map.pos2, function()
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local schempath = mapdir .. map.schematic
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local res = minetest.place_schematic(map.pos1, schempath,
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map.rotation == "z" and "0" or "90")
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assert(res)
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for _, value in pairs(ctf_map.map.teams) do
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ctf_map.place_base(value.color, value.pos)
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end
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local seed = minetest.get_mapgen_setting("seed")
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for _, chestzone in pairs(ctf_map.map.chests) do
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minetest.log("warning", "Placing " .. chestzone.n .. " chests from " ..
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minetest.pos_to_string(chestzone.from) .. " to "..
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minetest.pos_to_string(chestzone.to))
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place_chests(chestzone.from, chestzone.to, seed, chestzone.n)
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end
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minetest.after(2, function()
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local msg = map_str
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if map.hint then
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msg = msg .. "\n" .. map.hint
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end
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minetest.chat_send_all(msg)
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if minetest.global_exists("irc") and irc.connected then
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irc:say("Map: " .. map.name)
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end
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end)
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minetest.after(10, function()
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minetest.fix_light(ctf_map.map.pos1, ctf_map.map.pos2)
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end)
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end, nil)
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end
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function ctf_match.load_map_meta(idx, name)
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local offset = vector.new(600 * idx, 0, 0)
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local conf_path = mapdir .. name .. ".conf"
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local meta = Settings(conf_path)
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if meta:get("r") == nil then
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error("Map was not properly configured: " .. conf_path)
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end
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local initial_stuff = meta:get("initial_stuff")
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local treasures = meta:get("treasures")
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treasures = treasures and treasures:split(";")
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local map = {
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idx = idx,
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name = meta:get("name"),
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author = meta:get("author"),
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hint = meta:get("hint"),
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rotation = meta:get("rotation"),
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schematic = name .. ".mts",
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initial_stuff = initial_stuff and initial_stuff:split(","),
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treasures = treasures,
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r = tonumber(meta:get("r")),
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h = tonumber(meta:get("h")),
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offset = offset,
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teams = {},
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chests = {}
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}
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assert(map.r <= max_r)
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map.pos1 = vector.add(offset, { x = -map.r, y = -map.h / 2, z = -map.r })
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map.pos2 = vector.add(offset, { x = map.r, y = map.h / 2, z = map.r })
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map_str = "Map: " .. map.name .. " by " .. map.author
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-- Read teams from config
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local i = 1
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while meta:get("team." .. i) do
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local tname = meta:get("team." .. i)
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local tcolor = meta:get("team." .. i .. ".color")
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local tpos = minetest.string_to_pos(meta:get("team." .. i .. ".pos"))
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map.teams[tname] = {
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color = tcolor,
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pos = vector.add(offset, tpos),
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}
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i = i + 1
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end
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-- Register per-map treasures or the default set of treasures
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-- if treasures field hasn't been defined in map meta
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if treasurer and ctf_treasure then
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treasurer.treasures = {}
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if treasures then
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for _, item in pairs(treasures) do
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item = item:split(",")
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-- treasurer.register_treasure(name, rarity, preciousness, count)
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if #item == 4 then
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treasurer.register_treasure(item[1],
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tonumber(item[2]),
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tonumber(item[3]),
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tonumber(item[4]))
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-- treasurer.register_treasure(name, rarity, preciousness, {min, max})
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elseif #item == 5 then
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treasurer.register_treasure(item[1],
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tonumber(item[2]),
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tonumber(item[3]),
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{
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tonumber(item[4]),
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tonumber(item[5])
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})
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end
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end
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else
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ctf_treasure.register_default_treasures()
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end
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end
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-- Read custom chest zones from config
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i = 1
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while meta:get("chests." .. i .. ".from") do
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local from = minetest.string_to_pos(meta:get("chests." .. i .. ".from"))
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local to = minetest.string_to_pos(meta:get("chests." .. i .. ".to"))
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assert(from and to, "Positions needed for chest zone " .. i .. " in map " .. map.name)
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map.chests[i] = {
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from = vector.add(offset, from),
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to = vector.add(offset, to),
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n = tonumber(meta:get("chests." .. i .. ".n") or "23"),
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}
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minetest.log("warning", dump(map.chests[i]))
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i = i + 1
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end
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-- Add default chest zones if none given
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if i == 1 then
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while meta:get("team." .. i) do
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local chests1
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if i == 1 then
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chests1 = vector.add(offset, { x = -map.r, y = -map.h / 2, z = 0 })
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elseif i == 2 then
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chests1 = map.pos1
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end
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local chests2
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if i == 1 then
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chests2 = map.pos2
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elseif i == 2 then
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chests2 = vector.add(offset, { x = map.r, y = map.h / 2, z = 0 })
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end
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map.chests[i] = {
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from = chests1,
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to = chests2,
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n = 23,
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}
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i = i + 1
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end
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end
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return map
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end
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ctf_match.register_on_new_match(function()
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minetest.clear_objects({ mode = "quick" })
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-- Choose next map index, but don't select the same one again
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local idx
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if next_idx then
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idx = next_idx
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elseif ctf_map.map then
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idx = math.random(#ctf_map.available_maps - 1)
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if idx >= ctf_map.map.idx then
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idx = idx + 1
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end
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else
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idx = math.random(#ctf_map.available_maps)
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end
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next_idx = (idx % #ctf_map.available_maps) + 1
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-- Load meta data
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local name = ctf_map.available_maps[idx]
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ctf_map.map = ctf_match.load_map_meta(idx, name)
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-- Place map
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ctf_map.place_map(ctf_map.map)
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end)
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function ctf_match.create_teams()
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for key, value in pairs(ctf_map.map.teams) do
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local name = key
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local color = value.color
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local flag = value.pos
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if name and color and flag then
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print(" - creating " .. key)
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ctf.team({
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name = name,
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color = color,
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add_team = true
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})
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ctf_flag.add(name, flag)
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minetest.after(0, function()
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ctf_flag.assert_flag(flag)
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end)
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else
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minetest.log("error", " - Failed to create " .. key)
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end
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end
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end
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