02fa088b24
* Crafting Changes * Smoke Grenade Crafting Change * using group:wood instead of default:wood * Adding Diamonds Craftable * Update init.lua * Changing value of the "ctf_traps:dirt" to 5 to craft at a time Co-authored-by: Toby1710 <69259430+Toby1710@users.noreply.github.com> * Equality between ctf_traps:dirt n ctf_traps:cobble Co-authored-by: Toby1710 <69259430+Toby1710@users.noreply.github.com>
279 lines
5.8 KiB
Lua
279 lines
5.8 KiB
Lua
local full_ores = {
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diamond = "default:diamond",
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mese = "default:mese_crystal",
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--bronze = "default:bronze_ingot",
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steel = "default:steel_ingot",
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stone = "default:cobble",
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}
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local sword_materials = {
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steel = "default:steel_ingot",
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mese = "default:mese_crystal",
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diamond = "default:diamond",
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}
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-- Rocket <== Gold ingot x16 + Coal lump x5
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crafting.register_recipe({
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type = "inv",
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output = "shooter_rocket:rocket",
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items = { "default:gold_ingot 16", "default:coal_lump 5" },
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always_known = false,
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level = 1,
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})
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-- Rocket <== Mese x5 + Coal lump x5
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crafting.register_recipe({
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type = "inv",
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output = "shooter_rocket:rocket",
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items = { "default:mese 5", "default:coal_lump 5" },
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always_known = false,
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level = 1,
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})
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-- Swords
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for material, craft_material in pairs(sword_materials) do
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crafting.register_recipe({
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type = "inv",
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output = "default:sword_" .. material,
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items = { "default:stick", craft_material .. " 2" },
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always_known = true,
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level = 1,
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})
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end
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-- Pickaxes
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for ore, ore_item in pairs(full_ores) do
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crafting.register_recipe({
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type = "inv",
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output = "default:pick_" .. ore,
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items = { "default:stick 2", ore_item .. " 3" },
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always_known = true,
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level = 1,
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})
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end
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-- Mese crystal x9 <== Mese block
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crafting.register_recipe({
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type = "inv",
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output = "default:mese_crystal 9",
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items = { "default:mese"},
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always_known = true,
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level = 1,
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})
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-- Furnace <== group:stone x8
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crafting.register_recipe({
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type = "inv",
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output = "default:furnace",
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items = { "group:stone 8" },
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always_known = true,
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level = 1,
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})
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-- Team door
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crafting.register_recipe({
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type = "inv",
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output = "doors:door_steel",
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items = { "default:steel_ingot 6" },
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always_known = true,
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level = 1,
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})
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-- Reinforced Cobblestone
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crafting.register_recipe({
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type = "inv",
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output = "ctf_map:reinforced_cobble 2",
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items = { "default:cobble 6", "default:steel_ingot" },
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always_known = true,
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level = 1,
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})
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-- Wood x4
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crafting.register_recipe({
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type = "inv",
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output = "default:wood 4",
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items = { "group:tree" },
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always_known = true,
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level = 1,
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})
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-- Stick x4
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crafting.register_recipe({
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type = "inv",
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output = "default:stick 4",
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items = { "group:wood" },
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always_known = true,
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level = 1,
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})
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-- Torch x5
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crafting.register_recipe({
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type = "inv",
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output = "default:torch 5",
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items = { "default:stick", "default:coal_lump" },
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always_known = true,
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level = 1,
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})
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-- Ammo <== Tin ingot x3 + Coal lump x2
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crafting.register_recipe({
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type = "inv",
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output = "shooter:ammo",
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items = { "default:tin_ingot 2", "default:coal_lump" },
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always_known = true,
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level = 1,
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})
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-- Ammo <== Steel ingot x3 + Coal lump x2
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crafting.register_recipe({
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type = "inv",
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output = "shooter:ammo 2",
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items = { "default:steel_ingot 2", "default:coal_lump 2" },
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always_known = true,
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level = 1,
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})
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-- 7.62mm sniper rifle (unloaded)
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crafting.register_recipe({
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type = "inv",
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output = "sniper_rifles:rifle_762",
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items = { "default:steel_ingot 10", "default:mese_crystal", "group:wood 2" },
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always_known = false,
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level = 1
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})
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-- Magnum sniper rifle (unloaded)
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crafting.register_recipe({
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type = "inv",
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output = "sniper_rifles:rifle_magnum",
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items = { "default:steel_ingot 10", "default:coal_lump 5", "default:diamond", "group:wood 2" },
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always_known = false,
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level = 1,
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})
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-- Wooden ladder x4
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crafting.register_recipe({
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type = "inv",
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output = "default:ladder 4",
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items = { "default:stick 8" },
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always_known = true,
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level = 1,
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})
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-- Stick x2 <== Wooden ladder
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crafting.register_recipe({
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type = "inv",
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output = "default:stick 2",
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items = { "default:ladder" },
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always_known = true,
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level = 1,
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})
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-- Traps
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crafting.register_recipe({
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type = "inv",
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output = "ctf_traps:spike 1",
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items = { "default:steel_ingot 4" },
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always_known = true,
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level = 1,
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})
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crafting.register_recipe({
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type = "inv",
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output = "ctf_traps:dirt 5",
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items = { "default:dirt 5", "default:coal_lump" },
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always_known = true,
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level = 1,
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})
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crafting.register_recipe({
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type = "inv",
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output = "ctf_traps:cobble 4",
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items = { "default:cobble 4", "default:coal_lump" },
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always_known = true,
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level = 1,
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})
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crafting.register_recipe({
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type = "inv",
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output = "ctf_traps:stone 1",
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items = { "default:stone 5", "default:coal_lump" },
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always_known = true,
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level = 1,
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})
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crafting.register_recipe({
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type = "inv",
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output = "ctf_traps:damage_cobble",
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items = { "ctf_traps:cobble", "ctf_traps:spike" },
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always_known = true,
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level = 1,
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})
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-- Shovels
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for ore, ore_item in pairs(full_ores) do
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local show = true
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if ore == "diamond" or ore == "mese" or ore == "bronze" then
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show = false
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end
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crafting.register_recipe({
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type = "inv",
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output = "default:shovel_" .. ore,
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items = { "default:stick 2", ore_item },
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always_known = show,
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level = 1,
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})
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end
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-- Axes
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for ore, ore_item in pairs(full_ores) do
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local show = true
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if ore == "diamond" or ore == "mese" or ore == "bronze" then
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show = false
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end
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crafting.register_recipe({
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type = "inv",
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output = "default:axe_" .. ore,
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items = { "default:stick 2", ore_item},
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always_known = show,
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level = 1,
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})
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end
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--
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--- Grenade Crafts
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--
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crafting.register_recipe({
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type = "inv",
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output = "grenades:frag 1",
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items = { "default:steel_ingot 5", "default:iron_lump", "group:wood", "default:coal_lump",},
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always_known = true,
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level = 1,
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})
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-- crafting.register_recipe({
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-- type = "inv",
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-- output = "grenades:frag_sticky 1",
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-- items = { "grenades:frag", "default:stick 4" },
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-- always_known = true,
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-- level = 1,
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-- })
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crafting.register_recipe({
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type = "inv",
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output = "grenades:smoke 1",
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items = { "default:steel_ingot 5", "default:coal_lump 5", "group:wood" },
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always_known = true,
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level = 1,
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})
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-- crafting.register_recipe({
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-- type = "inv",
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-- output = "grenades:flashbang 1",
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-- items = { "default:steel_ingot 5", "default:torch 5" },
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-- always_known = true,
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-- level = 1,
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-- })
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