105 lines
2.9 KiB
Lua
105 lines
2.9 KiB
Lua
ctf_respawn_delay = {
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players = {},
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}
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local respawnfunc
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local RESPAWN_DELAY = 5
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local RESPAWN_INTERVAL = 1.1
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local RESPAWN_MESSAGE = "Respawning in "
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minetest.register_on_dieplayer(function(player, reason)
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local pname = player:get_player_name()
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if ctf_match.is_in_build_time() or (reason.type == "punch" and reason.object and
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reason.object:is_player() and reason.object:get_player_name() == pname) then
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return
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end
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ctf_respawn_delay.players[pname] = {
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old_max = player:get_properties().hp_max,
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timeleft = "waiting",
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hudid = player:hud_add({
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hud_elem_type = "text",
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position = {x=0.5, y=0.5},
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name = "respawn_delay",
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scale = {x=100, y=100},
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text = RESPAWN_MESSAGE..RESPAWN_DELAY,
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number = 0xD600AF,
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alignment = {x = 0, y = -1},
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offset = {x = 0, y = 0},
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size = {x = 2},
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})
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}
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player:set_properties({hp_max = 0})
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end)
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minetest.register_on_mods_loaded(function()
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ctf_respawn_delay.registered_on_respawnplayers = minetest.registered_on_respawnplayers
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minetest.registered_on_respawnplayers = {}
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table.insert(minetest.registered_on_respawnplayers, 1, function(player)
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local pname = player:get_player_name()
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if ctf_respawn_delay.players[pname] and ctf_respawn_delay.players[pname].timeleft == "waiting" then
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ctf_respawn_delay.players[pname].timeleft = RESPAWN_DELAY
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local pos = player:get_pos()
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pos.y = ctf_map.map.h/2 + 10
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player:set_pos(pos) -- Player will be stuck there because CTF 'air' is walkable
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minetest.after(RESPAWN_INTERVAL, respawnfunc, pname)
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return true
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end
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for k, func in ipairs(ctf_respawn_delay.registered_on_respawnplayers) do
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func(player)
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end
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return true
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end)
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end)
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function ctf_respawn_delay.respawnplayer(name)
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local player = minetest.get_player_by_name(name)
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if not player then return end
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player:hud_remove(ctf_respawn_delay.players[name].hudid)
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player:set_properties({hp_max = ctf_respawn_delay.players[name].old_max})
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player:set_hp(ctf_respawn_delay.players[name].old_max)
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ctf_respawn_delay.players[name] = nil
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for k, func in ipairs(ctf_respawn_delay.registered_on_respawnplayers) do
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func(player)
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end
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end
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function respawnfunc(pname)
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local player = minetest.get_player_by_name(pname)
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if not player or not ctf_respawn_delay.players[pname] then
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ctf_respawn_delay.players[pname] = nil
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return
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end
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if type(ctf_respawn_delay.players[pname].timeleft) == "string" then
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minetest.after(RESPAWN_INTERVAL, respawnfunc, pname)
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return
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end
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ctf_respawn_delay.players[pname].timeleft = ctf_respawn_delay.players[pname].timeleft - 1
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local timeleft = ctf_respawn_delay.players[pname].timeleft
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if timeleft > 0 then
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player:hud_change(ctf_respawn_delay.players[pname].hudid, "text", RESPAWN_MESSAGE..timeleft)
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minetest.after(RESPAWN_INTERVAL, respawnfunc, pname)
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else
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ctf_respawn_delay.respawnplayer(pname)
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end
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end
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ctf_match.register_on_new_match(function()
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for name in pairs(ctf_respawn_delay.players) do
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ctf_respawn_delay.respawnplayer(name)
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end
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end)
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