capturetheflag/mods/ctf/ctf_crafting/init.lua
2019-01-11 15:52:47 +00:00

205 lines
4.1 KiB
Lua

local full_ores = {
{"diamond", "default:diamond"},
{"mese", "default:mese_crystal"},
{"bronze", "default:bronze_ingot"},
{"steel", "default:steel_ingot"},
{"stone", "default:cobble"},
}
-- Swords
for _, orex in pairs(full_ores) do
crafting.register_recipe({
type = "inv",
output = "default:sword_" .. orex[1],
items = { "default:stick", orex[2] .. " 2" },
always_known = true,
level = 1,
})
end
-- Pickaxes
for _, orex in pairs(full_ores) do
crafting.register_recipe({
type = "inv",
output = "default:pick_" .. orex[1],
items = { "default:stick 2", orex[2] .. " 3" },
always_known = true,
level = 1,
})
end
-- Bronze ingot x9 <== Copper x9 + Tin x9
crafting.register_recipe({
type = "inv",
output = "default:bronze_ingot 9",
items = { "default:copper_ingot 8", "default:tin_ingot"},
always_known = true,
level = 1,
})
-- Mese crystal x9 <== Mese block
crafting.register_recipe({
type = "inv",
output = "default:mese_crystal 9",
items = { "default:mese"},
always_known = true,
level = 1,
})
-- Furnace <== Cobble x8
crafting.register_recipe({
type = "inv",
output = "default:furnace",
items = { "default:cobble 8" },
always_known = true,
level = 1,
})
-- Furnace <== Desert cobble x8
crafting.register_recipe({
type = "inv",
output = "default:furnace",
items = { "default:desert_cobble 8" },
always_known = true,
level = 1,
})
-- Team door
crafting.register_recipe({
type = "inv",
output = "doors:door_steel",
items = { "default:steel_ingot 6" },
always_known = true,
level = 1,
})
-- Wooden plank x4
crafting.register_recipe({
type = "inv",
output = "default:wood 4",
items = { "group:tree" },
always_known = true,
level = 1,
})
-- Stick x4
crafting.register_recipe({
type = "inv",
output = "default:stick 4",
items = { "default:wood" },
always_known = true,
level = 1,
})
-- Torch x5
crafting.register_recipe({
type = "inv",
output = "default:torch 5",
items = { "default:stick", "default:coal_lump" },
always_known = true,
level = 1,
})
-- Ammo <== Tin ingot x3 + Coal lump x2
crafting.register_recipe({
type = "inv",
output = "shooter:ammo",
items = { "default:tin_ingot 3", "default:coal_lump 2" },
always_known = true,
level = 1,
})
-- Ammo <== Steel ingot x3 + Coal lump x2
crafting.register_recipe({
type = "inv",
output = "shooter:ammo",
items = { "default:steel_ingot 3", "default:coal_lump 2" },
always_known = true,
level = 1,
})
-- Arrow x5
crafting.register_recipe({
type = "inv",
output = "shooter:arrow_white 5",
items = { "default:stick 5", "default:cobble" },
always_known = true,
level = 1,
})
-- Wooden ladder x4
crafting.register_recipe({
type = "inv",
output = "default:ladder 4",
items = { "default:stick 8" },
always_known = true,
level = 1,
})
-- Stick x2 <== Wooden ladder
crafting.register_recipe({
type = "inv",
output = "default:stick 2",
items = { "default:ladder" },
always_known = true,
level = 1,
})
-- Shovels
for _, orex in pairs(full_ores) do
crafting.register_recipe({
type = "inv",
output = "default:shovel_" .. orex[1],
items = { "default:stick 2", orex[2] },
always_known = true,
level = 1,
})
end
-- Axes
for _, orex in pairs(full_ores) do
crafting.register_recipe({
type = "inv",
output = "default:axe_" .. orex[1],
items = { "default:stick 2", orex[2] .. " 3" },
always_known = true,
level = 1,
})
end
-- Wooden plank x3 <== Wooden pickaxe
crafting.register_recipe({
type = "inv",
output = "default:wood 3",
items = { "default:pick_wood" },
always_known = true,
level = 1,
})
-- Wooden plank x2 <== Wooden sword
crafting.register_recipe({
type = "inv",
output = "default:wood 2",
items = { "default:sword_wood" },
always_known = true,
level = 1,
})
-- Wooden plank x3 <== Wooden axe
crafting.register_recipe({
type = "inv",
output = "default:wood 3",
items = { "default:axe_wood" },
always_known = true,
level = 1,
})
-- Wooden plank <== Wooden shovel
crafting.register_recipe({
type = "inv",
output = "default:wood 1",
items = { "default:shovel_wood" },
always_known = true,
level = 1,
})