capturetheflag/mods/ctf/ctf_map/nodes.lua
2019-01-11 15:52:47 +00:00

82 lines
2.3 KiB
Lua

minetest.register_node("ctf_map:ignore", {
description = "Artificial Ignore", -- this may need to be given a more appropriate name
drawtype = "airlike",
paramtype = "light",
sunlight_propagates = true,
walkable = true,
pointable = false,
diggable = false,
buildable_to = false,
air_equivalent = true,
drop = "",
groups = {not_in_creative_inventory=1}
})
minetest.register_node("ctf_map:ind_glass", {
description = "Indestructible Glass",
drawtype = "glasslike_framed_optional",
tiles = {"default_glass.png", "default_glass_detail.png"},
inventory_image = minetest.inventorycube("default_glass.png"),
paramtype = "light",
sunlight_propagates = true,
is_ground_content = false,
walkable = true,
buildable_to = false,
pointable = false,
groups = {immortal = 1},
sounds = default.node_sound_glass_defaults()
})
minetest.register_node("ctf_map:ind_stone", {
description = "Indestructible Stone",
groups = {immortal = 1},
tiles = {"default_stone.png"},
is_ground_content = false
})
minetest.register_node("ctf_map:ind_dirt", {
description = "Indestructible Dirt",
groups = {immortal = 1},
tiles = {"default_dirt.png"},
is_ground_content = false,
sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_grass_footstep", gain = 0.25}
}),
})
minetest.register_node("ctf_map:ind_dirt_with_grass", {
description = "Indestructible Dirt with Grass",
groups = {immortal = 1},
tiles = {"default_grass.png", "default_dirt.png",
{name = "default_dirt.png^default_grass_side.png",
tileable_vertical = false}},
is_ground_content = false,
sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_grass_footstep", gain = 0.25},
}),
})
minetest.register_node("ctf_map:ind_stone_red", {
description = "Indestructible Red Stone",
groups = {immortal = 1},
tiles = {"ctf_map_stone_red.png"},
is_ground_content = false
})
minetest.register_node("ctf_map:ind_glass_red", {
description = "Indestructible Red Glass",
drawtype = "glasslike",
tiles = {"ctf_map_glass_red.png"},
inventory_image = minetest.inventorycube("default_glass.png"),
paramtype = "light",
sunlight_propagates = true,
is_ground_content = false,
walkable = true,
buildable_to = false,
use_texture_alpha = false,
alpha = 0,
pointable = false,
groups = {immortal = 1},
sounds = default.node_sound_glass_defaults()
})