capturetheflag/mods/ctf/ctf_playertag/init.lua
2019-01-11 15:52:47 +00:00

25 lines
804 B
Lua

dofile(minetest.get_modpath("ctf_playertag") .. "/api.lua")
ctf_flag.register_on_pick_up(function(attname, flag)
local _, color = ctf_colors.get_color(ctf.player(attname))
color = color:gsub("0x", "#")
playertag.set(minetest.get_player_by_name(attname), playertag.TYPE_BUILTIN,
color)
end)
ctf_flag.register_on_drop(function(attname, flag)
playertag.set(minetest.get_player_by_name(attname), playertag.TYPE_ENTITY)
end)
ctf_flag.register_on_capture(function(attname, flag)
playertag.set(minetest.get_player_by_name(attname), playertag.TYPE_ENTITY)
end)
ctf_match.register_on_new_match(function()
for name, settings in pairs(playertag.get_all()) do
if settings.type == playertag.TYPE_BUILTIN then
playertag.set(minetest.get_player_by_name(name), playertag.TYPE_ENTITY)
end
end
end)