capturetheflag/mods/ctf/ctf_classes/init.lua
2020-03-14 20:00:32 +00:00

95 lines
2.4 KiB
Lua

ctf_classes = {
__classes = {},
__classes_ordered = {},
}
dofile(minetest.get_modpath("ctf_classes") .. "/api.lua")
dofile(minetest.get_modpath("ctf_classes") .. "/gui.lua")
dofile(minetest.get_modpath("ctf_classes") .. "/regen.lua")
dofile(minetest.get_modpath("ctf_classes") .. "/ranged.lua")
ctf_classes.register("knight", {
description = "Knight",
pros = { "+10 HP", "+10% melee skill" },
cons = { "-10% speed" },
max_hp = 30,
color = "#ccc",
})
ctf_classes.register("shooter", {
description = "Shooter",
pros = { "+10% ranged skill", "Can use sniper rifles", "Can use grapling hooks" },
cons = {},
speed = 1.1,
color = "#c60",
})
ctf_classes.register("medic", {
description = "Medic",
speed = 1.1,
pros = { "x2 regen for nearby friendlies", "Free bandages" },
cons = { "Can't capture the flag"},
color = "#0af",
})
minetest.register_on_joinplayer(ctf_classes.update)
minetest.register_chatcommand("class", {
func = function(name, params)
local player = minetest.get_player_by_name(name)
if not player then
return false, "You must be online to do this!"
end
if not ctf_classes.can_change(player) then
return false, "Move closer to the flag to change classes!"
end
local cname = params:trim()
if params == "" then
ctf_classes.show_gui(name)
else
if ctf_classes.__classes[cname] then
ctf_classes.set(player, cname)
return true, "Set class to " .. cname
else
return false, "Class '" .. cname .. "' does not exist"
end
end
end
})
ctf_colors.set_skin = function(player, color)
ctf_classes.set_skin(player, color, ctf_classes.get(player))
end
local flags = {
"ctf_flag:flag",
"ctf_flag:flag_top_red",
"ctf_flag:flag_top_blue",
}
for _, flagname in pairs(flags) do
local old_func = minetest.registered_nodes[flagname].on_punch
local function on_punch(pos, node, player, ...)
if ctf_classes.get(player).name == "medic" then
local flag = ctf_flag.get(pos)
local team = ctf.player(player:get_player_name()).team
if not flag or not flag.team or not team or team ~= flag.team then
minetest.chat_send_player(player:get_player_name(),
"Medics can't capture the flag!")
return
end
end
return old_func(pos, node, player, ...)
end
local function show(_, _, player)
ctf_classes.show_gui(player:get_player_name(), player)
end
minetest.override_item(flagname, {
on_punch = on_punch,
on_rightclick = show,
})
end