Capture the Flag is a team-based FPS game for the Minetest engine
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2018-01-27 19:44:25 +00:00
menu Initial Commit 2015-07-16 18:44:01 +01:00
mods Announce map name and author to IRC 2018-01-27 19:44:25 +00:00
.gitignore Add support for sub directories in map dir 2018-01-22 02:23:53 +00:00
.gitmodules submodule 2015-07-16 19:03:03 +01:00
build.sh Settings Cacher 2015-09-26 15:01:31 +01:00
game.conf Initial Commit 2015-07-16 18:44:01 +01:00
game_api.txt Initial Commit 2015-07-16 18:44:01 +01:00
minetest.conf Move sprint time fix to settings 2018-01-27 00:07:07 +00:00
minetest.conf.example Initial Commit 2015-07-16 18:44:01 +01:00
README.md Add attribution to sprint, sort list 2018-01-09 02:55:59 +00:00
settings_cache.csv Update ctf_pvp_engine 2017-10-12 15:25:23 +01:00
update.sh Update ctf_pvp_engine, add update script 2018-01-02 20:56:28 +00:00

CaptureTheFlag

Uses the CTF PvP engine

  • Fast rounds of CTF games
  • Removed nodes for focus

System Requirements

Hosting your server using the dummy backend

minimum

Hosting your server using the leveldb or redis backend

Hosting using sqlite on an SSD or ramdisk (with this guide)

License

Created by rubenwardy
Code: LGPLv2.1+ Textures: CC-BY-SA 3.0

Mods

  • afkkick by GunshipPenguin (CC0 1.0)
  • ctf_pvp_engine by rubenwardy (LGPLv2.1+)
  • chatplus by rubenwardy (LGPLv2.1+)
  • dropondie by minermoder27 (Apache 2.0)
  • email by rubenwardy (MIT)
  • gauges by Calinou (CC0)
  • random_messages by arsdragonfly (CC0)
  • report by rubenwardy (CC0)
  • sprint by GunshipPenguin, rewritten and optimised (CC0 1.0)
  • treasurer by Wuzzy (WTFPL)
  • tsm_chests by Wuzzy (WTFPL)
  • vote by rubenwardy (MIT)
  • wield3d by stu (WTFPL)
  • Minetest Game mods: default, doors, sfinv, killme, stairs. Fun fact: sfinv was made for this subgame, and then merged into MTG.

Custom Mods:

  • hpregen by rubenwardy (LGPLv2.1+)
  • ctf_* by rubenwardy (LGPLv2.1+)
  • no_minimap by rubenwardy (LGPLv2.1+)
  • respawn_immunity by rubenwardy (LGPLv2.1+)