53 lines
1.3 KiB
Lua
53 lines
1.3 KiB
Lua
ctf_match.registered_on_skip_map = {}
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function ctf_match.register_on_skip_map(func)
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if ctf._mt_loaded then
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error("You can't register callbacks at game time!")
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end
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table.insert(ctf_match.registered_on_skip_map, func)
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end
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function ctf_match.vote_next(name, params)
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return vote.new_vote(name, {
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description = "Skip to next match",
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help = "/yes, /no or /abstain",
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duration = 60,
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perc_needed = 0.5,
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unanimous = 5,
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on_result = function(self, result, results)
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if result == "yes" then
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minetest.chat_send_all("Vote to skip match passed, " ..
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#results.yes .. " to " .. #results.no)
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for i = 1, #ctf_match.registered_on_skip_map do
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ctf_match.registered_on_skip_map[i]()
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end
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ctf_match.next()
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else
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minetest.chat_send_all("Vote to skip match failed, " ..
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#results.no .. " to " .. #results.yes)
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end
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end,
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on_vote = function(self, name, value)
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minetest.chat_send_all(name .. " voted " .. value .. " to '" ..
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self.description .. "'")
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end
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})
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end
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minetest.register_chatcommand("vote", {
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privs = {
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interact = true
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},
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func = ctf_match.vote_next
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})
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minetest.register_on_chat_message(function(name, msg)
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if msg == "/vote_next" then
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local suc, msg = ctf_match.vote_next(name)
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if msg then
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minetest.chat_send_player(name, msg)
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end
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return true
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end
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end)
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