capturetheflag/mods/ctf/ctf_classes/melee.lua
2022-09-19 14:27:03 +02:00

145 lines
4 KiB
Lua

minetest.register_on_player_hpchange(function(player, hp_change, reason)
if reason.type ~= "punch" or not reason.object or not reason.object:is_player() then
return hp_change
end
local class = ctf_classes.get(reason.object)
if class.properties.melee_bonus and reason.object:get_wielded_item():get_name():find("sword") then
local change = hp_change - class.properties.melee_bonus
if player:get_hp() + change <= 0 and player:get_hp() + hp_change > 0 then
local wielded_item = reason.object:get_wielded_item()
for i = 1, #ctf.registered_on_killedplayer do
ctf.registered_on_killedplayer[i](
player:get_player_name(),
reason.object:get_player_name(),
wielded_item,
wielded_item:get_tool_capabilities()
)
end
end
return change
end
return hp_change
end, true)
local sword_special_timer = {}
local SWORD_SPECIAL_COOLDOWN = 20
local function sword_special_timer_func(pname, timeleft)
sword_special_timer[pname] = timeleft
if timeleft - 2 >= 0 then
minetest.after(2, sword_special_timer_func, pname, timeleft - 2)
else
sword_special_timer[pname] = nil
end
end
minetest.register_tool("ctf_classes:sword_bronze", {
description = "Knight's Sword\nSneak+Rightclick items/air to place marker\nRightclick enemies to place marker listing all enemies in area",
inventory_image = "default_tool_bronzesword.png",
tool_capabilities = {
full_punch_interval = 0.8,
max_drop_level=1,
groupcaps={
snappy={times={[1]=2.5, [2]=1.20, [3]=0.35}, uses=0, maxlevel=2},
},
damage_groups = {fleshy=6, sword=1},
punch_attack_uses = 0,
},
sound = {breaks = "default_tool_breaks"},
on_place = function(itemstack, placer, pointed_thing)
local pname = placer:get_player_name()
if not pointed_thing then return end
if sword_special_timer[pname] and placer:get_player_control().sneak then
minetest.chat_send_player(pname, "You have to wait "..sword_special_timer[pname].."s to place marker again")
if pointed_thing.type == "node" then
return minetest.item_place(itemstack, placer, pointed_thing)
else
return
end
end
local pteam = ctf.player(pname).team
if not pteam then -- can be nil during map change
return
end
if pointed_thing.type == "object" and pointed_thing.ref:is_player() then
if ctf_match.is_in_build_time() then return end
local enemies = {}
local pos = pointed_thing.ref:get_pos()
sword_special_timer[pname] = SWORD_SPECIAL_COOLDOWN
sword_special_timer_func(pname, SWORD_SPECIAL_COOLDOWN)
for _, p in pairs(minetest.get_connected_players()) do
local name = p:get_player_name()
if pteam ~= ctf.player(name).team and
vector.distance(p:get_pos(), pos) <= 10 then
table.insert(enemies, name)
end
end
if #enemies > 0 then
ctf_marker.remove_marker(pteam)
ctf_marker.add_marker(pname, pteam, pos, (" found enemies: <%s>]"):format(table.concat(enemies, ", ")))
end
return
end
if pointed_thing.type == "node" then
return minetest.item_place(itemstack, placer, pointed_thing)
end
-- Check if player is sneaking before placing marker
if not placer:get_player_control().sneak then return end
sword_special_timer[pname] = 4
sword_special_timer_func(pname, 4)
minetest.registered_chatcommands["m"].func(pname, "placed with sword")
end,
on_secondary_use = function(itemstack, user, pointed_thing)
if pointed_thing then
minetest.registered_tools["ctf_classes:sword_bronze"].on_place(itemstack, user, pointed_thing)
end
end,
})
minetest.register_on_leaveplayer(function(player)
sword_special_timer[player:get_player_name()] = nil
end)
ctf_match.register_on_new_match(function()
sword_special_timer = {}
end)
ctf.register_on_new_game(function()
sword_special_timer = {}
end)
minetest.register_tool("ctf_classes:battleaxe", {
inventory_image = "ctf_classes_axefighter.png",
tool_capabilities = {
full_punch_interval = 3,
max_drop_level=1,
groupcaps={
choppy={times={[1]=2.75, [2]=1.70, [3]=1.15}, uses=0, maxlevel=2},
},
damage_groups = {fleshy=10},
punch_attack_uses = 0,
},
})