.. | ||
depends.txt | ||
gui.lua | ||
init.lua | ||
README.md |
Score
- +5 for picking up a flag.
- +20 for then capturing the flag.
- +X for killing someone, where X is:
- +5 for every kill they've made since last death in this match.
15 * kd
ratio, with variable cap based on player's score:- capped at X * 10 for < X * 100 player score (eg 10 for 100, 20 for 200, 40 for 400+).
- capped to 40.
- deaths > kills gives 0 score
- Limited to 0 ≤ X ≤ 100
- If they don't have a good weapon: half given score. A good weapon is a non-default one which is not a pistol, stone sword, or crossbow.