235 lines
7.6 KiB
Lua
235 lines
7.6 KiB
Lua
local old = ctf.get_spawn
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function ctf.get_spawn(tname)
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local team = ctf.team(tname)
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if team and #team.flags >= 1 then
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local flag = team.flags[1]
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local i = 0
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local r = 6
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while i < 6 do
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i = i + 1
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local pos = {x=0, z=0}
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pos.x = flag.x + math.random() * 40 - 20
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pos.z = math.random() * 30 + 49
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if pos.x < -99 then
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pos.x = -99
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end
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if pos.x > 99 then
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pos.x = 99
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end
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if team.flags[1].z < 0 then
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pos.z = -pos.z
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end
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local res = minetest.find_nodes_in_area_under_air(
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{ x = pos.x - r, y = 2, z = pos.z - r},
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{ x = pos.x + r, y = 17, z = pos.z + r},
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{"default:dirt_with_grass"})
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if #res > 0 then
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res[1].y = res[1].y + 1
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team.spawn = res[1]
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return res[1]
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end
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end
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return team.spawn or old(tname)
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else
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return team.spawn
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end
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end
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local function get_is_player_pro(player)
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local players = {}
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for pname, pstat in pairs(ctf_stats.players) do
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pstat.name = pname
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pstat.color = nil
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table.insert(players, pstat)
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end
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return ctf_stats.player(player:get_player_name()).score > 0
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end
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local colors = {"red", "blue"}
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local chest_name_to_team = {}
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for _, chest_color in pairs(colors) do
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chest_name_to_team["ctf_team_base:chest_" .. chest_color] = chest_color
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minetest.register_node("ctf_team_base:chest_" .. chest_color, {
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description = "Chest",
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tiles = {
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"default_chest_top_" .. chest_color .. ".png",
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"default_chest_top_" .. chest_color .. ".png",
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"default_chest_side_" .. chest_color .. ".png",
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"default_chest_side_" .. chest_color .. ".png",
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"default_chest_side_" .. chest_color .. ".png",
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"default_chest_front_" .. chest_color .. ".png"},
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paramtype2 = "facedir",
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groups = {immortal = 1, team_chest=1},
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legacy_facedir_simple = true,
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is_ground_content = false,
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sounds = default.node_sound_wood_defaults(),
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("infotext", "Chest")
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local inv = meta:get_inventory()
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inv:set_size("main", 5*4)
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inv:set_size("pro", 3*4)
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end,
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on_rightclick = function(pos, node, player)
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if chest_color ~= ctf.player(player:get_player_name()).team then
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minetest.chat_send_player(player:get_player_name(), "You're not on team " .. chest_color)
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return
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end
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local territory_owner = ctf.get_territory_owner(pos)
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if chest_color ~= territory_owner then
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ctf.warning("ctf_team_base", "Wrong chest, changing to " .. territory_owner .. " from " .. chest_color)
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minetest.set_node(pos, "ctf_team_base:chest_" .. territory_owner)
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end
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local chestinv = "nodemeta:" .. pos.x .. "," .. pos.y .. "," .. pos.z
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local is_pro = get_is_player_pro(player)
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local formspec =
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"size[8,9]" ..
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"label[0,-0.2;" .. minetest.formspec_escape("Any team member can take from here") .. "]" ..
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default.gui_bg ..
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default.gui_bg_img ..
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default.gui_slots ..
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"list[" .. chestinv .. ";main;0,0.3;5,4;]" ..
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"background[5,-0.2;3.15,4.7;ctf_team_base_pro_only.png;false]" ..
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"list[" .. chestinv .. ";pro;5,0.3;3,4;]" ..
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"list[current_player;main;0,4.85;8,1;]" ..
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"list[current_player;main;0,6.08;8,3;8]"
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if is_pro then
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formspec = formspec .. "listring[current_name;pro]" ..
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"label[5,-0.2;" .. minetest.formspec_escape("Pro players only (score 200+)") .. "]"
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else
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formspec = formspec .. "listring[current_name;pro]" ..
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"label[5,-0.2;" .. minetest.formspec_escape("You need more score (200+)") .. "]"
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end
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formspec = formspec ..
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"listring[current_name;main]" ..
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"listring[current_player;main]" ..
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default.get_hotbar_bg(0,4.85)
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minetest.show_formspec(player:get_player_name(), "ctf_team_base:chest", formspec)
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end,
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allow_metadata_inventory_move = function(pos, from_list, from_index,
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to_list, to_index, count, player)
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local meta = minetest.get_meta(pos)
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if chest_color ~= ctf.player(player:get_player_name()).team then
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minetest.chat_send_player(player:get_player_name(), "You're not on team " .. chest_color)
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return 0
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end
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if (from_list ~= "pro" and to_list ~= "pro") or get_is_player_pro(player) then
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return count
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else
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return 0
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end
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end,
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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if chest_color ~= ctf.player(player:get_player_name()).team then
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minetest.chat_send_player(player:get_player_name(), "You're not on team " .. chest_color)
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return 0
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end
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if listname ~= "pro" or get_is_player_pro(player) then
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return stack:get_count()
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else
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return 0
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end
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end,
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allow_metadata_inventory_take = function(pos, listname, index, stack, player)
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local meta = minetest.get_meta(pos)
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if chest_color ~= ctf.player(player:get_player_name()).team then
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minetest.chat_send_player(player:get_player_name(), "You're not on team " .. chest_color)
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return 0
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end
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if listname ~= "pro" or get_is_player_pro(player) then
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return stack:get_count()
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else
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return 0
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end
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end,
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can_dig = function(pos, player)
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return false
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end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name() ..
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" moves " .. (stack:get_name() or "stuff") .. " " .. (stack:get_count() or 0) .. " to chest at " .. minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name() ..
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" takes " .. (stack:get_name() or "stuff") .. " " .. (stack:get_count() or 0) .. " from chest at " .. minetest.pos_to_string(pos))
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end
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})
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end
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minetest.register_abm({
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nodenames = {"group:team_chest"},
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interval = 2, -- Run every 10 seconds
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chance = 1, -- Select every 1 in 50 nodes
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action = function(pos, node, active_object_count, active_object_count_wider)
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local current_owner = assert(chest_name_to_team[node.name])
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local territory_owner = ctf.get_territory_owner(pos)
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if territory_owner and current_owner ~= territory_owner then
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ctf.warning("ctf_team_base", "Wrong chest, changing to " .. territory_owner .. " from " .. current_owner)
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minetest.set_node(pos, { name = "ctf_team_base:chest_" .. territory_owner })
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end
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end
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})
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minetest.register_on_generated(function(minp, maxp, seed)
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for tname, team in pairs(ctf.teams) do
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for _, flag in pairs(team.flags) do
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if minp.x <= flag.x and maxp.x >= flag.x and
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minp.y <= flag.y and maxp.y >= flag.y and
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minp.z <= flag.z and maxp.z >= flag.z then
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-- Spawn ind base
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for x = flag.x - 2, flag.x + 2 do
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for z = flag.z - 2, flag.z + 2 do
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minetest.set_node({ x = x, y = flag.y - 1, z = z},
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{name = "default:cobble"})
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end
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end
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minetest.set_node({ x = flag.x, y = flag.y - 1, z = flag.z},
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{name = "ctf_barrier:ind_stone"})
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-- Check for trees
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for y = flag.y, flag.y + 3 do
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for x = flag.x - 3, flag.x + 3 do
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for z = flag.z - 3, flag.z + 3 do
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local pos = {x=x, y=y, z=z}
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if minetest.get_node(pos).name == "default:tree" then
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minetest.set_node(pos, {name="air"})
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end
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end
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end
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end
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-- Spawn chest
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local chest = {name = "ctf_team_base:chest_" .. team.data.color}
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local dz = 2
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if flag.z < 0 then
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dz = -2
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chest.param2 = minetest.dir_to_facedir({x=0,y=0,z=-1})
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end
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local pos = {
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x = flag.x,
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y = flag.y,
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z = flag.z + dz
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}
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minetest.set_node(pos, chest)
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local inv = minetest.get_meta(pos):get_inventory()
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inv:add_item("main", ItemStack("default:cobble 99"))
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inv:add_item("main", ItemStack("default:cobble 99"))
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inv:add_item("main", ItemStack("default:cobble 99"))
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inv:add_item("main", ItemStack("default:wood 99"))
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inv:add_item("main", ItemStack("default:glass 5"))
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inv:add_item("main", ItemStack("default:torch 10"))
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end
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end
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end
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end)
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