capturetheflag/mods/ctf/ctf_map/ctf_map_core
ANAND dc83862df6 Add support for per-map physics modifiers (#488)
Three new map meta fields are now available to map makers:

- `phys_speed`: Speed multiplier
- `phys_jump`: Jump multiplier
- `phys_gravity`: Gravity multiplier
2019-12-07 10:23:02 +01:00
..
maps@a0b9c9820a Update maps submodule 2019-12-05 06:49:53 +05:30
textures ctf_map: Convert to modpack; split map maker into separate mod (#475) 2019-11-28 10:51:59 +05:30
barrier.lua ctf_map: Convert to modpack; split map maker into separate mod (#475) 2019-11-28 10:51:59 +05:30
base.lua ctf_map: Convert to modpack; split map maker into separate mod (#475) 2019-11-28 10:51:59 +05:30
chest.lua Add ctf_stats.is_pro; consolidate "pro-ness" calculations (#517) 2019-12-05 19:33:38 +01:00
emerge.lua ctf_map: Convert to modpack; split map maker into separate mod (#475) 2019-11-28 10:51:59 +05:30
give_initial_stuff.lua ctf_map: Convert to modpack; split map maker into separate mod (#475) 2019-11-28 10:51:59 +05:30
init.lua Add support for per-map physics modifiers (#488) 2019-12-07 10:23:02 +01:00
maps_catalog.lua ctf_map: Convert to modpack; split map maker into separate mod (#475) 2019-11-28 10:51:59 +05:30
meta_helpers.lua Add support for per-map physics modifiers (#488) 2019-12-07 10:23:02 +01:00
mod.conf Add support for per-map physics modifiers (#488) 2019-12-07 10:23:02 +01:00
nodes.lua ctf_map: Convert to modpack; split map maker into separate mod (#475) 2019-11-28 10:51:59 +05:30
README.md ctf_map: Convert to modpack; split map maker into separate mod (#475) 2019-11-28 10:51:59 +05:30
schem_map.lua Add support for per-map physics modifiers (#488) 2019-12-07 10:23:02 +01:00

CTF Map Core

This mod handles creating and loading maps.

Attributions

  • Indestructible nodes adapted from various mods in minetest_game.

Indestructible nodes

  • ctf_map_core provides indestructible nodes for most nodes from default, and all nodes from stairs.

  • All indestructible nodes have the same item name with the mod prefix being ctf_map: instead of their original prefixes (e.g. default:stone -> ctf_map:stone and stairs:stair_stone -> ctf_map:stair_stone) with the exception of wool, whose indestructible nodes have slightly different names from the original node names - ctf_map:wool_<color>. This is because the original nomenclature becomes meaningless if the modname prefix is changed.