ea9d9ad2d8
This reverts commit 84dc7da461
.
164 lines
4.3 KiB
Lua
164 lines
4.3 KiB
Lua
-- Table of tables indexed by player names, each having three fields:
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-- {
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-- hp: HP at time of left-click + regen_max,
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-- pos: Position of player while initiating the healing process
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-- hud: ID of "healing effect" HUD element
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-- }
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local players = {}
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local regen_interval = 0.5 -- Time in seconds between each step
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local regen_timer = 0 -- Timer to keep track of regen_interval
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local regen_step = 1 -- Number of HP added every step
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-- Boolean function for use by other mods to check if a player is healing
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medkits = {}
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function medkits.is_healing(name)
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return players[name] and true or false
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end
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-- Called when player uses a medkit
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-- Aborts if player is already healing
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local function start_healing(stack, player)
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if not player then
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return
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end
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local name = player:get_player_name()
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local hp = player:get_hp()
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local hp_max = player:get_properties().hp_max
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if players[name] or hp == hp_max then
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return
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end
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players[name] = {
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regen_max = hp_max,
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hp = hp,
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pos = player:get_pos(),
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hud = player:hud_add({
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hud_elem_type = "image",
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position = {x = 0.5, y = 0.5},
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scale = {x = -100, y = -100},
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text = "medkit_hud.png"
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})
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}
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stack:take_item()
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return stack
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end
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-- Interrupt reasons:
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-- attack: Attacked another player
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-- move: Moved 1m away from initial healing pos
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-- damage: Damaged by another player
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local function reason_handler(reason)
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if reason == "attack" then
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return " because you attacked other player!"
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elseif reason == "move" then
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return " because you moved!"
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elseif reason == "damage" then
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return " because someone damaged you!"
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else
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return "!"
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end
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end
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-- Called after regen is complete. Remove additional effects
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-- If interrupted == true, revert to original HP and give back one medkit.
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local function stop_healing(player, interrupted)
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local name = player:get_player_name()
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local info = players[name]
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players[name] = nil
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if interrupted then
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hud_event.new(name, {
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name = "medkits:interrupt",
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color = 0xFF4444,
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value = "Your healing was interrupted" .. reason_handler(interrupted),
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})
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player:set_hp(info.hp)
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player:get_inventory():add_item("main", ItemStack("medkits:medkit 1"))
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end
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player:hud_remove(info.hud)
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end
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ctf_match.register_on_new_match(function()
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-- Reset all player states at the end of the match
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for name, info in pairs(players) do
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players[name] = nil
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local player = minetest.get_player_by_name(name)
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if player then
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player:hud_remove(info.hud)
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end
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end
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return true
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end)
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-- Called after left-click every n seconds (determined by
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-- regen_interval); heals player until player's hp_max
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minetest.register_globalstep(function(dtime)
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regen_timer = regen_timer + dtime
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if regen_timer < regen_interval then
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return
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end
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for name, info in pairs(players) do
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local player = minetest.get_player_by_name(name)
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if not player then
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players[name] = nil
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else
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-- Abort if player moves more than 1m in any direction to
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-- allow players to manually interrupt healing if necessary
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local pos = player:get_pos()
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if vector.distance(pos, info.pos) >= 1 then
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stop_healing(player, "move")
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end
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-- Stop healing if target reached
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local pstat = players[name]
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if pstat then
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local hp = player:get_hp()
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if hp < pstat.regen_max then
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kill_assist.add_heal_assist(name, regen_step)
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player:set_hp(math.min(hp + regen_step, pstat.regen_max))
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else
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stop_healing(player)
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end
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end
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end
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end
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regen_timer = 0
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end)
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-- If player takes damage while healing,
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-- stop regen and revert back to original state
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minetest.register_on_player_hpchange(function(player, hp, reason)
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local name = player:get_player_name()
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if hp < 0 then
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if players[name] then
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player:hud_remove(players[name].hud)
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players[name] = nil -- Don't use stop_healing(), it uses set_hp() and won't allocate deaths or score properly
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end
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if reason and reason.type == "punch" then
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local hitter = reason.object
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if hitter and players[hitter:get_player_name()] then
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stop_healing(hitter, "attack")
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end
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end
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end
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return hp
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end, true)
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minetest.register_on_leaveplayer(function(player)
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players[player:get_player_name()] = nil
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end)
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minetest.register_craftitem("medkits:medkit", {
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description = "Medkit",
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inventory_image = "medkit_medkit.png",
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wield_image = "medkit_medkit.png",
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stack_max = 10,
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on_use = start_healing
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})
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