c94e34d911
fix typo in the ipair loop for the blacklist table
193 lines
6.6 KiB
Lua
193 lines
6.6 KiB
Lua
local blacklist = {
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"default:pick_wood",
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"default:axe_wood",
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"default:shovel_wood",
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"default:sword_wood",
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"default:leaves",
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"default:jungleleaves",
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"default:pine_needles",
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"default:acacia_leaves",
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"default:aspen_leaves"
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}
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local function max(a, b)
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return (a > b) and a or b
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end
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local function get_is_player_pro(pstat)
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local kd = pstat.kills / max(pstat.deaths, 1)
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return pstat.score > 1000 and kd > 1.5
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end
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local colors = {"red", "blue"}
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local chest_name_to_team = {}
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for _, chest_color in pairs(colors) do
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chest_name_to_team["ctf_team_base:chest_" .. chest_color] = chest_color
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minetest.register_node("ctf_team_base:chest_" .. chest_color, {
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description = "Chest",
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tiles = {
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"default_chest_top_" .. chest_color .. ".png",
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"default_chest_top_" .. chest_color .. ".png",
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"default_chest_side_" .. chest_color .. ".png",
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"default_chest_side_" .. chest_color .. ".png",
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"default_chest_side_" .. chest_color .. ".png",
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"default_chest_front_" .. chest_color .. ".png"},
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paramtype2 = "facedir",
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groups = {immortal = 1, team_chest=1},
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legacy_facedir_simple = true,
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is_ground_content = false,
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sounds = default.node_sound_wood_defaults(),
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("infotext", "Chest")
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local inv = meta:get_inventory()
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inv:set_size("main", 5*4)
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inv:set_size("pro", 3*4)
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end,
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on_rightclick = function(pos, node, player)
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if chest_color ~= ctf.player(player:get_player_name()).team then
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minetest.chat_send_player(player:get_player_name(), "You're not on team " .. chest_color)
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return
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end
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local territory_owner = ctf.get_territory_owner(pos)
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if chest_color ~= territory_owner then
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if not territory_owner then
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ctf.warning("ctf_team_base", "Unowned team chest")
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minetest.set_node(pos, { name = "air" })
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return
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end
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ctf.warning("ctf_team_base", "Wrong chest, changing to " .. territory_owner .. " from " .. chest_color)
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minetest.set_node(pos, "ctf_team_base:chest_" .. territory_owner)
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end
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local formspec = table.concat({
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"size[8,9]",
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default.gui_bg,
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default.gui_bg_img,
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default.gui_slots,
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"list[current_player;main;0,4.85;8,1;]",
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"list[current_player;main;0,6.08;8,3;8]",
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}, "")
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local pstat = ctf_stats.player(player:get_player_name())
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if not pstat or not pstat.score or pstat.score < 10 then
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local msg = "You need at least 10 score to access the team chest.\n" ..
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"Try killing an enemy player, or at least attempting to capture the flag.\n" ..
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"Find resources in chests scattered around the map."
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formspec = formspec .. "label[1,1;" .. minetest.formspec_escape(msg) .. "]"
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minetest.show_formspec(player:get_player_name(), "ctf_team_base:no_access", formspec)
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return
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end
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local is_pro = get_is_player_pro(pstat)
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local chestinv = "nodemeta:" .. pos.x .. "," .. pos.y .. "," .. pos.z
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formspec = formspec ..
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"label[0,-0.2;" .. minetest.formspec_escape("Any team member can take from here") .. "]" ..
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"list[" .. chestinv .. ";main;0,0.3;5,4;]" ..
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"background[5,-0.2;3.15,4.7;ctf_team_base_pro_only.png;false]" ..
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"list[" .. chestinv .. ";pro;5,0.3;3,4;]"
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if is_pro then
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formspec = formspec .. "listring[current_name;pro]" ..
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"label[5,-0.2;" .. minetest.formspec_escape("Pro players only (1k+ score, 1.5+ KD)") .. "]"
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else
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formspec = formspec .. "listring[current_name;pro]" ..
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"label[5,-0.2;" .. minetest.formspec_escape("You need 1k+ score and 1.5+ KD") .. "]"
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end
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formspec = formspec ..
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"listring[current_name;main]" ..
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"listring[current_player;main]" ..
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default.get_hotbar_bg(0,4.85)
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minetest.show_formspec(player:get_player_name(), "ctf_team_base:chest", formspec)
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end,
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allow_metadata_inventory_move = function(pos, from_list, from_index,
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to_list, to_index, count, player)
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if chest_color ~= ctf.player(player:get_player_name()).team then
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minetest.chat_send_player(player:get_player_name(), "You're not on team " .. chest_color)
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return 0
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end
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local pstat = ctf_stats.player(player:get_player_name())
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if not pstat or not pstat.score or pstat.score < 10 then
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return 0
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end
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if (from_list ~= "pro" and to_list ~= "pro") or get_is_player_pro(pstat) then
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return count
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else
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return 0
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end
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end,
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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if chest_color ~= ctf.player(player:get_player_name()).team then
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minetest.chat_send_player(player:get_player_name(), "You're not on team " .. chest_color)
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return 0
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end
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for _, itemstring in ipairs(blacklist) do
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if stack:get_name() == itemstring then
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return 0
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end
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end
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local pstat = ctf_stats.player(player:get_player_name())
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if not pstat or not pstat.score or pstat.score < 10 then
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return 0
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end
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if listname ~= "pro" or get_is_player_pro(pstat) then
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return stack:get_count()
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else
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return 0
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end
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end,
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allow_metadata_inventory_take = function(pos, listname, index, stack, player)
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if chest_color ~= ctf.player(player:get_player_name()).team then
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minetest.chat_send_player(player:get_player_name(), "You're not on team " .. chest_color)
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return 0
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end
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local pstat = ctf_stats.player(player:get_player_name())
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if not pstat or not pstat.score or pstat.score < 10 then
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return 0
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end
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if listname ~= "pro" or get_is_player_pro(pstat) then
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return stack:get_count()
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else
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return 0
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end
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end,
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can_dig = function(pos, player)
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return false
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end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name() ..
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" moves " .. (stack:get_name() or "stuff") .. " " .. (stack:get_count() or 0) .. " to chest at " .. minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name() ..
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" takes " .. (stack:get_name() or "stuff") .. " " .. (stack:get_count() or 0) .. " from chest at " .. minetest.pos_to_string(pos))
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end
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})
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end
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minetest.register_abm({
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nodenames = {"group:team_chest"},
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interval = 10, -- Run every 10 seconds
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chance = 1, -- Select every 1 in 50 nodes
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action = function(pos, node, active_object_count, active_object_count_wider)
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local current_owner = assert(chest_name_to_team[node.name])
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local territory_owner = ctf.get_territory_owner(pos)
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if territory_owner and current_owner ~= territory_owner then
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ctf.warning("ctf_team_base", "Wrong chest, changing to " .. territory_owner .. " from " .. current_owner)
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minetest.set_node(pos, { name = "ctf_team_base:chest_" .. territory_owner })
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end
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end
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})
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