104 lines
3.3 KiB
Lua
104 lines
3.3 KiB
Lua
local chest_formspec =
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"size[8,9]" ..
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default.gui_bg ..
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default.gui_bg_img ..
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default.gui_slots ..
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"list[current_name;main;0,0.3;8,4;]" ..
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"list[current_player;main;0,4.85;8,1;]" ..
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"list[current_player;main;0,6.08;8,3;8]" ..
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"listring[current_name;main]" ..
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"listring[current_player;main]" ..
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default.get_hotbar_bg(0,4.85)
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local colors = {"red", "blue"}
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for _, color in pairs(colors) do
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minetest.register_node("ctf_team_base:chest_" .. color, {
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description = "Chest",
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tiles = {
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"default_chest_top_" .. color .. ".png",
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"default_chest_top_" .. color .. ".png",
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"default_chest_side_" .. color .. ".png",
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"default_chest_side_" .. color .. ".png",
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"default_chest_side_" .. color .. ".png",
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"default_chest_front_" .. color .. ".png"},
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paramtype2 = "facedir",
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groups = {immortal = 1},
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legacy_facedir_simple = true,
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is_ground_content = false,
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sounds = default.node_sound_wood_defaults(),
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec", chest_formspec)
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meta:set_string("infotext", "Chest")
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local inv = meta:get_inventory()
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inv:set_size("main", 8*4)
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end,
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can_dig = function(pos,player)
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return false
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end,
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on_metadata_inventory_move = function(pos, from_list, from_index,
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to_list, to_index, count, player)
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minetest.log("action", player:get_player_name() ..
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" moves stuff in chest at " .. minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name() ..
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" moves stuff to chest at " .. minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name() ..
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" takes stuff from chest at " .. minetest.pos_to_string(pos))
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end
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})
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end
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minetest.register_on_generated(function(minp, maxp, seed)
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for tname, team in pairs(ctf.teams) do
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for _, flag in pairs(team.flags) do
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if minp.x <= flag.x and maxp.x >= flag.x and
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minp.y <= flag.y and maxp.y >= flag.y and
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minp.z <= flag.z and maxp.z >= flag.z then
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-- Spawn ind base
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for x = flag.x - 2, flag.x + 2 do
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for z = flag.z - 2, flag.z + 2 do
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minetest.set_node({ x = x, y = flag.y - 1, z = z},
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{name = "default:cobble"})
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end
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end
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minetest.set_node({ x = flag.x, y = flag.y - 1, z = flag.z},
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{name = "ctf_barrier:ind_stone"})
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-- Check for trees
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for y = flag.y, flag.y + 3 do
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for x = flag.x - 3, flag.x + 3 do
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for z = flag.z - 3, flag.z + 3 do
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local pos = {x=x, y=y, z=z}
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if minetest.get_node(pos).name == "default:tree" then
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minetest.set_node(pos, {name="air"})
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end
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end
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end
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end
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-- Spawn chest
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local chest = {name = "ctf_team_base:chest_" .. team.data.color}
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local dz = 2
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if flag.z < 0 then
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dz = -2
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chest.param2 = minetest.dir_to_facedir({x=0,y=0,z=-1})
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end
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local pos = {
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x = flag.x,
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y = flag.y,
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z = flag.z + dz
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}
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minetest.set_node(pos, chest)
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local inv = minetest.get_inventory({type = "node", pos=pos})
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inv:add_item("main", ItemStack("default:cobble 99"))
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inv:add_item("main", ItemStack("default:cobble 99"))
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inv:add_item("main", ItemStack("default:glass 10"))
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inv:add_item("main", ItemStack("default:torch 10"))
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end
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end
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end
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end)
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