capturetheflag/mods/ctf/ctf_classes/api.lua

109 lines
2.7 KiB
Lua

function ctf_classes.register(cname, def)
assert(not ctf_classes.__classes[cname])
def.name = cname
ctf_classes.__classes[cname] = def
table.insert(ctf_classes.__classes_ordered, def)
def.pros = def.pros or {}
def.cons = def.cons or {}
def.properties = def.properties or {}
if def.properties.can_capture == nil then
def.properties.can_capture = true
end
def.properties.speed = def.properties.speed or 1
def.properties.max_hp = def.properties.max_hp or 20
end
function ctf_classes.set_skin(player, color, class)
player:set_properties({
textures = {"ctf_classes_skin_" .. class.name .. "_" .. (color or "blue") .. ".png"}
})
end
function ctf_classes.get(player)
if type(player) == "string" then
player = minetest.get_player_by_name(player)
end
local cname = player:get_meta():get("ctf_classes:class") or "knight"
return ctf_classes.__classes[cname]
end
function ctf_classes.set(player, cname)
assert(type(cname) == "string")
local class = ctf_classes.__classes[cname]
assert(class)
local meta = player:get_meta()
local old = meta:get("ctf_classes:class")
meta:set_string("ctf_classes:class", cname)
ctf_classes.update(player)
if old ~= nil and old ~= cname then
local pname = player:get_player_name()
ctf.chat_send_team(ctf.player(pname).team,
minetest.colorize("#ABCDEF", pname .. " is now a " .. class.description))
end
end
local function set_max_hp(player, max_hp)
local cur_hp = player:get_hp()
local old_max = player:get_properties().hp_max
local new_hp = cur_hp + max_hp - old_max
player:set_properties({
hp_max = max_hp
})
if new_hp > max_hp then
minetest.log("error", string.format("New hp %d is larger than new max %d, old max is %d", new_hp, max_hp, old_max))
new_hp = max_hp
end
if cur_hp > max_hp then
player:set_hp(max_hp)
elseif new_hp > cur_hp then
player:set_hp(new_hp)
end
end
function ctf_classes.update(player)
local class = ctf_classes.get(player)
local color = ctf_colors.get_color(ctf.player(player:get_player_name())).text
set_max_hp(player, class.properties.max_hp)
ctf_classes.set_skin(player, color, class)
physics.set(player:get_player_name(), "ctf_classes:speed", {
speed = class.properties.speed,
})
end
local function sqdist(a, b)
local x = a.x - b.x
local y = a.y - b.y
local z = a.z - b.z
return x*x + y*y + z*z
end
local function get_flag_pos(player)
local tplayer = ctf.player(player:get_player_name())
if not tplayer or not tplayer.team then
return nil
end
local team = ctf.team(tplayer.team)
if team and team.flags[1] then
return vector.new(team.flags[1])
end
return nil
end
function ctf_classes.can_change(player)
local flag_pos = get_flag_pos(player)
if not flag_pos then
return false
end
return sqdist(player:get_pos(), flag_pos) < 25
end