capturetheflag/mods/ctf/ctf_map/ctf_map_core
2020-03-14 20:00:32 +00:00
..
maps@4e027bc898 Update maps submodule 2019-12-29 20:52:43 +05:30
textures ctf_map: Convert to modpack; split map maker into separate mod (#475) 2019-11-28 10:51:59 +05:30
barrier.lua ctf_map: Convert to modpack; split map maker into separate mod (#475) 2019-11-28 10:51:59 +05:30
base.lua ctf_map: Convert to modpack; split map maker into separate mod (#475) 2019-11-28 10:51:59 +05:30
chest.lua Update pro-section criteria label (#524) 2019-12-15 18:23:51 +05:30
emerge.lua ctf_map: Convert to modpack; split map maker into separate mod (#475) 2019-11-28 10:51:59 +05:30
give_initial_stuff.lua Add classes 2020-03-14 20:00:32 +00:00
init.lua Add support for per-map physics modifiers (#488) 2019-12-07 10:23:02 +01:00
maps_catalog.lua ctf_map: Convert to modpack; split map maker into separate mod (#475) 2019-11-28 10:51:59 +05:30
meta_helpers.lua ctf_map_core: Move treasure registration into meta_helpers.lua (#545) 2019-12-28 10:34:26 +01:00
mod.conf ctf_map_core: Make 'physics' an optional dependency 2019-12-15 15:53:30 +05:30
nodes.lua ctf_map: Convert to modpack; split map maker into separate mod (#475) 2019-11-28 10:51:59 +05:30
README.md ctf_map: Convert to modpack; split map maker into separate mod (#475) 2019-11-28 10:51:59 +05:30
schem_map.lua ctf_map_core: Move treasure registration into meta_helpers.lua (#545) 2019-12-28 10:34:26 +01:00

CTF Map Core

This mod handles creating and loading maps.

Attributions

  • Indestructible nodes adapted from various mods in minetest_game.

Indestructible nodes

  • ctf_map_core provides indestructible nodes for most nodes from default, and all nodes from stairs.

  • All indestructible nodes have the same item name with the mod prefix being ctf_map: instead of their original prefixes (e.g. default:stone -> ctf_map:stone and stairs:stair_stone -> ctf_map:stair_stone) with the exception of wool, whose indestructible nodes have slightly different names from the original node names - ctf_map:wool_<color>. This is because the original nomenclature becomes meaningless if the modname prefix is changed.