capturetheflag/mods/other/random_messages/init.lua

163 lines
5.8 KiB
Lua

--[[
RandomMessages mod by arsdragonfly.
arsdragonfly@gmail.com
6/19/2013
--]]
--Time between two subsequent messages.
local MESSAGE_INTERVAL = 0
math.randomseed(os.time())
random_messages = {}
random_messages.messages = {} --This table contains all messages.
function table.count( t ) -- luacheck: ignore
local i = 0
for k in pairs( t ) do i = i + 1 end
return i
end
function table.random( t ) -- luacheck: ignore
local rk = math.random( 1, table.count( t ) )
local i = 1
for k, v in pairs( t ) do
if ( i == rk ) then return v, k end
i = i + 1
end
end
function random_messages.initialize() --Set the interval in minetest.conf.
minetest.settings:set("random_messages_interval", 60)
minetest.settings:write();
return 60
end
function random_messages.set_interval() --Read the interval from minetest.conf and set it if it doesn't exist
MESSAGE_INTERVAL = tonumber(minetest.settings:get("random_messages_interval"))
or random_messages.initialize()
end
function random_messages.check_params(name,func,params)
local stat, msg = func(params)
if not stat then
minetest.chat_send_player(name,msg)
return false
end
return true
end
function random_messages.read_messages()
random_messages.messages = {
"To talk to only your team, start your messages with /t. For example, /t Hello team!",
"Use medkits to gradually restore your health.",
"Moving or fighting while using medkits will interrupt the healing process.",
"Steel swords do more damage than guns, but you need to be up close.",
"Gain more score by killing more than you die, or by capturing the flag.",
"You gain more score the better the opponent you defeat.",
"Find weapons in chests or mine and use furnaces to make stronger swords.",
"Players are immune to attack for 15 seconds after they respawn.",
"Access the pro section of the chest by achieving a 10k+ score and killing 3 people for every 2 deaths.",
"Use team doors (steel) to stop the enemy walking into your base.",
"Craft 4 cobbles and 1 steel ingot together to make reinforced cobble.",
"Sprint by pressing the fast key (E) when you have stamina.",
"Like CTF? Give feedback using /report, and consider donating at rubenwardy.com/donate",
"Want to submit your own map? Visit ctf.rubenwardy.com to get involved.",
"Using limited resources for building structures that don't strengthen your base's defences is discouraged.",
"To report misbehaving players to moderators, please use /report <name> <action>",
"Swearing, trolling and being rude will not be tolerated and strict action will be taken.",
"Trapping team mates on purpose is strictly against the rules and you will be kicked immediately.",
"Help your team claim victory by storing extra weapons in the team chest, and never taking more than you need.",
"Excessive spawn-killing is a direct violation of the rules - appropriate punishments will be given.",
"Use /r to check your score and rank, and /rankings to see the league tables.",
"Use /r <number> or /rn <number> to check the rankings of the player in the given rank.",
"Use bandages on team-mates to heal them by 3-4 HP if their health is below 15 HP.",
"Use /m to add a team marker at pointed location, that's visible only to team-mates.",
"Use /summary to check scores of the current match and the previous match.",
"Use /maps to view the maps catalog. It also contains license info and attribution details.",
"Change your class in your base by right clicking the home flag or typing /class.",
"Medics cause nearby troops to regenerate health faster.",
}
end
function random_messages.display_message(message_number)
local msg = random_messages.messages[message_number] or message_number
if msg then
minetest.chat_send_all(minetest.colorize("#808080", msg))
end
end
function random_messages.show_message()
random_messages.display_message(table.random(random_messages.messages))
end
function random_messages.list_messages()
local str = ""
for k,v in pairs(random_messages.messages) do
str = str .. k .. " | " .. v .. "\n"
end
return str
end
function random_messages.remove_message(k)
table.remove(random_messages.messages,k)
random_messages.save_messages()
end
function random_messages.add_message(t)
table.insert(random_messages.messages,table.concat(t," ",2))
random_messages.save_messages()
end
function random_messages.save_messages()
local output = io.open(minetest.get_worldpath().."/random_messages","w")
for k,v in pairs(random_messages.messages) do
output:write(v .. "\n")
end
io.close(output)
end
--When server starts:
random_messages.set_interval()
random_messages.read_messages()
local function step(dtime)
random_messages.show_message()
minetest.after(MESSAGE_INTERVAL, step)
end
minetest.after(MESSAGE_INTERVAL, step)
local register_chatcommand_table = {
params = "viewmessages | removemessage <number> | addmessage <number>",
privs = {server = true},
description = "View and/or alter the server's random messages",
func = function(name,param)
local t = string.split(param, " ")
if t[1] == "viewmessages" then
minetest.chat_send_player(name,random_messages.list_messages())
elseif t[1] == "removemessage" then
if not random_messages.check_params(
name,
function (params)
if not tonumber(params[2]) or
random_messages.messages[tonumber(params[2])] == nil then
return false,"ERROR: No such message."
end
return true
end,
t) then return end
random_messages.remove_message(t[2])
elseif t[1] == "addmessage" then
if not t[2] then
minetest.chat_send_player(name,"ERROR: No message.")
else
random_messages.add_message(t)
end
else
minetest.chat_send_player(name,"ERROR: Invalid command.")
end
end
}
minetest.register_chatcommand("random_messages", register_chatcommand_table)
minetest.register_chatcommand("rmessages", register_chatcommand_table)