capturetheflag/mods/ctf_stats
2017-10-13 00:09:25 +01:00
..
depends.txt Add ctf_stats, remove furnace 2015-11-29 00:05:37 +00:00
gui.lua Rewrite scoring algorithm 2017-10-13 00:09:25 +01:00
init.lua Rewrite scoring algorithm 2017-10-13 00:09:25 +01:00
README.md Rewrite scoring algorithm 2017-10-13 00:09:25 +01:00

Score

  • +5 for picking up a flag.
  • +20 for then capturing the flag.
  • +X for killing someone, where X is:
    • +5 for every kill they've made since last death in this match.
    • 15 * kd ratio, with variable cap based on player's score:
      • capped at X * 10 for < X * 100 player score (eg 10 for 100, 20 for 200, 40 for 400+).
      • capped to 40.
      • deaths > kills gives 0 score
    • Limited to 0 ≤ X ≤ 100
    • If they don't have a good weapon: half given score. A good weapon is a non-default one which is not a pistol, stone sword, or crossbow.